Elin Modding Docs Doc
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This is the complete list of members for Game, including all inherited members.
_Create() (defined in Game) | Game | |
_map (defined in EClass) | EClass | static |
_zone (defined in EClass) | EClass | static |
activeZone (defined in Game) | Game | |
AddAdventurers() (defined in Game) | Game | |
AdvMode (defined in EClass) | EClass | static |
altAbility (defined in Game) | Game | |
altCraft (defined in Game) | Game | |
altInv (defined in Game) | Game | |
altUI (defined in Game) | Game | |
Bigger(int a, int b) (defined in EClass) | EClass | static |
bp (defined in Game) | Game | |
Branch (defined in EClass) | EClass | static |
BranchOrHomeBranch (defined in EClass) | EClass | static |
cards (defined in Game) | Game | |
Colors (defined in EClass) | EClass | static |
config (defined in Game) | Game | |
core (defined in EClass) | EClass | static |
countLoadedMaps (defined in Game) | Game | |
Create(string _id=null) (defined in Game) | Game | static |
curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
dateScratch (defined in Game) | Game | |
debug (defined in EClass) | EClass | static |
Difficulty (defined in Game) | Game | |
domains (defined in Game) | Game | |
editorSources (defined in EClass) | EClass | static |
factions (defined in Game) | Game | |
flags (defined in Game) | Game | |
game (defined in EClass) | EClass | static |
gamedata (defined in EClass) | EClass | static |
gameSpeedIndex (defined in Game) | Game | |
GotoTitle(bool showDialog=true) (defined in Game) | Game | |
Home (defined in EClass) | EClass | static |
id (defined in Game) | Game | static |
idDifficulty (defined in Game) | Game | |
idPrologue (defined in Game) | Game | |
Instance (defined in Game) | Game | static |
isKilling (defined in Game) | Game | |
isLoading (defined in Game) | Game | |
isPaused (defined in Game) | Game | static |
IsWaiting (defined in Game) | Game | static |
Kill() (defined in Game) | Game | |
lastActiveZone (defined in Game) | Game | |
lastGameSpeedIndex (defined in Game) | Game | |
Load(string slot) (defined in Game) | Game | static |
loadedTextures (defined in Game) | Game | |
log (defined in Game) | Game | |
lostThings (defined in Game) | Game | |
OnBeforeInstantiate() (defined in Game) | Game | static |
OnBeforeSave() (defined in Game) | Game | |
OnGameInstantiated() (defined in Game) | Game | |
OnLoad() (defined in Game) | Game | |
OnUpdate() (defined in Game) | Game | |
parties (defined in Game) | Game | |
Pause(Action onUnpause=null) (defined in Game) | Game | |
pc (defined in EClass) | EClass | static |
player (defined in Game) | Game | |
Prologue (defined in Game) | Game | |
quests (defined in Game) | Game | |
Quit() (defined in Game) | Game | |
referenceMap (defined in Game) | Game | |
relations (defined in Game) | Game | |
religions (defined in Game) | Game | |
rnd(int a) (defined in EClass) | EClass | static |
rndf(float a) (defined in EClass) | EClass | static |
rndHalf(int a) (defined in EClass) | EClass | static |
rndSqrt(int a) (defined in EClass) | EClass | static |
Save(bool isAutoSave=false, Action onComplete=null, bool silent=false) (defined in Game) | Game | |
saveCount (defined in Game) | Game | |
scene (defined in EClass) | EClass | static |
screen (defined in EClass) | EClass | static |
seed (defined in Game) | Game | |
sessionMin (defined in Game) | Game | |
setting (defined in EClass) | EClass | static |
Smaller(int a, int b) (defined in EClass) | EClass | static |
Sound (defined in EClass) | EClass | static |
sources (defined in EClass) | EClass | static |
spatials (defined in Game) | Game | |
StartNewGame() (defined in Game) | Game | |
StartZone (defined in Game) | Game | |
teleports (defined in Game) | Game | |
timeSinceStart (defined in Game) | Game | |
ui (defined in EClass) | EClass | static |
uniforms (defined in Game) | Game | |
updater (defined in Game) | Game | |
UseGrid (defined in Game) | Game | |
version (defined in Game) | Game | |
Wait(float a, Point p) (defined in Game) | Game | static |
Wait(float a, Card c) (defined in Game) | Game | static |
Wait(float a) (defined in Game) | Game | static |
waitTimer (defined in Game) | Game | static |
Wilds (defined in EClass) | EClass | static |
world (defined in Game) | Game |