Elin Modding Docs Doc
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Game Member List

This is the complete list of members for Game, including all inherited members.

_Create() (defined in Game)Game
_map (defined in EClass)EClassstatic
_zone (defined in EClass)EClassstatic
activeZone (defined in Game)Game
AddAdventurers() (defined in Game)Game
AdvMode (defined in EClass)EClassstatic
altAbility (defined in Game)Game
altCraft (defined in Game)Game
altInv (defined in Game)Game
altUI (defined in Game)Game
Bigger(int a, int b) (defined in EClass)EClassstatic
bp (defined in Game)Game
Branch (defined in EClass)EClassstatic
BranchOrHomeBranch (defined in EClass)EClassstatic
cards (defined in Game)Game
Colors (defined in EClass)EClassstatic
config (defined in Game)Game
core (defined in EClass)EClassstatic
countLoadedMaps (defined in Game)Game
Create(string _id=null) (defined in Game)Gamestatic
curve(int a, int start, int step, int rate=75) (defined in EClass)EClassstatic
dateScratch (defined in Game)Game
debug (defined in EClass)EClassstatic
Difficulty (defined in Game)Game
domains (defined in Game)Game
editorSources (defined in EClass)EClassstatic
factions (defined in Game)Game
flags (defined in Game)Game
game (defined in EClass)EClassstatic
gamedata (defined in EClass)EClassstatic
gameSpeedIndex (defined in Game)Game
GotoTitle(bool showDialog=true) (defined in Game)Game
Home (defined in EClass)EClassstatic
id (defined in Game)Gamestatic
idDifficulty (defined in Game)Game
idPrologue (defined in Game)Game
Instance (defined in Game)Gamestatic
isKilling (defined in Game)Game
isLoading (defined in Game)Game
isPaused (defined in Game)Gamestatic
IsWaiting (defined in Game)Gamestatic
Kill() (defined in Game)Game
lastActiveZone (defined in Game)Game
lastGameSpeedIndex (defined in Game)Game
Load(string slot) (defined in Game)Gamestatic
loadedTextures (defined in Game)Game
log (defined in Game)Game
lostThings (defined in Game)Game
OnBeforeInstantiate() (defined in Game)Gamestatic
OnBeforeSave() (defined in Game)Game
OnGameInstantiated() (defined in Game)Game
OnLoad() (defined in Game)Game
OnUpdate() (defined in Game)Game
parties (defined in Game)Game
Pause(Action onUnpause=null) (defined in Game)Game
pc (defined in EClass)EClassstatic
player (defined in Game)Game
Prologue (defined in Game)Game
quests (defined in Game)Game
Quit() (defined in Game)Game
referenceMap (defined in Game)Game
relations (defined in Game)Game
religions (defined in Game)Game
rnd(int a) (defined in EClass)EClassstatic
rndf(float a) (defined in EClass)EClassstatic
rndHalf(int a) (defined in EClass)EClassstatic
rndSqrt(int a) (defined in EClass)EClassstatic
Save(bool isAutoSave=false, Action onComplete=null, bool silent=false) (defined in Game)Game
saveCount (defined in Game)Game
scene (defined in EClass)EClassstatic
screen (defined in EClass)EClassstatic
seed (defined in Game)Game
sessionMin (defined in Game)Game
setting (defined in EClass)EClassstatic
Smaller(int a, int b) (defined in EClass)EClassstatic
Sound (defined in EClass)EClassstatic
sources (defined in EClass)EClassstatic
spatials (defined in Game)Game
StartNewGame() (defined in Game)Game
StartZone (defined in Game)Game
teleports (defined in Game)Game
timeSinceStart (defined in Game)Game
ui (defined in EClass)EClassstatic
uniforms (defined in Game)Game
updater (defined in Game)Game
UseGrid (defined in Game)Game
version (defined in Game)Game
Wait(float a, Point p) (defined in Game)Gamestatic
Wait(float a, Card c) (defined in Game)Gamestatic
Wait(float a) (defined in Game)Gamestatic
waitTimer (defined in Game)Gamestatic
Wilds (defined in EClass)EClassstatic
world (defined in Game)Game