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Game.Flags Class Reference
Inheritance diagram for Game.Flags:
EClass

Public Attributes

int _b1
 
BitArray32 b1
 

Properties

bool IsWelcomeMessageShown [get, set]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 1040 of file Game.cs.

Member Data Documentation

◆ _b1

int Game.Flags._b1

Definition at line 1073 of file Game.cs.

◆ b1

BitArray32 Game.Flags.b1

Definition at line 1076 of file Game.cs.

Property Documentation

◆ IsWelcomeMessageShown

bool Game.Flags.IsWelcomeMessageShown
getset

Definition at line 1045 of file Game.cs.


The documentation for this class was generated from the following file: