|
| Player.ReturnInfo | returnInfo |
| |
| int | uidChara |
| |
| int | uidSpawnZone |
| |
| int | tutorialStep |
| |
| int | karma |
| |
| int | fame |
| |
| int | expKnowledge |
| |
| int | expInfluence |
| |
| int | dateTravel |
| |
| int | distanceTravel |
| |
| int | uidLastTravelZone |
| |
| int | uidLastZone |
| |
| int | uidLastShippedZone |
| |
| int | totalFeat |
| |
| int | taxBills |
| |
| int | unpaidBill |
| |
| int | bankMoney |
| |
| int | holyWell |
| |
| int | safeTravel |
| |
| int | hotbarPage |
| |
| int | little_dead |
| |
| int | little_saved |
| |
| int | extraTax |
| |
| int | lastFelmeraReward |
| |
| int | uidLastTown |
| |
| int | seedShrine |
| |
| int | seedChest |
| |
| int | debt |
| |
| float | angle |
| |
| bool | hasNewQuest |
| |
| bool | dailyGacha |
| |
| bool | useSubWidgetTheme |
| |
| bool | wellWished |
| |
| bool | prayed |
| |
| bool | questTracker |
| |
| bool | showShippingResult |
| |
| bool | isEditor |
| |
| string | title |
| |
| string | memo = "" |
| |
| Player.Pref | pref = new Player.Pref() |
| |
| Player.Stats | stats = new Player.Stats() |
| |
| NumLogManager | nums = new NumLogManager() |
| |
| KnowledgeManager | knowledges = new KnowledgeManager() |
| |
| PopupManager | popups = new PopupManager() |
| |
| WidgetManager.SaveData | mainWidgets |
| |
| WidgetManager.SaveData | subWidgets |
| |
| LayerAbility.Config | layerAbilityConfig = new LayerAbility.Config() |
| |
| Dictionary< string, int > | dialogFlags = new Dictionary<string, int>() |
| |
| Dictionary< string, string > | hangIcons = new Dictionary<string, string>() |
| |
| Dictionary< string, KnownSong > | knownSongs = new Dictionary<string, KnownSong>() |
| |
| HashSet< string > | trackedCategories = new HashSet<string>() |
| |
| HashSet< string > | trackedCards = new HashSet<string>() |
| |
| HashSet< int > | trackedElements = new HashSet<int>() |
| |
| HashSet< int > | knownBGMs = new HashSet<int>() |
| |
| HashSet< int > | favAbility = new HashSet<int>() |
| |
| HashSet< int > | sketches = new HashSet<int>() |
| |
| HashSet< int > | doneBackers = new HashSet<int>() |
| |
| HashSet< int > | knownCraft = new HashSet<int>() |
| |
| List< int > | domains = new List<int>() |
| |
| Zone | zone |
| |
| HotbarManager | hotbars = new HotbarManager() |
| |
| Chara | _agent |
| |
| Hoard | hoard = new Hoard() |
| |
| Player.Flags | flags = new Player.Flags() |
| |
| RecipeManager | recipes = new RecipeManager() |
| |
| HotItem | currentHotItem = new HotItemNoItem() |
| |
| Point | lastZonePos |
| |
| Thing | eqBait |
| |
| Dictionary< string, Window.SaveData > | dataWindow |
| |
| CinemaConfig | cinemaConfig = new CinemaConfig() |
| |
| CodexManager | codex = new CodexManager() |
| |
| Dictionary< int, int > | keyItems = new Dictionary<int, int>() |
| |
| List< int > | uidPickOnLoad = new List<int>() |
| |
| List< ShippingResult > | shippingResults = new List<ShippingResult>() |
| |
| Dictionary< string, HashSet< string > > | noRestocks = new Dictionary<string, HashSet<string>>() |
| |
| Window.SaveData | windowAllyInv |
| |
| ZoneTransition | lastTransition |
| |
| List< Point > | lastMarkedHighlights = new List<Point>() |
| |
| HotItem | lastHotItem |
| |
| HotItem | hotItemToRestore |
| |
| bool | forceTalk |
| |
| bool | altHeldPos |
| |
| bool | instaComplete = true |
| |
| bool | regionMoveWarned |
| |
| bool | waitingInput |
| |
| bool | willEndTurn |
| |
| bool | wasDirtyWeight |
| |
| bool | deathDialog |
| |
| bool | preventDeathPenalty |
| |
| bool | deathZoneMove |
| |
| bool | haltMove |
| |
| bool | invlunerable |
| |
| bool | willAutoSave |
| |
| bool | simulatingZone |
| |
| bool | isAutoFarming |
| |
| bool | enemySpotted |
| |
| string | deathMsg |
| |
| int | countNewline |
| |
| int | lightRadius |
| |
| int | lastTurn |
| |
| int | lastEmptyAlly |
| |
| float | lightPower |
| |
| float | baseActTime |
| |
| float | pickupDelay = 2f |
| |
| Chara | chara |
| |
| Chara | focusedchara |
| |
| NoticeManager | notices = new NoticeManager() |
| |
| QueueManager | queues = new QueueManager() |
| |
| Act | lastAct |
| |
| Vector2 | nextMove |
| |
| Vector3 | position |
| |
| Action | onStartZone |
| |
| PlayingSong | playingSong |
| |
| List< Chara > | listSummon = new List<Chara>() |
| |
| int | tempFame |
| |
| int | autoCombatStartHP |
| |
| Zone | nextZone |
| |
| Thing | renderThing |
| |
| HotItemNoItem | hotItemNoItem = new HotItemNoItem() |
| |
| Chara | target |
| |
|
| static int | rnd (int a) |
| |
| static int | curve (int a, int start, int step, int rate=75) |
| |
| static int | rndHalf (int a) |
| |
| static float | rndf (float a) |
| |
| static int | rndSqrt (int a) |
| |
| static void | Wait (float a, Card c) |
| |
| static void | Wait (float a, Point p) |
| |
| static int | Bigger (int a, int b) |
| |
| static int | Smaller (int a, int b) |
| |
Definition at line 12 of file Player.cs.
◆ AddExpInfluence()
| void Player.AddExpInfluence |
( |
int | a | ) |
|
◆ AddExpKnowledge()
| void Player.AddExpKnowledge |
( |
int | a | ) |
|
◆ AddInventory()
| void Player.AddInventory |
( |
Card | c | ) |
|
◆ CanAcceptInput()
| bool Player.CanAcceptInput |
( |
| ) |
|
◆ CanExitBorder()
| bool Player.CanExitBorder |
( |
Point | p | ) |
|
◆ CanSee()
| bool Player.CanSee |
( |
Chara | c | ) |
|
◆ ClearMapHighlights()
| void Player.ClearMapHighlights |
( |
| ) |
|
◆ CountKeyItem() [1/2]
| int Player.CountKeyItem |
( |
int | id | ) |
|
◆ CountKeyItem() [2/2]
| int Player.CountKeyItem |
( |
string | alias | ) |
|
◆ CreateEquip()
| void Player.CreateEquip |
( |
| ) |
|
◆ DreamSpell()
| void Player.DreamSpell |
( |
| ) |
|
◆ DropReward()
| Thing Player.DropReward |
( |
Thing | t, |
|
|
bool | silent = false ) |
◆ EditBackgroundText()
| void Player.EditBackgroundText |
( |
| ) |
|
◆ EndTurn()
| void Player.EndTurn |
( |
bool | consume = true | ) |
|
◆ EnterLocalZone() [1/2]
| void Player.EnterLocalZone |
( |
bool | encounter = false | ) |
|
◆ EnterLocalZone() [2/2]
◆ EquipTool()
| void Player.EquipTool |
( |
Thing | a, |
|
|
bool | setHotItem = true ) |
◆ ExitBorder()
| void Player.ExitBorder |
( |
ActPlan | p = null | ) |
|
◆ FindAmmo()
◆ GenerateBackgroundText()
| void Player.GenerateBackgroundText |
( |
| ) |
|
◆ GetBackgroundText()
| string Player.GetBackgroundText |
( |
| ) |
|
◆ GetDomains()
◆ HasValidRangedTarget()
| bool Player.HasValidRangedTarget |
( |
| ) |
|
◆ MarkMapHighlights()
| void Player.MarkMapHighlights |
( |
| ) |
|
◆ ModFame()
| void Player.ModFame |
( |
int | a | ) |
|
◆ ModKarma()
| void Player.ModKarma |
( |
int | a | ) |
|
◆ ModKeyItem() [1/2]
| void Player.ModKeyItem |
( |
int | id, |
|
|
int | num = 1, |
|
|
bool | msg = true ) |
◆ ModKeyItem() [2/2]
| void Player.ModKeyItem |
( |
string | alias, |
|
|
int | num = 1, |
|
|
bool | msg = true ) |
◆ MoveZone()
| void Player.MoveZone |
( |
Zone | z | ) |
|
◆ OnAdvanceDay()
| void Player.OnAdvanceDay |
( |
| ) |
|
◆ OnAdvanceHour()
| void Player.OnAdvanceHour |
( |
| ) |
|
◆ OnAdvanceRealHour()
| void Player.OnAdvanceRealHour |
( |
| ) |
|
◆ OnBeforeSave()
| void Player.OnBeforeSave |
( |
| ) |
|
◆ OnCreateGame()
| void Player.OnCreateGame |
( |
| ) |
|
◆ OnExitBorder()
| void Player.OnExitBorder |
( |
Point | p | ) |
|
◆ OnLoad()
◆ OnStartNewGame()
| void Player.OnStartNewGame |
( |
| ) |
|
◆ RefreshCurrentHotItem()
| void Player.RefreshCurrentHotItem |
( |
| ) |
|
◆ RefreshDomain()
| void Player.RefreshDomain |
( |
| ) |
|
◆ RefreshEmptyAlly()
| void Player.RefreshEmptyAlly |
( |
| ) |
|
◆ ResetCurrentHotItem()
| void Player.ResetCurrentHotItem |
( |
| ) |
|
◆ SelectDomain()
| Layer Player.SelectDomain |
( |
Action | onKill = null | ) |
|
◆ SetCurrentHotItem()
| void Player.SetCurrentHotItem |
( |
HotItem | item | ) |
|
◆ SimulateFaction()
| void Player.SimulateFaction |
( |
| ) |
|
◆ TargetRanged()
| bool Player.TargetRanged |
( |
| ) |
|
◆ TooHeavyToMove()
| bool Player.TooHeavyToMove |
( |
| ) |
|
◆ TryAbortAutoCombat()
| bool Player.TryAbortAutoCombat |
( |
| ) |
|
◆ TryEquipBait()
| void Player.TryEquipBait |
( |
| ) |
|
◆ _agent
◆ altHeldPos
◆ angle
◆ autoCombatStartHP
| int Player.autoCombatStartHP |
◆ bankMoney
◆ baseActTime
◆ chara
◆ cinemaConfig
◆ codex
◆ countNewline
◆ currentHotItem
◆ dailyGacha
◆ dataWindow
| Dictionary<string, Window.SaveData> Player.dataWindow |
◆ dateTravel
◆ deathDialog
◆ deathMsg
◆ deathZoneMove
| bool Player.deathZoneMove |
◆ debt
◆ dialogFlags
| Dictionary<string, int> Player.dialogFlags = new Dictionary<string, int>() |
◆ distanceTravel
| int Player.distanceTravel |
◆ domains
| List<int> Player.domains = new List<int>() |
◆ doneBackers
| HashSet<int> Player.doneBackers = new HashSet<int>() |
◆ enemySpotted
◆ eqBait
◆ expInfluence
◆ expKnowledge
◆ extraTax
◆ fame
◆ favAbility
| HashSet<int> Player.favAbility = new HashSet<int>() |
◆ flags
◆ focusedchara
| Chara Player.focusedchara |
◆ forceTalk
◆ haltMove
◆ hangIcons
| Dictionary<string, string> Player.hangIcons = new Dictionary<string, string>() |
◆ hasNewQuest
◆ hoard
◆ holyWell
◆ hotbarPage
◆ hotbars
◆ hotItemNoItem
◆ hotItemToRestore
◆ instaComplete
| bool Player.instaComplete = true |
◆ invlunerable
◆ isAutoFarming
| bool Player.isAutoFarming |
◆ isEditor
◆ karma
◆ keyItems
| Dictionary<int, int> Player.keyItems = new Dictionary<int, int>() |
◆ knowledges
◆ knownBGMs
| HashSet<int> Player.knownBGMs = new HashSet<int>() |
◆ knownCraft
| HashSet<int> Player.knownCraft = new HashSet<int>() |
◆ knownSongs
◆ lastAct
◆ lastEmptyAlly
◆ lastFelmeraReward
| int Player.lastFelmeraReward |
◆ lastHotItem
◆ lastMarkedHighlights
| List<Point> Player.lastMarkedHighlights = new List<Point>() |
◆ lastTransition
◆ lastTurn
◆ lastZonePos
◆ layerAbilityConfig
◆ lightPower
◆ lightRadius
◆ listSummon
◆ little_dead
◆ little_saved
◆ mainWidgets
◆ memo
◆ nextMove
◆ nextZone
◆ noRestocks
| Dictionary<string, HashSet<string> > Player.noRestocks = new Dictionary<string, HashSet<string>>() |
◆ notices
◆ nums
◆ onStartZone
| Action Player.onStartZone |
◆ pickupDelay
| float Player.pickupDelay = 2f |
◆ playingSong
◆ popups
◆ position
◆ prayed
◆ pref
◆ preventDeathPenalty
| bool Player.preventDeathPenalty |
◆ questTracker
◆ queues
◆ realHour
◆ recipes
◆ regionMoveWarned
| bool Player.regionMoveWarned |
◆ renderThing
◆ returnInfo
◆ safeTravel
◆ seedChest
◆ seedHallucination
| int Player.seedHallucination |
|
static |
◆ seedShrine
◆ shippingResults
◆ showShippingResult
| bool Player.showShippingResult |
◆ simulatingZone
| bool Player.simulatingZone |
◆ sketches
| HashSet<int> Player.sketches = new HashSet<int>() |
◆ stats
◆ subWidgets
◆ target
◆ taxBills
◆ tempFame
◆ title
◆ totalFeat
◆ trackedCards
| HashSet<string> Player.trackedCards = new HashSet<string>() |
◆ trackedCategories
| HashSet<string> Player.trackedCategories = new HashSet<string>() |
◆ trackedElements
| HashSet<int> Player.trackedElements = new HashSet<int>() |
◆ tutorialStep
◆ uidChara
◆ uidLastShippedZone
| int Player.uidLastShippedZone |
◆ uidLastTown
◆ uidLastTravelZone
| int Player.uidLastTravelZone |
◆ uidLastZone
◆ uidPickOnLoad
| List<int> Player.uidPickOnLoad = new List<int>() |
◆ uidSpawnZone
◆ unpaidBill
◆ useSubWidgetTheme
| bool Player.useSubWidgetTheme |
◆ waitingInput
◆ wasDirtyWeight
| bool Player.wasDirtyWeight |
◆ wellWished
◆ willAutoSave
◆ willEndTurn
◆ windowAllyInv
| Window.SaveData Player.windowAllyInv |
◆ zone
◆ Agent
◆ ContainerSearchDistance
| int Player.ContainerSearchDistance |
|
get |
◆ EnableDreamStory
| bool Player.EnableDreamStory |
|
get |
◆ IsCriminal
◆ IsFighterGuildMember
| bool Player.IsFighterGuildMember |
|
get |
◆ IsMageGuildMember
| bool Player.IsMageGuildMember |
|
get |
◆ IsMerchantGuildMember
| bool Player.IsMerchantGuildMember |
|
get |
◆ IsThiefGuildMember
| bool Player.IsThiefGuildMember |
|
get |
◆ LastTravelZone
| Zone Player.LastTravelZone |
|
get |
◆ LastZone
◆ MaxAlly
◆ MaxExpInfluence
| int Player.MaxExpInfluence |
|
get |
◆ MaxExpKnowledge
| int Player.MaxExpKnowledge |
|
get |
◆ spawnZone
◆ widgets
The documentation for this class was generated from the following file: