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Elin Modding Docs Doc
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This is the complete list of members for Game, including all inherited members.
| _Create() (defined in Game) | Game | |
| _map (defined in EClass) | EClass | static |
| _zone (defined in EClass) | EClass | static |
| activeZone (defined in Game) | Game | |
| AddAdventurers() (defined in Game) | Game | |
| AdvMode (defined in EClass) | EClass | static |
| altAbility (defined in Game) | Game | |
| altCraft (defined in Game) | Game | |
| altInv (defined in Game) | Game | |
| altUI (defined in Game) | Game | |
| Bigger(int a, int b) (defined in EClass) | EClass | static |
| bp (defined in Game) | Game | |
| Branch (defined in EClass) | EClass | static |
| BranchOrHomeBranch (defined in EClass) | EClass | static |
| cards (defined in Game) | Game | |
| Colors (defined in EClass) | EClass | static |
| config (defined in Game) | Game | |
| core (defined in EClass) | EClass | static |
| countLoadedMaps (defined in Game) | Game | |
| Create(string _id=null) (defined in Game) | Game | static |
| curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
| dateScratch (defined in Game) | Game | |
| debug (defined in EClass) | EClass | static |
| Difficulty (defined in Game) | Game | |
| domains (defined in Game) | Game | |
| editorSources (defined in EClass) | EClass | static |
| factions (defined in Game) | Game | |
| flags (defined in Game) | Game | |
| game (defined in EClass) | EClass | static |
| gamedata (defined in EClass) | EClass | static |
| gameSpeedIndex (defined in Game) | Game | |
| GotoTitle(bool showDialog=true) (defined in Game) | Game | |
| Home (defined in EClass) | EClass | static |
| id (defined in Game) | Game | static |
| idDifficulty (defined in Game) | Game | |
| idPrologue (defined in Game) | Game | |
| Instance (defined in Game) | Game | static |
| isKilling (defined in Game) | Game | |
| isLoading (defined in Game) | Game | |
| isPaused (defined in Game) | Game | static |
| IsWaiting (defined in Game) | Game | static |
| Kill() (defined in Game) | Game | |
| lastActiveZone (defined in Game) | Game | |
| lastGameSpeedIndex (defined in Game) | Game | |
| Load(string slot) (defined in Game) | Game | static |
| loadedTextures (defined in Game) | Game | |
| log (defined in Game) | Game | |
| lostThings (defined in Game) | Game | |
| OnBeforeInstantiate() (defined in Game) | Game | static |
| OnBeforeSave() (defined in Game) | Game | |
| OnGameInstantiated() (defined in Game) | Game | |
| OnLoad() (defined in Game) | Game | |
| OnUpdate() (defined in Game) | Game | |
| parties (defined in Game) | Game | |
| Pause(Action onUnpause=null) (defined in Game) | Game | |
| pc (defined in EClass) | EClass | static |
| player (defined in Game) | Game | |
| Prologue (defined in Game) | Game | |
| quests (defined in Game) | Game | |
| Quit() (defined in Game) | Game | |
| referenceMap (defined in Game) | Game | |
| relations (defined in Game) | Game | |
| religions (defined in Game) | Game | |
| rnd(int a) (defined in EClass) | EClass | static |
| rndf(float a) (defined in EClass) | EClass | static |
| rndHalf(int a) (defined in EClass) | EClass | static |
| rndSqrt(int a) (defined in EClass) | EClass | static |
| Save(bool isAutoSave=false, Action onComplete=null, bool silent=false) (defined in Game) | Game | |
| saveCount (defined in Game) | Game | |
| scene (defined in EClass) | EClass | static |
| screen (defined in EClass) | EClass | static |
| seed (defined in Game) | Game | |
| sessionMin (defined in Game) | Game | |
| setting (defined in EClass) | EClass | static |
| Smaller(int a, int b) (defined in EClass) | EClass | static |
| Sound (defined in EClass) | EClass | static |
| sources (defined in EClass) | EClass | static |
| spatials (defined in Game) | Game | |
| StartNewGame() (defined in Game) | Game | |
| StartZone (defined in Game) | Game | |
| teleports (defined in Game) | Game | |
| timeSinceStart (defined in Game) | Game | |
| ui (defined in EClass) | EClass | static |
| uniforms (defined in Game) | Game | |
| updater (defined in Game) | Game | |
| UseGrid (defined in Game) | Game | |
| version (defined in Game) | Game | |
| Wait(float a, Point p) (defined in Game) | Game | static |
| Wait(float a, Card c) (defined in Game) | Game | static |
| Wait(float a) (defined in Game) | Game | static |
| waitTimer (defined in Game) | Game | static |
| Wilds (defined in EClass) | EClass | static |
| world (defined in Game) | Game |