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void | OnCoreStart () |
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void | OnActivateZone () |
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void | ShowFloats () |
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void | HideFloats () |
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void | OnKillGame () |
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void | OnClickAction (string _mode) |
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void | RefreshActiveState () |
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override void | OnChangeLayer () |
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void | FlashCover (float durationOut=1f, float duration=1f, float durationIn=1f, Action onFadeOut=null, Action onComplete=null, Color color=default(Color)) |
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void | ShowCover (float duration=0f, float dest=1f, Action onComplete=null, Color color=default(Color)) |
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void | HideCover (float duration=0f, Action onComplete=null) |
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bool | IsCovered () |
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void | ShowBalloon (bool enable) |
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void | Show (float duration=1f) |
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void | Hide (float duration=1f) |
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void | OnUpdate () |
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void | ShowMouseHint () |
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void | HideMouseHint (float duration=0.2f) |
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void | CheckWindowOrder () |
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void | ShowSceneSelector () |
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void | ShowLang () |
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void | SetLight (bool enable) |
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UIContextMenu | CreateContextMenu (string cid="ContextMenu") |
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UIContextMenu | CreateContextMenuInteraction () |
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void | Say (string text, Sprite sprite=null) |
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void | FreezeScreen (float duration) |
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void | UnfreezeScreen () |
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void | ToggleAbility (bool delay=false) |
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void | ToggleInventory (bool delay=false) |
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void | OpenFloatInv (bool ignoreSound=false) |
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void | ToggleFeedback () |
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void | StartDrag (DragItem item) |
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void | OnDrag () |
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void | EndDrag (bool canceled=false) |
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override void | OnBeforeAddLayer () |
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void | InitInspector () |
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override void | Init () |
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override void | OnAfterAddLayer () |
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void | TryShowHelp () |
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void | AddLayerToUI (string id) |
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void | TryShowHint (string _langHint=null) |
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void | TalkHomeMemeber (string id) |
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void | TalkMaid (string id) |
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override void | OnRightClick () |
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Definition at line 11 of file UI.cs.
◆ Awake()
override void UI.Awake |
( |
| ) |
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protected |
◆ CheckWindowOrder()
void UI.CheckWindowOrder |
( |
| ) |
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◆ CreateContextMenu()
UIContextMenu UI.CreateContextMenu |
( |
string | cid = "ContextMenu" | ) |
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◆ CreateContextMenuInteraction()
UIContextMenu UI.CreateContextMenuInteraction |
( |
| ) |
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◆ EndDrag()
void UI.EndDrag |
( |
bool | canceled = false | ) |
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◆ FlashCover()
void UI.FlashCover |
( |
float | durationOut = 1f, |
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float | duration = 1f, |
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float | durationIn = 1f, |
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Action | onFadeOut = null, |
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Action | onComplete = null, |
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Color | color = default(Color) ) |
◆ FreezeScreen()
void UI.FreezeScreen |
( |
float | duration | ) |
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◆ Hide()
void UI.Hide |
( |
float | duration = 1f | ) |
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◆ HideCover()
void UI.HideCover |
( |
float | duration = 0f, |
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Action | onComplete = null ) |
◆ HideFloats()
◆ HideMouseHint()
void UI.HideMouseHint |
( |
float | duration = 0::2f | ) |
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◆ IsCovered()
◆ OnActivateZone()
void UI.OnActivateZone |
( |
| ) |
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◆ OnChangeLayer()
override void UI.OnChangeLayer |
( |
| ) |
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◆ OnClickAction()
void UI.OnClickAction |
( |
string | _mode | ) |
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◆ OnCoreStart()
◆ OnDrag()
◆ OnKillGame()
◆ OnUpdate()
◆ OpenFloatInv()
void UI.OpenFloatInv |
( |
bool | ignoreSound = false | ) |
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◆ RefreshActiveState()
void UI.RefreshActiveState |
( |
| ) |
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◆ Say()
void UI.Say |
( |
string | text, |
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Sprite | sprite = null ) |
◆ SetLight()
void UI.SetLight |
( |
bool | enable | ) |
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◆ Show()
void UI.Show |
( |
float | duration = 1f | ) |
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◆ ShowBalloon()
void UI.ShowBalloon |
( |
bool | enable | ) |
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◆ ShowCover()
void UI.ShowCover |
( |
float | duration = 0f, |
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float | dest = 1f, |
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Action | onComplete = null, |
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Color | color = default(Color) ) |
◆ ShowFloats()
◆ ShowLang()
◆ ShowMouseHint()
void UI.ShowMouseHint |
( |
| ) |
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◆ ShowSceneSelector()
void UI.ShowSceneSelector |
( |
| ) |
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◆ StartDrag()
◆ ToggleAbility()
void UI.ToggleAbility |
( |
bool | delay = false | ) |
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◆ ToggleFeedback()
void UI.ToggleFeedback |
( |
| ) |
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◆ ToggleInventory()
void UI.ToggleInventory |
( |
bool | delay = false | ) |
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◆ UnfreezeScreen()
void UI.UnfreezeScreen |
( |
| ) |
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◆ _rectLayers
RectTransform UI._rectLayers |
◆ autoTurn
◆ blur
◆ blurSpeed
◆ canvas
◆ canvasScaler
CanvasScaler UI.canvasScaler |
◆ cg
◆ console
◆ contextMenu
UIContextMenuManager UI.contextMenu |
◆ currentDrag
◆ dragDuration
◆ extraHint
◆ hud
◆ imageFreeze
◆ inputModule
InputModuleEX UI.inputModule |
◆ isPointerOverUI
◆ layerFloat
◆ layoutLang
LayoutGroup UI.layoutLang |
◆ light
◆ lightContrast
◆ matBlur
◆ minWidth
◆ mouseInfo
◆ nextDrag
◆ popGame
◆ popSystem
◆ rectDynamic
RectTransform UI.rectDynamic |
◆ rectDynamicEssential
RectTransform UI.rectDynamicEssential |
◆ texFreeze
◆ wasActive
◆ widgets
◆ AllowInventoryInteractions
bool UI.AllowInventoryInteractions |
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get |
Definition at line 35 of file UI.cs.
◆ BlockActions
Definition at line 45 of file UI.cs.
◆ BlockInput
Definition at line 65 of file UI.cs.
◆ BlockMouseOverUpdate
bool UI.BlockMouseOverUpdate |
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get |
Definition at line 55 of file UI.cs.
◆ blockWidgetClick
override bool UI.blockWidgetClick |
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get |
◆ IsAbilityOpen
Definition at line 95 of file UI.cs.
◆ IsActive
Definition at line 25 of file UI.cs.
◆ IsDragging
◆ IsInventoryOpen
Definition at line 85 of file UI.cs.
◆ IsPauseGame
Definition at line 75 of file UI.cs.
◆ rectLayers
override RectTransform UI.rectLayers |
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get |
◆ skins
Definition at line 15 of file UI.cs.
The documentation for this class was generated from the following file: