|
| enum | DebugHotkey {
None
, Block
, Item
, Decal
,
Act
, Test
, Anime
} |
| |
| enum | StartLoadout { New
, AllItem
, FewItem
} |
| |
| enum | StartParty { None
, Farris
, Full
} |
| |
| enum | StartScene {
Title
, Zone
, Home
, Home_Cave
,
Story_Test
, MeetFarris
, NymelleBoss
, AfterNymelle
,
Melilith
, Tefra
} |
| |
Definition at line 11 of file CoreDebug.cs.
◆ DebugHotkey
| enum CoreDebug.DebugHotkey |
◆ StartLoadout
| enum CoreDebug.StartLoadout |
◆ StartParty
| enum CoreDebug.StartParty |
◆ StartScene
| enum CoreDebug.StartScene |
◆ AddAllRecipes()
| void CoreDebug.AddAllRecipes |
( |
| ) |
|
◆ AllRecipe()
| static string CoreDebug.AllRecipe |
( |
bool | forget = false | ) |
|
|
static |
◆ BroadcastNext()
| void CoreDebug.BroadcastNext |
( |
| ) |
|
◆ ChangeJob()
| static string CoreDebug.ChangeJob |
( |
string | id = "?" | ) |
|
|
static |
◆ ChangeRace()
| static string CoreDebug.ChangeRace |
( |
string | id = "?" | ) |
|
|
static |
◆ Cheat()
| static string CoreDebug.Cheat |
( |
| ) |
|
|
static |
◆ CheatEnabled()
| static bool CoreDebug.CheatEnabled |
( |
| ) |
|
|
static |
◆ ClearLastWishFlag()
| static string CoreDebug.ClearLastWishFlag |
( |
| ) |
|
|
static |
◆ COM_MaxConstruction()
| void CoreDebug.COM_MaxConstruction |
( |
| ) |
|
◆ COM_PlayStartDrama()
| void CoreDebug.COM_PlayStartDrama |
( |
| ) |
|
◆ COM_Teleport()
| void CoreDebug.COM_Teleport |
( |
| ) |
|
◆ EnableDebugResource()
| void CoreDebug.EnableDebugResource |
( |
| ) |
|
◆ FirstAdventurer()
| static string CoreDebug.FirstAdventurer |
( |
| ) |
|
|
static |
◆ Fix_EtherDisease()
| static string CoreDebug.Fix_EtherDisease |
( |
| ) |
|
|
static |
◆ Fix_RemoveDuplicateUnique()
| static string CoreDebug.Fix_RemoveDuplicateUnique |
( |
| ) |
|
|
static |
◆ FlyMode()
| static string CoreDebug.FlyMode |
( |
| ) |
|
|
static |
◆ GetDebugContainer()
| Thing CoreDebug.GetDebugContainer |
( |
| ) |
|
◆ GetOrCreateDebugContainer()
| Thing CoreDebug.GetOrCreateDebugContainer |
( |
| ) |
|
◆ GodMode()
| static string CoreDebug.GodMode |
( |
| ) |
|
|
static |
◆ Init()
◆ InitDebugCommands()
| void CoreDebug.InitDebugCommands |
( |
| ) |
|
◆ LastWish()
| static string CoreDebug.LastWish |
( |
string | name | ) |
|
|
static |
◆ ListChara()
| static string CoreDebug.ListChara |
( |
| ) |
|
|
static |
◆ ListThing()
| static string CoreDebug.ListThing |
( |
| ) |
|
|
static |
◆ LoadBroadcast()
| void CoreDebug.LoadBroadcast |
( |
| ) |
|
◆ Log()
| void CoreDebug.Log |
( |
object | o | ) |
|
◆ LOG_Spatials()
| void CoreDebug.LOG_Spatials |
( |
| ) |
|
◆ ModContribution()
| static string CoreDebug.ModContribution |
( |
int | amount | ) |
|
|
static |
◆ ModFame()
| static string CoreDebug.ModFame |
( |
int | amount | ) |
|
|
static |
◆ ModKarma()
| static string CoreDebug.ModKarma |
( |
int | amount | ) |
|
|
static |
◆ NextBGM()
| void CoreDebug.NextBGM |
( |
| ) |
|
◆ OnLoad()
| void CoreDebug.OnLoad |
( |
| ) |
|
◆ QuickStart()
| void CoreDebug.QuickStart |
( |
| ) |
|
◆ ResetPetUpgrades()
| static string CoreDebug.ResetPetUpgrades |
( |
| ) |
|
|
static |
◆ Resource()
| static string CoreDebug.Resource |
( |
| ) |
|
|
static |
◆ SetElement()
| static string CoreDebug.SetElement |
( |
string | alias, |
|
|
int | value, |
|
|
int | potential = 100 ) |
|
static |
◆ SetStartStockpile()
| void CoreDebug.SetStartStockpile |
( |
Thing | container, |
|
|
int | num = 100 ) |
◆ Spawn()
| static string CoreDebug.Spawn |
( |
string | id, |
|
|
int | num = 1 ) |
|
static |
◆ SpawnCheatContainer()
| void CoreDebug.SpawnCheatContainer |
( |
| ) |
|
◆ Test_Filter()
| void CoreDebug.Test_Filter |
( |
| ) |
|
◆ Test_GodTalk()
| void CoreDebug.Test_GodTalk |
( |
| ) |
|
◆ Test_Grow()
| void CoreDebug.Test_Grow |
( |
| ) |
|
◆ Test_Siege()
| void CoreDebug.Test_Siege |
( |
| ) |
|
◆ Test_SiegeGuard()
| void CoreDebug.Test_SiegeGuard |
( |
| ) |
|
◆ TestSpawn()
| static string CoreDebug.TestSpawn |
( |
int | lv, |
|
|
int | num ) |
|
static |
◆ ToggleRevealMap()
| void CoreDebug.ToggleRevealMap |
( |
| ) |
|
◆ UpdateAlways()
| void CoreDebug.UpdateAlways |
( |
| ) |
|
◆ UpdateInput()
| void CoreDebug.UpdateInput |
( |
| ) |
|
◆ ValidateData()
| void CoreDebug.ValidateData |
( |
| ) |
|
◆ _godBuild
◆ advanceMin
◆ allAbility
| bool CoreDebug.allAbility |
◆ allArt
◆ allBGM
◆ allHomeSkill
| bool CoreDebug.allHomeSkill |
◆ allMenu
◆ allPolicy
◆ allRecipe
◆ allSkill
◆ allStory
◆ alwaysFavFood
| bool CoreDebug.alwaysFavFood |
◆ alwaysResetWindow
| bool CoreDebug.alwaysResetWindow |
◆ autoAdvanceQuest
| bool CoreDebug.autoAdvanceQuest |
◆ autoIdentify
| bool CoreDebug.autoIdentify |
◆ boradcast
◆ command
◆ commands
◆ debugHoard
| bool CoreDebug.debugHoard |
◆ debugHotkeys
| CoreDebug.DebugHotkey CoreDebug.debugHotkeys |
◆ debugInput
| bool CoreDebug.debugInput |
◆ debugProps
| bool CoreDebug.debugProps |
◆ debugScatter
| bool CoreDebug.debugScatter |
◆ dontCompressSave
| bool CoreDebug.dontCompressSave |
◆ dontUseThread
| bool CoreDebug.dontUseThread |
◆ enable
◆ enableMapPieceEditor
| bool CoreDebug.enableMapPieceEditor |
◆ fixedColor
| Color32 CoreDebug.fixedColor |
◆ fov
◆ godCraft
◆ godFood
◆ godMode
◆ hidePCItemsInBuild
| bool CoreDebug.hidePCItemsInBuild |
◆ ignoreAutoSave
| bool CoreDebug.ignoreAutoSave |
◆ ignoreBuildRule
| bool CoreDebug.ignoreBuildRule |
◆ ignoreEncounter
| bool CoreDebug.ignoreEncounter |
◆ ignorePool
| bool CoreDebug.ignorePool |
◆ ignorePopup
| bool CoreDebug.ignorePopup |
◆ ignoreWeight
| bool CoreDebug.ignoreWeight |
◆ instaReturn
| bool CoreDebug.instaReturn |
◆ inviteAnytime
| bool CoreDebug.inviteAnytime |
◆ keypadDebug
| bool CoreDebug.keypadDebug |
◆ langCode
| Lang.LangCode CoreDebug.langCode |
◆ logAdv
◆ logCombat
◆ logDice
◆ marryAnytime
| bool CoreDebug.marryAnytime |
◆ matColorTest
◆ maxQuests
◆ numResource
| int CoreDebug.numResource |
◆ param1
◆ param2
◆ randomResource
| bool CoreDebug.randomResource |
◆ resetPlayerConfig
| bool CoreDebug.resetPlayerConfig |
◆ returnAnywhere
| bool CoreDebug.returnAnywhere |
◆ revealInner
| bool CoreDebug.revealInner |
◆ revealMap
◆ showExtra
◆ showFav
◆ showSceneSelector
| bool CoreDebug.showSceneSelector |
◆ showTone
◆ skipEvent
◆ skipInitialQuest
| bool CoreDebug.skipInitialQuest |
◆ skipMod
◆ skipModSync
| bool CoreDebug.skipModSync |
◆ skipNerun
◆ startHour
◆ startLoadout
| CoreDebug.StartLoadout CoreDebug.startLoadout |
◆ startParty
| CoreDebug.StartParty CoreDebug.startParty |
◆ startScene
| CoreDebug.StartScene CoreDebug.startScene |
◆ startSetting
◆ startZone
| string CoreDebug.startZone |
◆ test
◆ testFixedColor
| bool CoreDebug.testFixedColor |
◆ testLOS
◆ testLOS2
◆ testThingQuality
| bool CoreDebug.testThingQuality |
◆ travelAnywhere
| bool CoreDebug.travelAnywhere |
◆ unlimitedInterest
| bool CoreDebug.unlimitedInterest |
◆ useNewConfig
| bool CoreDebug.useNewConfig |
◆ validateData
| bool CoreDebug.validateData |
◆ validatePref
| bool CoreDebug.validatePref |
◆ EnableCheat
| string CoreDebug.EnableCheat |
|
staticget |
◆ godBuild
The documentation for this class was generated from the following file: