Elin Modding Docs Doc
Loading...
Searching...
No Matches
Player Class Reference
Inheritance diagram for Player:
EClass

Classes

class  Flags
 
class  Pref
 
class  ReturnInfo
 
class  Stats
 

Public Member Functions

void OnCreateGame ()
 
void OnStartNewGame ()
 
void OnLoad ()
 
void OnBeforeSave ()
 
void OnAdvanceRealHour ()
 
void RefreshDomain ()
 
ElementContainer GetDomains ()
 
Layer SelectDomain (Action onKill=null)
 
void RefreshEmptyAlly ()
 
void GenerateBackgroundText ()
 
string GetBackgroundText ()
 
void EditBackgroundText ()
 
void CreateEquip ()
 
void DreamSpell ()
 
void SimulateFaction ()
 
void ExitBorder (ActPlan p=null)
 
bool CanExitBorder (Point p)
 
void OnExitBorder (Point p)
 
void EnterLocalZone (bool encounter=false)
 
void EnterLocalZone (Point p, ZoneTransition trans=null, bool encounter=false)
 
void MoveZone (Zone z)
 
void AddInventory (Card c)
 
void EndTurn (bool consume=true)
 
void ModFame (int a)
 
void ModKeyItem (string alias, int num=1, bool msg=true)
 
void ModKeyItem (int id, int num=1, bool msg=true)
 
int CountKeyItem (string alias)
 
int CountKeyItem (int id)
 
void EquipTool (Thing a, bool setHotItem=true)
 
void RefreshCurrentHotItem ()
 
void ResetCurrentHotItem ()
 
void SetCurrentHotItem (HotItem item)
 
Thing FindAmmo (Thing weapon)
 
void TryEquipBait ()
 
bool HasValidRangedTarget ()
 
bool TargetRanged ()
 
void OnAdvanceHour ()
 
void OnAdvanceDay ()
 
bool TryAbortAutoCombat ()
 
void ClearMapHighlights ()
 
void MarkMapHighlights ()
 
bool CanAcceptInput ()
 
bool CanSee (Chara c)
 
void AddExpKnowledge (int a)
 
void AddExpInfluence (int a)
 
void ModKarma (int a)
 
Thing DropReward (Thing t, bool silent=false)
 
bool TooHeavyToMove ()
 

Public Attributes

Player.ReturnInfo returnInfo
 
int uidChara
 
int uidSpawnZone
 
int tutorialStep
 
int karma
 
int fame
 
int expKnowledge
 
int expInfluence
 
int dateTravel
 
int distanceTravel
 
int uidLastTravelZone
 
int uidLastZone
 
int uidLastShippedZone
 
int totalFeat
 
int taxBills
 
int unpaidBill
 
int bankMoney
 
int holyWell
 
int safeTravel
 
int hotbarPage
 
int little_dead
 
int little_saved
 
int extraTax
 
int lastFelmeraReward
 
int uidLastTown
 
int seedShrine
 
int seedChest
 
int debt
 
float angle
 
bool hasNewQuest
 
bool dailyGacha
 
bool useSubWidgetTheme
 
bool wellWished
 
bool prayed
 
bool questTracker
 
bool showShippingResult
 
bool isEditor
 
string title
 
string memo = ""
 
Player.Pref pref = new Player.Pref()
 
Player.Stats stats = new Player.Stats()
 
NumLogManager nums = new NumLogManager()
 
KnowledgeManager knowledges = new KnowledgeManager()
 
PopupManager popups = new PopupManager()
 
WidgetManager.SaveData mainWidgets
 
WidgetManager.SaveData subWidgets
 
LayerAbility.Config layerAbilityConfig = new LayerAbility.Config()
 
Dictionary< string, int > dialogFlags = new Dictionary<string, int>()
 
Dictionary< string, string > hangIcons = new Dictionary<string, string>()
 
Dictionary< string, KnownSongknownSongs = new Dictionary<string, KnownSong>()
 
HashSet< string > trackedCategories = new HashSet<string>()
 
HashSet< string > trackedCards = new HashSet<string>()
 
HashSet< int > trackedElements = new HashSet<int>()
 
HashSet< int > knownBGMs = new HashSet<int>()
 
HashSet< int > favAbility = new HashSet<int>()
 
HashSet< int > sketches = new HashSet<int>()
 
HashSet< int > doneBackers = new HashSet<int>()
 
HashSet< int > knownCraft = new HashSet<int>()
 
List< int > domains = new List<int>()
 
Zone zone
 
HotbarManager hotbars = new HotbarManager()
 
Chara _agent
 
Hoard hoard = new Hoard()
 
Player.Flags flags = new Player.Flags()
 
RecipeManager recipes = new RecipeManager()
 
HotItem currentHotItem = new HotItemNoItem()
 
Point lastZonePos
 
Thing eqBait
 
Dictionary< string, Window.SaveData > dataWindow
 
CinemaConfig cinemaConfig = new CinemaConfig()
 
CodexManager codex = new CodexManager()
 
Dictionary< int, int > keyItems = new Dictionary<int, int>()
 
List< int > uidPickOnLoad = new List<int>()
 
List< ShippingResultshippingResults = new List<ShippingResult>()
 
Dictionary< string, HashSet< string > > noRestocks = new Dictionary<string, HashSet<string>>()
 
Window.SaveData windowAllyInv
 
ZoneTransition lastTransition
 
List< PointlastMarkedHighlights = new List<Point>()
 
HotItem lastHotItem
 
HotItem hotItemToRestore
 
bool forceTalk
 
bool altHeldPos
 
bool instaComplete = true
 
bool regionMoveWarned
 
bool waitingInput
 
bool willEndTurn
 
bool wasDirtyWeight
 
bool deathDialog
 
bool preventDeathPenalty
 
bool deathZoneMove
 
bool haltMove
 
bool invlunerable
 
bool willAutoSave
 
bool simulatingZone
 
bool isAutoFarming
 
bool enemySpotted
 
string deathMsg
 
int countNewline
 
int lightRadius
 
int lastTurn
 
int lastEmptyAlly
 
float lightPower
 
float baseActTime
 
float pickupDelay = 2f
 
Chara chara
 
Chara focusedchara
 
NoticeManager notices = new NoticeManager()
 
QueueManager queues = new QueueManager()
 
Act lastAct
 
Vector2 nextMove
 
Vector3 position
 
Action onStartZone
 
PlayingSong playingSong
 
List< CharalistSummon = new List<Chara>()
 
int tempFame
 
int autoCombatStartHP
 
Zone nextZone
 
Thing renderThing
 
HotItemNoItem hotItemNoItem = new HotItemNoItem()
 
Chara target
 

Static Public Attributes

static int seedHallucination
 
static int realHour
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

WidgetManager.SaveData widgets [get, set]
 
Zone spawnZone [get, set]
 
bool EnableDreamStory [get]
 
Zone LastTravelZone [get]
 
Zone LastZone [get]
 
Chara Agent [get]
 
int ContainerSearchDistance [get]
 
int MaxAlly [get]
 
int MaxExpKnowledge [get]
 
int MaxExpInfluence [get]
 
bool IsMageGuildMember [get]
 
bool IsFighterGuildMember [get]
 
bool IsThiefGuildMember [get]
 
bool IsMerchantGuildMember [get]
 
bool IsCriminal [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Detailed Description

Definition at line 12 of file Player.cs.

Member Function Documentation

◆ AddExpInfluence()

void Player.AddExpInfluence ( int a)

Definition at line 1282 of file Player.cs.

◆ AddExpKnowledge()

void Player.AddExpKnowledge ( int a)

Definition at line 1268 of file Player.cs.

◆ AddInventory()

void Player.AddInventory ( Card c)

Definition at line 851 of file Player.cs.

◆ CanAcceptInput()

bool Player.CanAcceptInput ( )

Definition at line 1231 of file Player.cs.

◆ CanExitBorder()

bool Player.CanExitBorder ( Point p)

Definition at line 672 of file Player.cs.

◆ CanSee()

bool Player.CanSee ( Chara c)

Definition at line 1237 of file Player.cs.

◆ ClearMapHighlights()

void Player.ClearMapHighlights ( )

Definition at line 1211 of file Player.cs.

◆ CountKeyItem() [1/2]

int Player.CountKeyItem ( int id)

Definition at line 942 of file Player.cs.

◆ CountKeyItem() [2/2]

int Player.CountKeyItem ( string alias)

Definition at line 936 of file Player.cs.

◆ CreateEquip()

void Player.CreateEquip ( )

Definition at line 470 of file Player.cs.

◆ DreamSpell()

void Player.DreamSpell ( )

Definition at line 552 of file Player.cs.

◆ DropReward()

Thing Player.DropReward ( Thing t,
bool silent = false )

Definition at line 1329 of file Player.cs.

◆ EditBackgroundText()

void Player.EditBackgroundText ( )

Definition at line 464 of file Player.cs.

◆ EndTurn()

void Player.EndTurn ( bool consume = true)

Definition at line 857 of file Player.cs.

◆ EnterLocalZone() [1/2]

void Player.EnterLocalZone ( bool encounter = false)

Definition at line 716 of file Player.cs.

◆ EnterLocalZone() [2/2]

void Player.EnterLocalZone ( Point p,
ZoneTransition trans = null,
bool encounter = false )

Definition at line 722 of file Player.cs.

◆ EquipTool()

void Player.EquipTool ( Thing a,
bool setHotItem = true )

Definition at line 952 of file Player.cs.

◆ ExitBorder()

void Player.ExitBorder ( ActPlan p = null)

Definition at line 626 of file Player.cs.

◆ FindAmmo()

Thing Player.FindAmmo ( Thing weapon)

Definition at line 1050 of file Player.cs.

◆ GenerateBackgroundText()

void Player.GenerateBackgroundText ( )

Definition at line 423 of file Player.cs.

◆ GetBackgroundText()

string Player.GetBackgroundText ( )

Definition at line 430 of file Player.cs.

◆ GetDomains()

ElementContainer Player.GetDomains ( )

Definition at line 333 of file Player.cs.

◆ HasValidRangedTarget()

bool Player.HasValidRangedTarget ( )

Definition at line 1083 of file Player.cs.

◆ MarkMapHighlights()

void Player.MarkMapHighlights ( )

Definition at line 1221 of file Player.cs.

◆ ModFame()

void Player.ModFame ( int a)

Definition at line 872 of file Player.cs.

◆ ModKarma()

void Player.ModKarma ( int a)

Definition at line 1296 of file Player.cs.

◆ ModKeyItem() [1/2]

void Player.ModKeyItem ( int id,
int num = 1,
bool msg = true )

Definition at line 914 of file Player.cs.

◆ ModKeyItem() [2/2]

void Player.ModKeyItem ( string alias,
int num = 1,
bool msg = true )

Definition at line 908 of file Player.cs.

◆ MoveZone()

void Player.MoveZone ( Zone z)

Definition at line 803 of file Player.cs.

◆ OnAdvanceDay()

void Player.OnAdvanceDay ( )

Definition at line 1180 of file Player.cs.

◆ OnAdvanceHour()

void Player.OnAdvanceHour ( )

Definition at line 1160 of file Player.cs.

◆ OnAdvanceRealHour()

void Player.OnAdvanceRealHour ( )

Definition at line 311 of file Player.cs.

◆ OnBeforeSave()

void Player.OnBeforeSave ( )

Definition at line 298 of file Player.cs.

◆ OnCreateGame()

void Player.OnCreateGame ( )

Definition at line 188 of file Player.cs.

◆ OnExitBorder()

void Player.OnExitBorder ( Point p)

Definition at line 678 of file Player.cs.

◆ OnLoad()

void Player.OnLoad ( )

Definition at line 276 of file Player.cs.

◆ OnStartNewGame()

void Player.OnStartNewGame ( )

Definition at line 220 of file Player.cs.

◆ RefreshCurrentHotItem()

void Player.RefreshCurrentHotItem ( )

Definition at line 970 of file Player.cs.

◆ RefreshDomain()

void Player.RefreshDomain ( )

Definition at line 323 of file Player.cs.

◆ RefreshEmptyAlly()

void Player.RefreshEmptyAlly ( )

Definition at line 409 of file Player.cs.

◆ ResetCurrentHotItem()

void Player.ResetCurrentHotItem ( )

Definition at line 1026 of file Player.cs.

◆ SelectDomain()

Layer Player.SelectDomain ( Action onKill = null)

Definition at line 344 of file Player.cs.

◆ SetCurrentHotItem()

void Player.SetCurrentHotItem ( HotItem item)

Definition at line 1034 of file Player.cs.

◆ SimulateFaction()

void Player.SimulateFaction ( )

Definition at line 600 of file Player.cs.

◆ TargetRanged()

bool Player.TargetRanged ( )

Definition at line 1089 of file Player.cs.

◆ TooHeavyToMove()

bool Player.TooHeavyToMove ( )

Definition at line 1341 of file Player.cs.

◆ TryAbortAutoCombat()

bool Player.TryAbortAutoCombat ( )

Definition at line 1199 of file Player.cs.

◆ TryEquipBait()

void Player.TryEquipBait ( )

Definition at line 1066 of file Player.cs.

Member Data Documentation

◆ _agent

Chara Player._agent

Definition at line 1623 of file Player.cs.

◆ altHeldPos

bool Player.altHeldPos

Definition at line 1703 of file Player.cs.

◆ angle

float Player.angle

Definition at line 1491 of file Player.cs.

◆ autoCombatStartHP

int Player.autoCombatStartHP

Definition at line 1805 of file Player.cs.

◆ bankMoney

int Player.bankMoney

Definition at line 1443 of file Player.cs.

◆ baseActTime

float Player.baseActTime

Definition at line 1766 of file Player.cs.

◆ chara

Chara Player.chara

Definition at line 1772 of file Player.cs.

◆ cinemaConfig

CinemaConfig Player.cinemaConfig = new CinemaConfig()

Definition at line 1655 of file Player.cs.

◆ codex

CodexManager Player.codex = new CodexManager()

Definition at line 1659 of file Player.cs.

◆ countNewline

int Player.countNewline

Definition at line 1751 of file Player.cs.

◆ currentHotItem

HotItem Player.currentHotItem = new HotItemNoItem()

Definition at line 1639 of file Player.cs.

◆ dailyGacha

bool Player.dailyGacha

Definition at line 1499 of file Player.cs.

◆ dataWindow

Dictionary<string, Window.SaveData> Player.dataWindow

Definition at line 1651 of file Player.cs.

◆ dateTravel

int Player.dateTravel

Definition at line 1411 of file Player.cs.

◆ deathDialog

bool Player.deathDialog

Definition at line 1721 of file Player.cs.

◆ deathMsg

string Player.deathMsg

Definition at line 1748 of file Player.cs.

◆ deathZoneMove

bool Player.deathZoneMove

Definition at line 1727 of file Player.cs.

◆ debt

int Player.debt

Definition at line 1487 of file Player.cs.

◆ dialogFlags

Dictionary<string, int> Player.dialogFlags = new Dictionary<string, int>()

Definition at line 1567 of file Player.cs.

◆ distanceTravel

int Player.distanceTravel

Definition at line 1415 of file Player.cs.

◆ domains

List<int> Player.domains = new List<int>()

Definition at line 1611 of file Player.cs.

◆ doneBackers

HashSet<int> Player.doneBackers = new HashSet<int>()

Definition at line 1603 of file Player.cs.

◆ enemySpotted

bool Player.enemySpotted

Definition at line 1745 of file Player.cs.

◆ eqBait

Thing Player.eqBait

Definition at line 1647 of file Player.cs.

◆ expInfluence

int Player.expInfluence

Definition at line 1407 of file Player.cs.

◆ expKnowledge

int Player.expKnowledge

Definition at line 1403 of file Player.cs.

◆ extraTax

int Player.extraTax

Definition at line 1467 of file Player.cs.

◆ fame

int Player.fame

Definition at line 1399 of file Player.cs.

◆ favAbility

HashSet<int> Player.favAbility = new HashSet<int>()

Definition at line 1595 of file Player.cs.

◆ flags

Player.Flags Player.flags = new Player.Flags()

Definition at line 1631 of file Player.cs.

◆ focusedchara

Chara Player.focusedchara

Definition at line 1775 of file Player.cs.

◆ forceTalk

bool Player.forceTalk

Definition at line 1700 of file Player.cs.

◆ haltMove

bool Player.haltMove

Definition at line 1730 of file Player.cs.

◆ hangIcons

Dictionary<string, string> Player.hangIcons = new Dictionary<string, string>()

Definition at line 1571 of file Player.cs.

◆ hasNewQuest

bool Player.hasNewQuest

Definition at line 1495 of file Player.cs.

◆ hoard

Hoard Player.hoard = new Hoard()

Definition at line 1627 of file Player.cs.

◆ holyWell

int Player.holyWell

Definition at line 1447 of file Player.cs.

◆ hotbarPage

int Player.hotbarPage

Definition at line 1455 of file Player.cs.

◆ hotbars

HotbarManager Player.hotbars = new HotbarManager()

Definition at line 1619 of file Player.cs.

◆ hotItemNoItem

HotItemNoItem Player.hotItemNoItem = new HotItemNoItem()

Definition at line 1814 of file Player.cs.

◆ hotItemToRestore

HotItem Player.hotItemToRestore

Definition at line 1697 of file Player.cs.

◆ instaComplete

bool Player.instaComplete = true

Definition at line 1706 of file Player.cs.

◆ invlunerable

bool Player.invlunerable

Definition at line 1733 of file Player.cs.

◆ isAutoFarming

bool Player.isAutoFarming

Definition at line 1742 of file Player.cs.

◆ isEditor

bool Player.isEditor

Definition at line 1523 of file Player.cs.

◆ karma

int Player.karma

Definition at line 1395 of file Player.cs.

◆ keyItems

Dictionary<int, int> Player.keyItems = new Dictionary<int, int>()

Definition at line 1663 of file Player.cs.

◆ knowledges

KnowledgeManager Player.knowledges = new KnowledgeManager()

Definition at line 1547 of file Player.cs.

◆ knownBGMs

HashSet<int> Player.knownBGMs = new HashSet<int>()

Definition at line 1591 of file Player.cs.

◆ knownCraft

HashSet<int> Player.knownCraft = new HashSet<int>()

Definition at line 1607 of file Player.cs.

◆ knownSongs

Dictionary<string, KnownSong> Player.knownSongs = new Dictionary<string, KnownSong>()

Definition at line 1575 of file Player.cs.

◆ lastAct

Act Player.lastAct

Definition at line 1784 of file Player.cs.

◆ lastEmptyAlly

int Player.lastEmptyAlly

Definition at line 1760 of file Player.cs.

◆ lastFelmeraReward

int Player.lastFelmeraReward

Definition at line 1471 of file Player.cs.

◆ lastHotItem

HotItem Player.lastHotItem

Definition at line 1694 of file Player.cs.

◆ lastMarkedHighlights

List<Point> Player.lastMarkedHighlights = new List<Point>()

Definition at line 1691 of file Player.cs.

◆ lastTransition

ZoneTransition Player.lastTransition

Definition at line 1688 of file Player.cs.

◆ lastTurn

int Player.lastTurn

Definition at line 1757 of file Player.cs.

◆ lastZonePos

Point Player.lastZonePos

Definition at line 1643 of file Player.cs.

◆ layerAbilityConfig

LayerAbility.Config Player.layerAbilityConfig = new LayerAbility.Config()

Definition at line 1563 of file Player.cs.

◆ lightPower

float Player.lightPower

Definition at line 1763 of file Player.cs.

◆ lightRadius

int Player.lightRadius

Definition at line 1754 of file Player.cs.

◆ listSummon

List<Chara> Player.listSummon = new List<Chara>()

Definition at line 1799 of file Player.cs.

◆ little_dead

int Player.little_dead

Definition at line 1459 of file Player.cs.

◆ little_saved

int Player.little_saved

Definition at line 1463 of file Player.cs.

◆ mainWidgets

WidgetManager.SaveData Player.mainWidgets

Definition at line 1555 of file Player.cs.

◆ memo

string Player.memo = ""

Definition at line 1531 of file Player.cs.

◆ nextMove

Vector2 Player.nextMove

Definition at line 1787 of file Player.cs.

◆ nextZone

Zone Player.nextZone

Definition at line 1808 of file Player.cs.

◆ noRestocks

Dictionary<string, HashSet<string> > Player.noRestocks = new Dictionary<string, HashSet<string>>()

Definition at line 1675 of file Player.cs.

◆ notices

NoticeManager Player.notices = new NoticeManager()

Definition at line 1778 of file Player.cs.

◆ nums

NumLogManager Player.nums = new NumLogManager()

Definition at line 1543 of file Player.cs.

◆ onStartZone

Action Player.onStartZone

Definition at line 1793 of file Player.cs.

◆ pickupDelay

float Player.pickupDelay = 2f

Definition at line 1769 of file Player.cs.

◆ playingSong

PlayingSong Player.playingSong

Definition at line 1796 of file Player.cs.

◆ popups

PopupManager Player.popups = new PopupManager()

Definition at line 1551 of file Player.cs.

◆ position

Vector3 Player.position

Definition at line 1790 of file Player.cs.

◆ prayed

bool Player.prayed

Definition at line 1511 of file Player.cs.

◆ pref

Player.Pref Player.pref = new Player.Pref()

Definition at line 1535 of file Player.cs.

◆ preventDeathPenalty

bool Player.preventDeathPenalty

Definition at line 1724 of file Player.cs.

◆ questTracker

bool Player.questTracker

Definition at line 1515 of file Player.cs.

◆ queues

QueueManager Player.queues = new QueueManager()

Definition at line 1781 of file Player.cs.

◆ realHour

int Player.realHour
static

Definition at line 1685 of file Player.cs.

◆ recipes

RecipeManager Player.recipes = new RecipeManager()

Definition at line 1635 of file Player.cs.

◆ regionMoveWarned

bool Player.regionMoveWarned

Definition at line 1709 of file Player.cs.

◆ renderThing

Thing Player.renderThing

Definition at line 1811 of file Player.cs.

◆ returnInfo

Player.ReturnInfo Player.returnInfo

Definition at line 1379 of file Player.cs.

◆ safeTravel

int Player.safeTravel

Definition at line 1451 of file Player.cs.

◆ seedChest

int Player.seedChest

Definition at line 1483 of file Player.cs.

◆ seedHallucination

int Player.seedHallucination
static

Definition at line 1682 of file Player.cs.

◆ seedShrine

int Player.seedShrine

Definition at line 1479 of file Player.cs.

◆ shippingResults

List<ShippingResult> Player.shippingResults = new List<ShippingResult>()

Definition at line 1671 of file Player.cs.

◆ showShippingResult

bool Player.showShippingResult

Definition at line 1519 of file Player.cs.

◆ simulatingZone

bool Player.simulatingZone

Definition at line 1739 of file Player.cs.

◆ sketches

HashSet<int> Player.sketches = new HashSet<int>()

Definition at line 1599 of file Player.cs.

◆ stats

Player.Stats Player.stats = new Player.Stats()

Definition at line 1539 of file Player.cs.

◆ subWidgets

WidgetManager.SaveData Player.subWidgets

Definition at line 1559 of file Player.cs.

◆ target

Chara Player.target

Definition at line 1817 of file Player.cs.

◆ taxBills

int Player.taxBills

Definition at line 1435 of file Player.cs.

◆ tempFame

int Player.tempFame

Definition at line 1802 of file Player.cs.

◆ title

string Player.title

Definition at line 1527 of file Player.cs.

◆ totalFeat

int Player.totalFeat

Definition at line 1431 of file Player.cs.

◆ trackedCards

HashSet<string> Player.trackedCards = new HashSet<string>()

Definition at line 1583 of file Player.cs.

◆ trackedCategories

HashSet<string> Player.trackedCategories = new HashSet<string>()

Definition at line 1579 of file Player.cs.

◆ trackedElements

HashSet<int> Player.trackedElements = new HashSet<int>()

Definition at line 1587 of file Player.cs.

◆ tutorialStep

int Player.tutorialStep

Definition at line 1391 of file Player.cs.

◆ uidChara

int Player.uidChara

Definition at line 1383 of file Player.cs.

◆ uidLastShippedZone

int Player.uidLastShippedZone

Definition at line 1427 of file Player.cs.

◆ uidLastTown

int Player.uidLastTown

Definition at line 1475 of file Player.cs.

◆ uidLastTravelZone

int Player.uidLastTravelZone

Definition at line 1419 of file Player.cs.

◆ uidLastZone

int Player.uidLastZone

Definition at line 1423 of file Player.cs.

◆ uidPickOnLoad

List<int> Player.uidPickOnLoad = new List<int>()

Definition at line 1667 of file Player.cs.

◆ uidSpawnZone

int Player.uidSpawnZone

Definition at line 1387 of file Player.cs.

◆ unpaidBill

int Player.unpaidBill

Definition at line 1439 of file Player.cs.

◆ useSubWidgetTheme

bool Player.useSubWidgetTheme

Definition at line 1503 of file Player.cs.

◆ waitingInput

bool Player.waitingInput

Definition at line 1712 of file Player.cs.

◆ wasDirtyWeight

bool Player.wasDirtyWeight

Definition at line 1718 of file Player.cs.

◆ wellWished

bool Player.wellWished

Definition at line 1507 of file Player.cs.

◆ willAutoSave

bool Player.willAutoSave

Definition at line 1736 of file Player.cs.

◆ willEndTurn

bool Player.willEndTurn

Definition at line 1715 of file Player.cs.

◆ windowAllyInv

Window.SaveData Player.windowAllyInv

Definition at line 1679 of file Player.cs.

◆ zone

Zone Player.zone

Definition at line 1615 of file Player.cs.

Property Documentation

◆ Agent

Chara Player.Agent
get

Definition at line 85 of file Player.cs.

◆ ContainerSearchDistance

int Player.ContainerSearchDistance
get

Definition at line 95 of file Player.cs.

◆ EnableDreamStory

bool Player.EnableDreamStory
get

Definition at line 55 of file Player.cs.

◆ IsCriminal

bool Player.IsCriminal
get

Definition at line 179 of file Player.cs.

◆ IsFighterGuildMember

bool Player.IsFighterGuildMember
get

Definition at line 146 of file Player.cs.

◆ IsMageGuildMember

bool Player.IsMageGuildMember
get

Definition at line 135 of file Player.cs.

◆ IsMerchantGuildMember

bool Player.IsMerchantGuildMember
get

Definition at line 168 of file Player.cs.

◆ IsThiefGuildMember

bool Player.IsThiefGuildMember
get

Definition at line 157 of file Player.cs.

◆ LastTravelZone

Zone Player.LastTravelZone
get

Definition at line 65 of file Player.cs.

◆ LastZone

Zone Player.LastZone
get

Definition at line 75 of file Player.cs.

◆ MaxAlly

int Player.MaxAlly
get

Definition at line 105 of file Player.cs.

◆ MaxExpInfluence

int Player.MaxExpInfluence
get

Definition at line 125 of file Player.cs.

◆ MaxExpKnowledge

int Player.MaxExpKnowledge
get

Definition at line 115 of file Player.cs.

◆ spawnZone

Zone Player.spawnZone
getset

Definition at line 41 of file Player.cs.

◆ widgets

WidgetManager.SaveData Player.widgets
getset

Definition at line 17 of file Player.cs.


The documentation for this class was generated from the following file: