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ReligionManager Class Reference
Inheritance diagram for ReligionManager:
EClass

Public Member Functions

void SetOwner ()
 
void OnCreateGame ()
 
void OnLoad ()
 
Religion Find (string id)
 
Religion GetRandomReligion (bool onlyJoinable=true, bool includeMinor=false)
 

Public Attributes

Dictionary< string, ReligiondictAll = new Dictionary<string, Religion>()
 
List< Religionlist = new List<Religion>()
 
ReligionEyth Eyth = new ReligionEyth()
 
ReligionWind Wind = new ReligionWind()
 
ReligionEarth Earth = new ReligionEarth()
 
ReligionHealing Healing = new ReligionHealing()
 
ReligionLuck Luck = new ReligionLuck()
 
ReligionMachine Machine = new ReligionMachine()
 
ReligionElement Element = new ReligionElement()
 
ReligionHarvest Harvest = new ReligionHarvest()
 
ReligionOblivion Oblivion = new ReligionOblivion()
 
ReligionHarmony Harmony = new ReligionHarmony()
 
ReligionTrickery Trickery = new ReligionTrickery()
 
ReligionMoonShadow MoonShadow = new ReligionMoonShadow()
 
ReligionStrife Strife = new ReligionStrife()
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 7 of file ReligionManager.cs.

Member Function Documentation

◆ Find()

Religion ReligionManager.Find ( string id)

Definition at line 55 of file ReligionManager.cs.

◆ GetRandomReligion()

Religion ReligionManager.GetRandomReligion ( bool onlyJoinable = true,
bool includeMinor = false )

Definition at line 68 of file ReligionManager.cs.

◆ OnCreateGame()

void ReligionManager.OnCreateGame ( )

Definition at line 35 of file ReligionManager.cs.

◆ OnLoad()

void ReligionManager.OnLoad ( )

Definition at line 45 of file ReligionManager.cs.

◆ SetOwner()

void ReligionManager.SetOwner ( )

Definition at line 10 of file ReligionManager.cs.

Member Data Documentation

◆ dictAll

Dictionary<string, Religion> ReligionManager.dictAll = new Dictionary<string, Religion>()

Definition at line 76 of file ReligionManager.cs.

◆ Earth

ReligionEarth ReligionManager.Earth = new ReligionEarth()

Definition at line 91 of file ReligionManager.cs.

◆ Element

ReligionElement ReligionManager.Element = new ReligionElement()

Definition at line 107 of file ReligionManager.cs.

◆ Eyth

ReligionEyth ReligionManager.Eyth = new ReligionEyth()

Definition at line 83 of file ReligionManager.cs.

◆ Harmony

ReligionHarmony ReligionManager.Harmony = new ReligionHarmony()

Definition at line 119 of file ReligionManager.cs.

◆ Harvest

ReligionHarvest ReligionManager.Harvest = new ReligionHarvest()

Definition at line 111 of file ReligionManager.cs.

◆ Healing

ReligionHealing ReligionManager.Healing = new ReligionHealing()

Definition at line 95 of file ReligionManager.cs.

◆ list

List<Religion> ReligionManager.list = new List<Religion>()

Definition at line 79 of file ReligionManager.cs.

◆ Luck

ReligionLuck ReligionManager.Luck = new ReligionLuck()

Definition at line 99 of file ReligionManager.cs.

◆ Machine

ReligionMachine ReligionManager.Machine = new ReligionMachine()

Definition at line 103 of file ReligionManager.cs.

◆ MoonShadow

ReligionMoonShadow ReligionManager.MoonShadow = new ReligionMoonShadow()

Definition at line 127 of file ReligionManager.cs.

◆ Oblivion

ReligionOblivion ReligionManager.Oblivion = new ReligionOblivion()

Definition at line 115 of file ReligionManager.cs.

◆ Strife

ReligionStrife ReligionManager.Strife = new ReligionStrife()

Definition at line 131 of file ReligionManager.cs.

◆ Trickery

ReligionTrickery ReligionManager.Trickery = new ReligionTrickery()

Definition at line 123 of file ReligionManager.cs.

◆ Wind

ReligionWind ReligionManager.Wind = new ReligionWind()

Definition at line 87 of file ReligionManager.cs.


The documentation for this class was generated from the following file: