|
| enum | Mode { None
, Title
, StartGame
, Zone
} |
| |
Definition at line 9 of file Scene.cs.
◆ Mode
◆ AddActorEx()
| void Scene.AddActorEx |
( |
Card | c, |
|
|
Action< ActorEx > | onBeforeSetOwner = null ) |
◆ ApplyZoneConfig()
| void Scene.ApplyZoneConfig |
( |
| ) |
|
◆ Clear()
◆ ClearActorEx()
| void Scene.ClearActorEx |
( |
| ) |
|
◆ DestroyPrefab()
| void Scene.DestroyPrefab |
( |
string | id | ) |
|
◆ DestroyPrefabs()
| void Scene.DestroyPrefabs |
( |
| ) |
|
◆ DrawPass()
◆ FocusAndPause()
| void Scene.FocusAndPause |
( |
Point | pos, |
|
|
int | a ) |
◆ Init()
| void Scene.Init |
( |
Scene.Mode | newMode | ) |
|
◆ InitPass()
◆ LoadPrefab()
| Transform Scene.LoadPrefab |
( |
string | id | ) |
|
◆ OnChangeHour()
| void Scene.OnChangeHour |
( |
| ) |
|
◆ OnKillGame()
| void Scene.OnKillGame |
( |
| ) |
|
◆ OnLateUpdate()
| void Scene.OnLateUpdate |
( |
| ) |
|
◆ OnToggle()
◆ OnUpdate()
| unsafe void Scene.OnUpdate |
( |
| ) |
|
◆ RebuildActorEx()
| void Scene.RebuildActorEx |
( |
| ) |
|
◆ RefreshActorEx()
| void Scene.RefreshActorEx |
( |
| ) |
|
◆ RefreshBG()
◆ RefreshSync()
| void Scene.RefreshSync |
( |
| ) |
|
◆ RemoveActorEx()
| void Scene.RemoveActorEx |
( |
Card | c | ) |
|
◆ ToggleAreaHighlight()
| void Scene.ToggleAreaHighlight |
( |
| ) |
|
◆ ToggleBalloon()
| void Scene.ToggleBalloon |
( |
| ) |
|
◆ ToggleBirdView()
| void Scene.ToggleBirdView |
( |
bool | sound = true | ) |
|
◆ ToggleFreePos()
| void Scene.ToggleFreePos |
( |
| ) |
|
◆ ToggleHighlightAct()
| void Scene.ToggleHighlightAct |
( |
| ) |
|
◆ ToggleLight()
| void Scene.ToggleLight |
( |
| ) |
|
◆ ToggleMuteBGM()
| void Scene.ToggleMuteBGM |
( |
| ) |
|
◆ ToggleRoof()
| void Scene.ToggleRoof |
( |
| ) |
|
◆ ToggleShowRoof()
| void Scene.ToggleShowRoof |
( |
| ) |
|
◆ ToggleShowWall()
| void Scene.ToggleShowWall |
( |
| ) |
|
◆ ToggleSlope()
| void Scene.ToggleSlope |
( |
| ) |
|
◆ ToggleSnapFreePos()
| void Scene.ToggleSnapFreePos |
( |
| ) |
|
◆ ToggleTilt()
| void Scene.ToggleTilt |
( |
| ) |
|
◆ UpdateCursor()
| void Scene.UpdateCursor |
( |
| ) |
|
◆ UpdateTimeRatio()
| void Scene.UpdateTimeRatio |
( |
| ) |
|
◆ actionMode
◆ audioListener
| AudioListener Scene.audioListener |
◆ bg
◆ blizzards
| ParticleSystem [] Scene.blizzards |
◆ blossom
| ParticleSystem Scene.blossom |
◆ blossoms
| ParticleSystem [] Scene.blossoms |
◆ cam
◆ camSupport
◆ camTreasure
◆ ClickPoint
◆ dictActorEx
◆ elomapActor
◆ ether
| ParticleSystem Scene.ether |
◆ etherBlossom
| ParticleSystem Scene.etherBlossom |
◆ filterRain
| CameraFilterPack_Atmosphere_Rain Scene.filterRain |
◆ firefly
◆ fireflyNight
◆ flock
| FlockController Scene.flock |
◆ godray
| ParticleSystem Scene.godray |
◆ godrayDust
| ParticleSystem Scene.godrayDust |
◆ hideBalloon
◆ HitPoint
◆ isAnnounced
◆ loadedPrefabs
| List<GameObject> Scene.loadedPrefabs = new List<GameObject>() |
◆ mode
◆ mouseTarget
◆ passes
◆ paused
◆ popper
| PopperManager Scene.popper |
◆ profile
◆ psFoot
| ParticleSystem Scene.psFoot |
◆ psRainSplash
| ParticleSystem Scene.psRainSplash |
◆ psRainSplashWater
| ParticleSystem Scene.psRainSplashWater |
◆ psSmoke
| ParticleSystem Scene.psSmoke |
◆ rain
| ParticleSystem Scene.rain |
◆ screenElin
◆ screenElona
◆ screenNoMap
◆ sfxEther
| SoundSource Scene.sfxEther |
◆ sfxFire
| SoundSource Scene.sfxFire |
◆ sfxRain
| SoundSource Scene.sfxRain |
◆ sfxSea
◆ sfxWind
| SoundSource Scene.sfxWind |
◆ skipAnime
◆ skyBG
◆ skyPlane
| MeshRenderer Scene.skyPlane |
◆ snow
| ParticleSystem Scene.snow |
◆ srTarget
| SpriteRenderer Scene.srTarget |
◆ star
◆ syncFrame
◆ syncList
◆ test
◆ tileset
◆ timeRatio
◆ transAudio
| Transform Scene.transAudio |
◆ transBlizzard
| Transform Scene.transBlizzard |
◆ transFocus
| Transform Scene.transFocus |
◆ elomap
The documentation for this class was generated from the following file: