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GameUpdater Class Reference
Inheritance diagram for GameUpdater:
EClass

Classes

class  AreaUpdater
 
class  CharaUpdater
 
class  ConditionUpdater
 
class  FastSurfaceUpdater
 
class  FireUpdater
 
class  LogicUpdater
 
class  SensorUpdater
 
class  SurfaceUpdater
 
class  ThingUpdater
 
class  Updater
 

Public Member Functions

void Reset ()
 
unsafe void Update100ms ()
 
void FixedUpdate ()
 
void Update ()
 
string GetText ()
 

Public Attributes

GameUpdater.AreaUpdater area
 
GameUpdater.SurfaceUpdater surface
 
GameUpdater.FastSurfaceUpdater surfaceFast
 
GameUpdater.FireUpdater fire
 
GameUpdater.CharaUpdater chara
 
GameUpdater.ConditionUpdater condition
 
GameUpdater.ThingUpdater thing
 
GameUpdater.SensorUpdater sensor
 
RecipeUpdater recipe = new RecipeUpdater()
 
GameUpdater.Updater[] all
 

Static Public Attributes

static float delta
 
- Static Public Attributes inherited from EClass
static Core core
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 7 of file GameUpdater.cs.

Member Function Documentation

◆ FixedUpdate()

void GameUpdater.FixedUpdate ( )

Definition at line 89 of file GameUpdater.cs.

◆ GetText()

string GameUpdater.GetText ( )

Definition at line 218 of file GameUpdater.cs.

◆ Reset()

void GameUpdater.Reset ( )

Definition at line 10 of file GameUpdater.cs.

◆ Update()

void GameUpdater.Update ( )

Definition at line 122 of file GameUpdater.cs.

◆ Update100ms()

unsafe void GameUpdater.Update100ms ( )

Definition at line 23 of file GameUpdater.cs.

Member Data Documentation

◆ all

GameUpdater.Updater [] GameUpdater.all

Definition at line 274 of file GameUpdater.cs.

◆ area

GameUpdater.AreaUpdater GameUpdater.area

Definition at line 247 of file GameUpdater.cs.

◆ chara

GameUpdater.CharaUpdater GameUpdater.chara

Definition at line 259 of file GameUpdater.cs.

◆ condition

GameUpdater.ConditionUpdater GameUpdater.condition

Definition at line 262 of file GameUpdater.cs.

◆ delta

float GameUpdater.delta
static

Definition at line 244 of file GameUpdater.cs.

◆ fire

GameUpdater.FireUpdater GameUpdater.fire

Definition at line 256 of file GameUpdater.cs.

◆ recipe

RecipeUpdater GameUpdater.recipe = new RecipeUpdater()

Definition at line 271 of file GameUpdater.cs.

◆ sensor

GameUpdater.SensorUpdater GameUpdater.sensor

Definition at line 268 of file GameUpdater.cs.

◆ surface

GameUpdater.SurfaceUpdater GameUpdater.surface

Definition at line 250 of file GameUpdater.cs.

◆ surfaceFast

GameUpdater.FastSurfaceUpdater GameUpdater.surfaceFast

Definition at line 253 of file GameUpdater.cs.

◆ thing

GameUpdater.ThingUpdater GameUpdater.thing

Definition at line 265 of file GameUpdater.cs.


The documentation for this class was generated from the following file: