Elin Modding Docs Doc
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Classes | |
class | Config |
class | Flags |
Public Member Functions | |
void | OnUpdate () |
void | OnLoad () |
void | OnGameInstantiated () |
void | _Create () |
void | StartNewGame () |
void | AddAdventurers () |
void | GotoTitle (bool showDialog=true) |
void | Quit () |
void | Save (bool isAutoSave=false, Action onComplete=null, bool silent=false) |
void | OnBeforeSave () |
void | Kill () |
void | Pause (Action onUnpause=null) |
Static Public Member Functions | |
static new void | Wait (float a, Point p) |
static new void | Wait (float a, Card c) |
static void | Wait (float a) |
static void | Load (string slot) |
static void | Create (string _id=null) |
static void | OnBeforeInstantiate () |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Static Public Attributes | |
static Game | Instance |
static float | waitTimer |
static string | id |
static bool | isPaused |
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static Core | core |
Properties | |
static bool | IsWaiting [get] |
Prologue | Prologue [get] |
GameDifficulty | Difficulty [get] |
bool | UseGrid [get] |
bool | altUI [get] |
bool | altInv [get] |
bool | altCraft [get] |
bool | altAbility [get] |
Zone | StartZone [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
void Game.Save | ( | bool | isAutoSave = false, |
Action | onComplete = null, | ||
bool | silent = false ) |
GameBlueprint Game.bp |
CardManager Game.cards = new CardManager() |
Game.Config Game.config = new Game.Config() |
DomainManager Game.domains = new DomainManager() |
FactionManager Game.factions = new FactionManager() |
Game.Flags Game.flags = new Game.Flags() |
HashSet<Texture2D> Game.loadedTextures = new HashSet<Texture2D>() |
MsgLog Game.log |
PartyManager Game.parties = new PartyManager() |
QuestManager Game.quests = new QuestManager() |
Dictionary<string, IGlobalValue> Game.referenceMap = new Dictionary<string, IGlobalValue>() |
RelationManager Game.relations = new RelationManager() |
ReligionManager Game.religions = new ReligionManager() |
SpatialManager Game.spatials = new SpatialManager() |
TeleportManager Game.teleports = new TeleportManager() |
GameUpdater Game.updater = new GameUpdater() |
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