|
Elin Modding Docs Doc
|
Classes | |
| class | Config |
| class | Flags |
Public Member Functions | |
| void | OnUpdate () |
| void | OnLoad () |
| void | OnGameInstantiated () |
| void | _Create () |
| void | StartNewGame () |
| void | AddAdventurers () |
| void | GotoTitle (bool showDialog=true) |
| void | Quit () |
| void | Save (bool isAutoSave=false, Action onComplete=null, bool silent=false) |
| void | OnBeforeSave () |
| void | Kill () |
| void | Pause (Action onUnpause=null) |
Static Public Member Functions | |
| static new void | Wait (float a, Point p) |
| static new void | Wait (float a, Card c) |
| static void | Wait (float a) |
| static void | Load (string slot) |
| static void | Create (string _id=null) |
| static void | OnBeforeInstantiate () |
Static Public Member Functions inherited from EClass | |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes | |
| static Game | Instance |
| static float | waitTimer |
| static string | id |
| static bool | isPaused |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties | |
| static bool | IsWaiting [get] |
| Prologue | Prologue [get] |
| GameDifficulty | Difficulty [get] |
| bool | UseGrid [get] |
| bool | altUI [get] |
| bool | altInv [get] |
| bool | altCraft [get] |
| bool | altAbility [get] |
| Zone | StartZone [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
| void Game.Save | ( | bool | isAutoSave = false, |
| Action | onComplete = null, | ||
| bool | silent = false ) |
| GameBlueprint Game.bp |
| CardManager Game.cards = new CardManager() |
| Game.Config Game.config = new Game.Config() |
| DomainManager Game.domains = new DomainManager() |
| FactionManager Game.factions = new FactionManager() |
| Game.Flags Game.flags = new Game.Flags() |
| HashSet<Texture2D> Game.loadedTextures = new HashSet<Texture2D>() |
| MsgLog Game.log |
| PartyManager Game.parties = new PartyManager() |
| QuestManager Game.quests = new QuestManager() |
| Dictionary<string, IGlobalValue> Game.referenceMap = new Dictionary<string, IGlobalValue>() |
| RelationManager Game.relations = new RelationManager() |
| ReligionManager Game.religions = new ReligionManager() |
| SpatialManager Game.spatials = new SpatialManager() |
| TeleportManager Game.teleports = new TeleportManager() |
| GameUpdater Game.updater = new GameUpdater() |
|
get |