Definition at line 14 of file Core.cs.
◆ ApplySkins()
◆ Awake()
override void Core.Awake |
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◆ ConsumeInput()
override void Core.ConsumeInput |
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◆ FreezeScreen()
override void Core.FreezeScreen |
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float | duration | ) |
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◆ GetCurrent()
static Core Core.GetCurrent |
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◆ GetElement()
static int Core.GetElement |
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string | id | ) |
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◆ Halt()
◆ Init()
◆ OnApplicationFocus()
void Core.OnApplicationFocus |
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bool | focus | ) |
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◆ OnApplicationQuit()
void Core.OnApplicationQuit |
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◆ OnChangeResolution()
void Core.OnChangeResolution |
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◆ ParseElements()
static int[] Core.ParseElements |
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string | str | ) |
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◆ Quit()
◆ RebuildBGMList()
override void Core.RebuildBGMList |
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◆ ResetRuntime()
void Core.ResetRuntime |
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◆ SetCurrent()
static Core Core.SetCurrent |
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Core | _current = null | ) |
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◆ SetLang()
void Core.SetLang |
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string | langCode, |
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bool | force = false ) |
◆ SetReferences()
void Core.SetReferences |
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◆ SetReleaseMode()
void Core.SetReleaseMode |
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ReleaseMode | m | ) |
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◆ StartCase()
◆ StopEventSystem() [1/2]
override void Core.StopEventSystem |
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Component | c, |
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Action | action, |
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float | duration = 0::12f ) |
◆ StopEventSystem() [2/2]
override void Core.StopEventSystem |
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float | duration = 0::2f | ) |
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◆ UnfreezeScreen()
override void Core.UnfreezeScreen |
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◆ Update()
◆ avgDelta
◆ Colors
◆ config
◆ debug
◆ delta
◆ effects
◆ game
◆ gamedata
◆ gameDelta
◆ gameDeltaNoPause
float Core.gameDeltaNoPause |
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◆ gameSetting
◆ initialized
◆ Instance
◆ matUI
◆ mods
◆ pathManager
◆ pccs
◆ refs
◆ scene
◆ screen
◆ skins
◆ sources
◆ spiked
◆ steam
◆ textures
◆ trial
◆ ui
◆ useUImat
◆ IsGameStarted
◆ uiScale
override float Core.uiScale |
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get |
The documentation for this class was generated from the following file: