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enum | Mode { None
, Title
, StartGame
, Zone
} |
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Definition at line 9 of file Scene.cs.
◆ Mode
◆ AddActorEx()
void Scene.AddActorEx |
( |
Card | c, |
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Action< ActorEx > | onBeforeSetOwner = null ) |
◆ ApplyZoneConfig()
void Scene.ApplyZoneConfig |
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| ) |
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◆ Clear()
◆ ClearActorEx()
void Scene.ClearActorEx |
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| ) |
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◆ DestroyPrefab()
void Scene.DestroyPrefab |
( |
string | id | ) |
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◆ DestroyPrefabs()
void Scene.DestroyPrefabs |
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| ) |
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◆ DrawPass()
◆ FocusAndPause()
void Scene.FocusAndPause |
( |
Point | pos, |
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int | a ) |
◆ Init()
void Scene.Init |
( |
Scene.Mode | newMode | ) |
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◆ InitPass()
◆ LoadPrefab()
Transform Scene.LoadPrefab |
( |
string | id | ) |
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◆ OnChangeHour()
void Scene.OnChangeHour |
( |
| ) |
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◆ OnKillGame()
void Scene.OnKillGame |
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| ) |
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◆ OnLateUpdate()
void Scene.OnLateUpdate |
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| ) |
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◆ OnToggle()
◆ OnUpdate()
unsafe void Scene.OnUpdate |
( |
| ) |
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◆ RebuildActorEx()
void Scene.RebuildActorEx |
( |
| ) |
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◆ RefreshActorEx()
void Scene.RefreshActorEx |
( |
| ) |
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◆ RefreshBG()
◆ RefreshSync()
void Scene.RefreshSync |
( |
| ) |
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◆ RemoveActorEx()
void Scene.RemoveActorEx |
( |
Card | c | ) |
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◆ ToggleAreaHighlight()
void Scene.ToggleAreaHighlight |
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| ) |
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◆ ToggleBalloon()
void Scene.ToggleBalloon |
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| ) |
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◆ ToggleBirdView()
void Scene.ToggleBirdView |
( |
bool | sound = true | ) |
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◆ ToggleFreePos()
void Scene.ToggleFreePos |
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| ) |
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◆ ToggleHighlightAct()
void Scene.ToggleHighlightAct |
( |
| ) |
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◆ ToggleLight()
void Scene.ToggleLight |
( |
| ) |
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◆ ToggleMuteBGM()
void Scene.ToggleMuteBGM |
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| ) |
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◆ ToggleRoof()
void Scene.ToggleRoof |
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| ) |
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◆ ToggleShowRoof()
void Scene.ToggleShowRoof |
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| ) |
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◆ ToggleShowWall()
void Scene.ToggleShowWall |
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◆ ToggleSlope()
void Scene.ToggleSlope |
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◆ ToggleSnapFreePos()
void Scene.ToggleSnapFreePos |
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◆ ToggleTilt()
void Scene.ToggleTilt |
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| ) |
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◆ UpdateCursor()
void Scene.UpdateCursor |
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| ) |
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◆ UpdateTimeRatio()
void Scene.UpdateTimeRatio |
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| ) |
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◆ actionMode
◆ audioListener
AudioListener Scene.audioListener |
◆ bg
◆ blizzards
ParticleSystem [] Scene.blizzards |
◆ blossom
ParticleSystem Scene.blossom |
◆ blossoms
ParticleSystem [] Scene.blossoms |
◆ cam
◆ camSupport
◆ camTreasure
◆ ClickPoint
◆ dictActorEx
◆ elomapActor
◆ ether
ParticleSystem Scene.ether |
◆ etherBlossom
ParticleSystem Scene.etherBlossom |
◆ filterRain
CameraFilterPack_Atmosphere_Rain Scene.filterRain |
◆ firefly
◆ fireflyNight
◆ flock
FlockController Scene.flock |
◆ godray
ParticleSystem Scene.godray |
◆ godrayDust
ParticleSystem Scene.godrayDust |
◆ hideBalloon
◆ HitPoint
◆ isAnnounced
◆ loadedPrefabs
List<GameObject> Scene.loadedPrefabs = new List<GameObject>() |
◆ mode
◆ mouseTarget
◆ passes
◆ paused
◆ popper
PopperManager Scene.popper |
◆ profile
◆ psFoot
ParticleSystem Scene.psFoot |
◆ psRainSplash
ParticleSystem Scene.psRainSplash |
◆ psRainSplashWater
ParticleSystem Scene.psRainSplashWater |
◆ psSmoke
ParticleSystem Scene.psSmoke |
◆ rain
ParticleSystem Scene.rain |
◆ screenElin
◆ screenElona
◆ screenNoMap
◆ sfxEther
SoundSource Scene.sfxEther |
◆ sfxFire
SoundSource Scene.sfxFire |
◆ sfxRain
SoundSource Scene.sfxRain |
◆ sfxSea
◆ sfxWind
SoundSource Scene.sfxWind |
◆ skipAnime
◆ skyBG
◆ skyPlane
MeshRenderer Scene.skyPlane |
◆ snow
ParticleSystem Scene.snow |
◆ srTarget
SpriteRenderer Scene.srTarget |
◆ star
◆ syncFrame
◆ syncList
◆ test
◆ tileset
◆ timeRatio
◆ transAudio
Transform Scene.transAudio |
◆ transBlizzard
Transform Scene.transBlizzard |
◆ transFocus
Transform Scene.transFocus |
◆ elomap
The documentation for this class was generated from the following file: