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Faction Class Reference
Inheritance diagram for Faction:
EClass Guild GuildFighter GuildMage GuildMerchant GuildThief

Public Member Functions

void Init ()
 
void OnLoad ()
 
float GetHappiness ()
 
Sprite GetSprite ()
 
int CountTax ()
 
List< FactionBranchGetChildren ()
 
int CountWealth ()
 
int CountTerritories ()
 
int CountMembers ()
 
Hostility GetHostility ()
 
void ModRelation (int a)
 
bool HasMember (string id, bool includeReserve=true)
 
void AddContribution (int a)
 
void AddReserve (Chara c)
 
void RemoveReserve (Chara c)
 
void OnAdvanceDay ()
 
void OnAdvanceMonth ()
 
void TryPayBill (Thing bill)
 
FactionBranch FindBranch (Chara c)
 
void AddGlobalPolicy (int id)
 
bool IsGlobalPolicyActive (int id)
 
void SetGlobalPolicyActive (int id, bool active)
 
int GetResidentTax ()
 
int GetRankIncome ()
 
int GetFactionSalary ()
 
int GetTotalTax (bool evasion)
 
int GetBaseTax (bool evasion)
 
int GetFameTax (bool evasion)
 
int EvadeTax (int v, bool evasion)
 
void SetTaxTooltip (UINote n)
 
int CountTaxFreeLand ()
 

Static Public Member Functions

static Faction Create (SourceFaction.Row r)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

FactionRelation relation = new FactionRelation()
 
int maxReserve = 3
 
string id
 
string uid
 
string name
 
List< HireInfolistReserve = new List<HireInfo>()
 
ElementContainerZone elements = new ElementContainerZone()
 
HashSet< int > globalPolicies = new HashSet<int>()
 
ElementContainerFaction charaElements = new ElementContainerFaction()
 
SourceFaction.Row _source
 

Properties

string Name [get]
 
SourceFaction.Row source [get]
 
virtual string TextType [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 7 of file Faction.2.cs.

Member Function Documentation

◆ AddContribution()

void Faction.AddContribution ( int a)

Definition at line 200 of file Faction.2.cs.

◆ AddGlobalPolicy()

void Faction.AddGlobalPolicy ( int id)

Definition at line 315 of file Faction.2.cs.

◆ AddReserve()

void Faction.AddReserve ( Chara c)

Definition at line 211 of file Faction.2.cs.

◆ CountMembers()

int Faction.CountMembers ( )

Definition at line 133 of file Faction.2.cs.

◆ CountTax()

int Faction.CountTax ( )

Definition at line 81 of file Faction.2.cs.

◆ CountTaxFreeLand()

int Faction.CountTaxFreeLand ( )

Definition at line 437 of file Faction.2.cs.

◆ CountTerritories()

int Faction.CountTerritories ( )

Definition at line 116 of file Faction.2.cs.

◆ CountWealth()

int Faction.CountWealth ( )

Definition at line 101 of file Faction.2.cs.

◆ Create()

static Faction Faction.Create ( SourceFaction.Row r)
static

Definition at line 45 of file Faction.2.cs.

◆ EvadeTax()

int Faction.EvadeTax ( int v,
bool evasion )

Definition at line 413 of file Faction.2.cs.

◆ FindBranch()

FactionBranch Faction.FindBranch ( Chara c)

Definition at line 302 of file Faction.2.cs.

◆ GetBaseTax()

int Faction.GetBaseTax ( bool evasion)

Definition at line 398 of file Faction.2.cs.

◆ GetChildren()

List< FactionBranch > Faction.GetChildren ( )

Definition at line 87 of file Faction.2.cs.

◆ GetFactionSalary()

int Faction.GetFactionSalary ( )

Definition at line 377 of file Faction.2.cs.

◆ GetFameTax()

int Faction.GetFameTax ( bool evasion)

Definition at line 406 of file Faction.2.cs.

◆ GetHappiness()

float Faction.GetHappiness ( )

Definition at line 69 of file Faction.2.cs.

◆ GetHostility()

Hostility Faction.GetHostility ( )

Definition at line 150 of file Faction.2.cs.

◆ GetRankIncome()

int Faction.GetRankIncome ( )

Definition at line 362 of file Faction.2.cs.

◆ GetResidentTax()

int Faction.GetResidentTax ( )

Definition at line 347 of file Faction.2.cs.

◆ GetSprite()

Sprite Faction.GetSprite ( )

Definition at line 75 of file Faction.2.cs.

◆ GetTotalTax()

int Faction.GetTotalTax ( bool evasion)

Definition at line 392 of file Faction.2.cs.

◆ HasMember()

bool Faction.HasMember ( string id,
bool includeReserve = true )

Definition at line 174 of file Faction.2.cs.

◆ Init()

void Faction.Init ( )

Definition at line 54 of file Faction.2.cs.

◆ IsGlobalPolicyActive()

bool Faction.IsGlobalPolicyActive ( int id)

Definition at line 321 of file Faction.2.cs.

◆ ModRelation()

void Faction.ModRelation ( int a)

Definition at line 168 of file Faction.2.cs.

◆ OnAdvanceDay()

void Faction.OnAdvanceDay ( )

Definition at line 250 of file Faction.2.cs.

◆ OnAdvanceMonth()

void Faction.OnAdvanceMonth ( )

Definition at line 259 of file Faction.2.cs.

◆ OnLoad()

void Faction.OnLoad ( )

Definition at line 63 of file Faction.2.cs.

◆ RemoveReserve()

void Faction.RemoveReserve ( Chara c)

Definition at line 238 of file Faction.2.cs.

◆ SetGlobalPolicyActive()

void Faction.SetGlobalPolicyActive ( int id,
bool active )

Definition at line 338 of file Faction.2.cs.

◆ SetTaxTooltip()

void Faction.SetTaxTooltip ( UINote n)

Definition at line 428 of file Faction.2.cs.

◆ TryPayBill()

void Faction.TryPayBill ( Thing bill)

Definition at line 291 of file Faction.2.cs.

Member Data Documentation

◆ _source

SourceFaction.Row Faction._source

Definition at line 489 of file Faction.2.cs.

◆ charaElements

ElementContainerFaction Faction.charaElements = new ElementContainerFaction()

Definition at line 486 of file Faction.2.cs.

◆ elements

ElementContainerZone Faction.elements = new ElementContainerZone()

Definition at line 479 of file Faction.2.cs.

◆ globalPolicies

HashSet<int> Faction.globalPolicies = new HashSet<int>()

Definition at line 483 of file Faction.2.cs.

◆ id

string Faction.id

Definition at line 463 of file Faction.2.cs.

◆ listReserve

List<HireInfo> Faction.listReserve = new List<HireInfo>()

Definition at line 475 of file Faction.2.cs.

◆ maxReserve

int Faction.maxReserve = 3

Definition at line 459 of file Faction.2.cs.

◆ name

string Faction.name

Definition at line 471 of file Faction.2.cs.

◆ relation

FactionRelation Faction.relation = new FactionRelation()

Definition at line 455 of file Faction.2.cs.

◆ uid

string Faction.uid

Definition at line 467 of file Faction.2.cs.

Property Documentation

◆ Name

string Faction.Name
get

Definition at line 11 of file Faction.2.cs.

◆ source

SourceFaction.Row Faction.source
get

Definition at line 21 of file Faction.2.cs.

◆ TextType

virtual string Faction.TextType
get

Definition at line 36 of file Faction.2.cs.


The documentation for this class was generated from the following file: