|
Player.ReturnInfo | returnInfo |
|
int | uidChara |
|
int | uidSpawnZone |
|
int | tutorialStep |
|
int | karma |
|
int | fame |
|
int | expKnowledge |
|
int | expInfluence |
|
int | dateTravel |
|
int | distanceTravel |
|
int | uidLastTravelZone |
|
int | uidLastZone |
|
int | uidLastShippedZone |
|
int | totalFeat |
|
int | taxBills |
|
int | unpaidBill |
|
int | bankMoney |
|
int | holyWell |
|
int | safeTravel |
|
int | hotbarPage |
|
int | little_dead |
|
int | little_saved |
|
int | extraTax |
|
int | lastFelmeraReward |
|
int | uidLastTown |
|
int | seedShrine |
|
int | seedChest |
|
int | debt |
|
float | angle |
|
bool | hasNewQuest |
|
bool | dailyGacha |
|
bool | useSubWidgetTheme |
|
bool | wellWished |
|
bool | prayed |
|
bool | questTracker |
|
bool | showShippingResult |
|
bool | isEditor |
|
string | title |
|
string | memo = "" |
|
Player.Pref | pref = new Player.Pref() |
|
Player.Stats | stats = new Player.Stats() |
|
NumLogManager | nums = new NumLogManager() |
|
KnowledgeManager | knowledges = new KnowledgeManager() |
|
PopupManager | popups = new PopupManager() |
|
WidgetManager.SaveData | mainWidgets |
|
WidgetManager.SaveData | subWidgets |
|
LayerAbility.Config | layerAbilityConfig = new LayerAbility.Config() |
|
Dictionary< string, int > | dialogFlags = new Dictionary<string, int>() |
|
Dictionary< string, string > | hangIcons = new Dictionary<string, string>() |
|
Dictionary< string, KnownSong > | knownSongs = new Dictionary<string, KnownSong>() |
|
HashSet< string > | trackedCategories = new HashSet<string>() |
|
HashSet< string > | trackedCards = new HashSet<string>() |
|
HashSet< int > | trackedElements = new HashSet<int>() |
|
HashSet< int > | knownBGMs = new HashSet<int>() |
|
HashSet< int > | favAbility = new HashSet<int>() |
|
HashSet< int > | sketches = new HashSet<int>() |
|
HashSet< int > | doneBackers = new HashSet<int>() |
|
HashSet< int > | knownCraft = new HashSet<int>() |
|
List< int > | domains = new List<int>() |
|
Zone | zone |
|
HotbarManager | hotbars = new HotbarManager() |
|
Chara | _agent |
|
Hoard | hoard = new Hoard() |
|
Player.Flags | flags = new Player.Flags() |
|
RecipeManager | recipes = new RecipeManager() |
|
HotItem | currentHotItem = new HotItemNoItem() |
|
Point | lastZonePos |
|
Thing | eqBait |
|
Dictionary< string, Window.SaveData > | dataWindow |
|
CinemaConfig | cinemaConfig = new CinemaConfig() |
|
CodexManager | codex = new CodexManager() |
|
Dictionary< int, int > | keyItems = new Dictionary<int, int>() |
|
List< int > | uidPickOnLoad = new List<int>() |
|
List< ShippingResult > | shippingResults = new List<ShippingResult>() |
|
Dictionary< string, HashSet< string > > | noRestocks = new Dictionary<string, HashSet<string>>() |
|
Window.SaveData | windowAllyInv |
|
ZoneTransition | lastTransition |
|
List< Point > | lastMarkedHighlights = new List<Point>() |
|
HotItem | lastHotItem |
|
HotItem | hotItemToRestore |
|
bool | forceTalk |
|
bool | altHeldPos |
|
bool | instaComplete = true |
|
bool | regionMoveWarned |
|
bool | waitingInput |
|
bool | willEndTurn |
|
bool | wasDirtyWeight |
|
bool | deathDialog |
|
bool | preventDeathPenalty |
|
bool | deathZoneMove |
|
bool | haltMove |
|
bool | invlunerable |
|
bool | willAutoSave |
|
bool | simulatingZone |
|
bool | isAutoFarming |
|
bool | enemySpotted |
|
string | deathMsg |
|
int | countNewline |
|
int | lightRadius |
|
int | lastTurn |
|
int | lastEmptyAlly |
|
float | lightPower |
|
float | baseActTime |
|
float | pickupDelay = 2f |
|
Chara | chara |
|
Chara | focusedchara |
|
NoticeManager | notices = new NoticeManager() |
|
QueueManager | queues = new QueueManager() |
|
Act | lastAct |
|
Vector2 | nextMove |
|
Vector3 | position |
|
Action | onStartZone |
|
PlayingSong | playingSong |
|
List< Chara > | listSummon = new List<Chara>() |
|
int | tempFame |
|
int | autoCombatStartHP |
|
Zone | nextZone |
|
Thing | renderThing |
|
HotItemNoItem | hotItemNoItem = new HotItemNoItem() |
|
Chara | target |
|
|
static int | rnd (int a) |
|
static int | curve (int a, int start, int step, int rate=75) |
|
static int | rndHalf (int a) |
|
static float | rndf (float a) |
|
static int | rndSqrt (int a) |
|
static void | Wait (float a, Card c) |
|
static void | Wait (float a, Point p) |
|
static int | Bigger (int a, int b) |
|
static int | Smaller (int a, int b) |
|
Definition at line 12 of file Player.cs.
◆ AddExpInfluence()
void Player.AddExpInfluence |
( |
int | a | ) |
|
◆ AddExpKnowledge()
void Player.AddExpKnowledge |
( |
int | a | ) |
|
◆ AddInventory()
void Player.AddInventory |
( |
Card | c | ) |
|
◆ CanAcceptInput()
bool Player.CanAcceptInput |
( |
| ) |
|
◆ CanExitBorder()
bool Player.CanExitBorder |
( |
Point | p | ) |
|
◆ CanSee()
bool Player.CanSee |
( |
Chara | c | ) |
|
◆ ClearMapHighlights()
void Player.ClearMapHighlights |
( |
| ) |
|
◆ CountKeyItem() [1/2]
int Player.CountKeyItem |
( |
int | id | ) |
|
◆ CountKeyItem() [2/2]
int Player.CountKeyItem |
( |
string | alias | ) |
|
◆ CreateEquip()
void Player.CreateEquip |
( |
| ) |
|
◆ DreamSpell()
void Player.DreamSpell |
( |
| ) |
|
◆ DropReward()
Thing Player.DropReward |
( |
Thing | t, |
|
|
bool | silent = false ) |
◆ EditBackgroundText()
void Player.EditBackgroundText |
( |
| ) |
|
◆ EndTurn()
void Player.EndTurn |
( |
bool | consume = true | ) |
|
◆ EnterLocalZone() [1/2]
void Player.EnterLocalZone |
( |
bool | encounter = false | ) |
|
◆ EnterLocalZone() [2/2]
◆ EquipTool()
void Player.EquipTool |
( |
Thing | a, |
|
|
bool | setHotItem = true ) |
◆ ExitBorder()
void Player.ExitBorder |
( |
ActPlan | p = null | ) |
|
◆ FindAmmo()
◆ GenerateBackgroundText()
void Player.GenerateBackgroundText |
( |
| ) |
|
◆ GetBackgroundText()
string Player.GetBackgroundText |
( |
| ) |
|
◆ GetDomains()
◆ HasValidRangedTarget()
bool Player.HasValidRangedTarget |
( |
| ) |
|
◆ MarkMapHighlights()
void Player.MarkMapHighlights |
( |
| ) |
|
◆ ModFame()
void Player.ModFame |
( |
int | a | ) |
|
◆ ModKarma()
void Player.ModKarma |
( |
int | a | ) |
|
◆ ModKeyItem() [1/2]
void Player.ModKeyItem |
( |
int | id, |
|
|
int | num = 1, |
|
|
bool | msg = true ) |
◆ ModKeyItem() [2/2]
void Player.ModKeyItem |
( |
string | alias, |
|
|
int | num = 1, |
|
|
bool | msg = true ) |
◆ MoveZone()
void Player.MoveZone |
( |
Zone | z | ) |
|
◆ OnAdvanceDay()
void Player.OnAdvanceDay |
( |
| ) |
|
◆ OnAdvanceHour()
void Player.OnAdvanceHour |
( |
| ) |
|
◆ OnAdvanceRealHour()
void Player.OnAdvanceRealHour |
( |
| ) |
|
◆ OnBeforeSave()
void Player.OnBeforeSave |
( |
| ) |
|
◆ OnCreateGame()
void Player.OnCreateGame |
( |
| ) |
|
◆ OnExitBorder()
void Player.OnExitBorder |
( |
Point | p | ) |
|
◆ OnLoad()
◆ OnStartNewGame()
void Player.OnStartNewGame |
( |
| ) |
|
◆ RefreshCurrentHotItem()
void Player.RefreshCurrentHotItem |
( |
| ) |
|
◆ RefreshDomain()
void Player.RefreshDomain |
( |
| ) |
|
◆ RefreshEmptyAlly()
void Player.RefreshEmptyAlly |
( |
| ) |
|
◆ ResetCurrentHotItem()
void Player.ResetCurrentHotItem |
( |
| ) |
|
◆ SelectDomain()
Layer Player.SelectDomain |
( |
Action | onKill = null | ) |
|
◆ SetCurrentHotItem()
void Player.SetCurrentHotItem |
( |
HotItem | item | ) |
|
◆ SimulateFaction()
void Player.SimulateFaction |
( |
| ) |
|
◆ TargetRanged()
bool Player.TargetRanged |
( |
| ) |
|
◆ TooHeavyToMove()
bool Player.TooHeavyToMove |
( |
| ) |
|
◆ TryAbortAutoCombat()
bool Player.TryAbortAutoCombat |
( |
| ) |
|
◆ TryEquipBait()
void Player.TryEquipBait |
( |
| ) |
|
◆ _agent
◆ altHeldPos
◆ angle
◆ autoCombatStartHP
int Player.autoCombatStartHP |
◆ bankMoney
◆ baseActTime
◆ chara
◆ cinemaConfig
◆ codex
◆ countNewline
◆ currentHotItem
◆ dailyGacha
◆ dataWindow
Dictionary<string, Window.SaveData> Player.dataWindow |
◆ dateTravel
◆ deathDialog
◆ deathMsg
◆ deathZoneMove
bool Player.deathZoneMove |
◆ debt
◆ dialogFlags
Dictionary<string, int> Player.dialogFlags = new Dictionary<string, int>() |
◆ distanceTravel
int Player.distanceTravel |
◆ domains
List<int> Player.domains = new List<int>() |
◆ doneBackers
HashSet<int> Player.doneBackers = new HashSet<int>() |
◆ enemySpotted
◆ eqBait
◆ expInfluence
◆ expKnowledge
◆ extraTax
◆ fame
◆ favAbility
HashSet<int> Player.favAbility = new HashSet<int>() |
◆ flags
◆ focusedchara
Chara Player.focusedchara |
◆ forceTalk
◆ haltMove
◆ hangIcons
Dictionary<string, string> Player.hangIcons = new Dictionary<string, string>() |
◆ hasNewQuest
◆ hoard
◆ holyWell
◆ hotbarPage
◆ hotbars
◆ hotItemNoItem
◆ hotItemToRestore
◆ instaComplete
bool Player.instaComplete = true |
◆ invlunerable
◆ isAutoFarming
bool Player.isAutoFarming |
◆ isEditor
◆ karma
◆ keyItems
Dictionary<int, int> Player.keyItems = new Dictionary<int, int>() |
◆ knowledges
◆ knownBGMs
HashSet<int> Player.knownBGMs = new HashSet<int>() |
◆ knownCraft
HashSet<int> Player.knownCraft = new HashSet<int>() |
◆ knownSongs
◆ lastAct
◆ lastEmptyAlly
◆ lastFelmeraReward
int Player.lastFelmeraReward |
◆ lastHotItem
◆ lastMarkedHighlights
List<Point> Player.lastMarkedHighlights = new List<Point>() |
◆ lastTransition
◆ lastTurn
◆ lastZonePos
◆ layerAbilityConfig
◆ lightPower
◆ lightRadius
◆ listSummon
◆ little_dead
◆ little_saved
◆ mainWidgets
◆ memo
◆ nextMove
◆ nextZone
◆ noRestocks
Dictionary<string, HashSet<string> > Player.noRestocks = new Dictionary<string, HashSet<string>>() |
◆ notices
◆ nums
◆ onStartZone
Action Player.onStartZone |
◆ pickupDelay
float Player.pickupDelay = 2f |
◆ playingSong
◆ popups
◆ position
◆ prayed
◆ pref
◆ preventDeathPenalty
bool Player.preventDeathPenalty |
◆ questTracker
◆ queues
◆ realHour
◆ recipes
◆ regionMoveWarned
bool Player.regionMoveWarned |
◆ renderThing
◆ returnInfo
◆ safeTravel
◆ seedChest
◆ seedHallucination
int Player.seedHallucination |
|
static |
◆ seedShrine
◆ shippingResults
◆ showShippingResult
bool Player.showShippingResult |
◆ simulatingZone
bool Player.simulatingZone |
◆ sketches
HashSet<int> Player.sketches = new HashSet<int>() |
◆ stats
◆ subWidgets
◆ target
◆ taxBills
◆ tempFame
◆ title
◆ totalFeat
◆ trackedCards
HashSet<string> Player.trackedCards = new HashSet<string>() |
◆ trackedCategories
HashSet<string> Player.trackedCategories = new HashSet<string>() |
◆ trackedElements
HashSet<int> Player.trackedElements = new HashSet<int>() |
◆ tutorialStep
◆ uidChara
◆ uidLastShippedZone
int Player.uidLastShippedZone |
◆ uidLastTown
◆ uidLastTravelZone
int Player.uidLastTravelZone |
◆ uidLastZone
◆ uidPickOnLoad
List<int> Player.uidPickOnLoad = new List<int>() |
◆ uidSpawnZone
◆ unpaidBill
◆ useSubWidgetTheme
bool Player.useSubWidgetTheme |
◆ waitingInput
◆ wasDirtyWeight
bool Player.wasDirtyWeight |
◆ wellWished
◆ willAutoSave
◆ willEndTurn
◆ windowAllyInv
Window.SaveData Player.windowAllyInv |
◆ zone
◆ Agent
◆ ContainerSearchDistance
int Player.ContainerSearchDistance |
|
get |
◆ EnableDreamStory
bool Player.EnableDreamStory |
|
get |
◆ IsCriminal
◆ IsFighterGuildMember
bool Player.IsFighterGuildMember |
|
get |
◆ IsMageGuildMember
bool Player.IsMageGuildMember |
|
get |
◆ IsMerchantGuildMember
bool Player.IsMerchantGuildMember |
|
get |
◆ IsThiefGuildMember
bool Player.IsThiefGuildMember |
|
get |
◆ LastTravelZone
Zone Player.LastTravelZone |
|
get |
◆ LastZone
◆ MaxAlly
◆ MaxExpInfluence
int Player.MaxExpInfluence |
|
get |
◆ MaxExpKnowledge
int Player.MaxExpKnowledge |
|
get |
◆ spawnZone
◆ widgets
The documentation for this class was generated from the following file: