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enum | DebugHotkey {
None
, Block
, Item
, Decal
,
Act
, Test
, Anime
} |
|
enum | StartLoadout { New
, AllItem
, FewItem
} |
|
enum | StartParty { None
, Farris
, Full
} |
|
enum | StartScene {
Title
, Zone
, Home
, Home_Cave
,
Story_Test
, MeetFarris
, NymelleBoss
, AfterNymelle
,
Melilith
, Tefra
} |
|
Definition at line 11 of file CoreDebug.cs.
◆ DebugHotkey
enum CoreDebug.DebugHotkey |
◆ StartLoadout
enum CoreDebug.StartLoadout |
◆ StartParty
enum CoreDebug.StartParty |
◆ StartScene
enum CoreDebug.StartScene |
◆ AddAllRecipes()
void CoreDebug.AddAllRecipes |
( |
| ) |
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◆ AllRecipe()
static string CoreDebug.AllRecipe |
( |
bool | forget = false | ) |
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static |
◆ BroadcastNext()
void CoreDebug.BroadcastNext |
( |
| ) |
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◆ ChangeJob()
static string CoreDebug.ChangeJob |
( |
string | id = "?" | ) |
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static |
◆ ChangeRace()
static string CoreDebug.ChangeRace |
( |
string | id = "?" | ) |
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static |
◆ Cheat()
static string CoreDebug.Cheat |
( |
| ) |
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static |
◆ CheatEnabled()
static bool CoreDebug.CheatEnabled |
( |
| ) |
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static |
◆ ClearLastWishFlag()
static string CoreDebug.ClearLastWishFlag |
( |
| ) |
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static |
◆ COM_MaxConstruction()
void CoreDebug.COM_MaxConstruction |
( |
| ) |
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◆ COM_PlayStartDrama()
void CoreDebug.COM_PlayStartDrama |
( |
| ) |
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◆ COM_Teleport()
void CoreDebug.COM_Teleport |
( |
| ) |
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◆ EnableDebugResource()
void CoreDebug.EnableDebugResource |
( |
| ) |
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◆ FirstAdventurer()
static string CoreDebug.FirstAdventurer |
( |
| ) |
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static |
◆ Fix_EtherDisease()
static string CoreDebug.Fix_EtherDisease |
( |
| ) |
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static |
◆ Fix_RemoveDuplicateUnique()
static string CoreDebug.Fix_RemoveDuplicateUnique |
( |
| ) |
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static |
◆ FlyMode()
static string CoreDebug.FlyMode |
( |
| ) |
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static |
◆ GetDebugContainer()
Thing CoreDebug.GetDebugContainer |
( |
| ) |
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◆ GetOrCreateDebugContainer()
Thing CoreDebug.GetOrCreateDebugContainer |
( |
| ) |
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◆ GodMode()
static string CoreDebug.GodMode |
( |
| ) |
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static |
◆ Init()
◆ InitDebugCommands()
void CoreDebug.InitDebugCommands |
( |
| ) |
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◆ LastWish()
static string CoreDebug.LastWish |
( |
string | name | ) |
|
|
static |
◆ ListChara()
static string CoreDebug.ListChara |
( |
| ) |
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static |
◆ ListThing()
static string CoreDebug.ListThing |
( |
| ) |
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static |
◆ LoadBroadcast()
void CoreDebug.LoadBroadcast |
( |
| ) |
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◆ Log()
void CoreDebug.Log |
( |
object | o | ) |
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◆ LOG_Spatials()
void CoreDebug.LOG_Spatials |
( |
| ) |
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◆ ModContribution()
static string CoreDebug.ModContribution |
( |
int | amount | ) |
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static |
◆ ModFame()
static string CoreDebug.ModFame |
( |
int | amount | ) |
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static |
◆ ModKarma()
static string CoreDebug.ModKarma |
( |
int | amount | ) |
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static |
◆ NextBGM()
void CoreDebug.NextBGM |
( |
| ) |
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◆ OnLoad()
void CoreDebug.OnLoad |
( |
| ) |
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◆ QuickStart()
void CoreDebug.QuickStart |
( |
| ) |
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◆ ResetPetUpgrades()
static string CoreDebug.ResetPetUpgrades |
( |
| ) |
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|
static |
◆ Resource()
static string CoreDebug.Resource |
( |
| ) |
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|
static |
◆ SetElement()
static string CoreDebug.SetElement |
( |
string | alias, |
|
|
int | value, |
|
|
int | potential = 100 ) |
|
static |
◆ SetStartStockpile()
void CoreDebug.SetStartStockpile |
( |
Thing | container, |
|
|
int | num = 100 ) |
◆ Spawn()
static string CoreDebug.Spawn |
( |
string | id, |
|
|
int | num = 1 ) |
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static |
◆ SpawnCheatContainer()
void CoreDebug.SpawnCheatContainer |
( |
| ) |
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◆ Test_Filter()
void CoreDebug.Test_Filter |
( |
| ) |
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◆ Test_GodTalk()
void CoreDebug.Test_GodTalk |
( |
| ) |
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◆ Test_Grow()
void CoreDebug.Test_Grow |
( |
| ) |
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◆ Test_Siege()
void CoreDebug.Test_Siege |
( |
| ) |
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◆ Test_SiegeGuard()
void CoreDebug.Test_SiegeGuard |
( |
| ) |
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◆ TestSpawn()
static string CoreDebug.TestSpawn |
( |
int | lv, |
|
|
int | num ) |
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static |
◆ ToggleRevealMap()
void CoreDebug.ToggleRevealMap |
( |
| ) |
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◆ UpdateAlways()
void CoreDebug.UpdateAlways |
( |
| ) |
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◆ UpdateInput()
void CoreDebug.UpdateInput |
( |
| ) |
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◆ ValidateData()
void CoreDebug.ValidateData |
( |
| ) |
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◆ _godBuild
◆ advanceMin
◆ allAbility
bool CoreDebug.allAbility |
◆ allArt
◆ allBGM
◆ allHomeSkill
bool CoreDebug.allHomeSkill |
◆ allMenu
◆ allPolicy
◆ allRecipe
◆ allSkill
◆ allStory
◆ alwaysFavFood
bool CoreDebug.alwaysFavFood |
◆ alwaysResetWindow
bool CoreDebug.alwaysResetWindow |
◆ autoAdvanceQuest
bool CoreDebug.autoAdvanceQuest |
◆ autoIdentify
bool CoreDebug.autoIdentify |
◆ boradcast
◆ command
◆ commands
◆ debugHoard
bool CoreDebug.debugHoard |
◆ debugHotkeys
CoreDebug.DebugHotkey CoreDebug.debugHotkeys |
◆ debugInput
bool CoreDebug.debugInput |
◆ debugProps
bool CoreDebug.debugProps |
◆ debugScatter
bool CoreDebug.debugScatter |
◆ dontCompressSave
bool CoreDebug.dontCompressSave |
◆ dontUseThread
bool CoreDebug.dontUseThread |
◆ enable
◆ enableMapPieceEditor
bool CoreDebug.enableMapPieceEditor |
◆ fixedColor
Color32 CoreDebug.fixedColor |
◆ fov
◆ godCraft
◆ godFood
◆ godMode
◆ hidePCItemsInBuild
bool CoreDebug.hidePCItemsInBuild |
◆ ignoreAutoSave
bool CoreDebug.ignoreAutoSave |
◆ ignoreBuildRule
bool CoreDebug.ignoreBuildRule |
◆ ignoreEncounter
bool CoreDebug.ignoreEncounter |
◆ ignorePool
bool CoreDebug.ignorePool |
◆ ignorePopup
bool CoreDebug.ignorePopup |
◆ ignoreWeight
bool CoreDebug.ignoreWeight |
◆ instaReturn
bool CoreDebug.instaReturn |
◆ inviteAnytime
bool CoreDebug.inviteAnytime |
◆ keypadDebug
bool CoreDebug.keypadDebug |
◆ langCode
Lang.LangCode CoreDebug.langCode |
◆ logAdv
◆ logCombat
◆ logDice
◆ marryAnytime
bool CoreDebug.marryAnytime |
◆ matColorTest
◆ maxQuests
◆ numResource
int CoreDebug.numResource |
◆ param1
◆ param2
◆ randomResource
bool CoreDebug.randomResource |
◆ resetPlayerConfig
bool CoreDebug.resetPlayerConfig |
◆ returnAnywhere
bool CoreDebug.returnAnywhere |
◆ revealInner
bool CoreDebug.revealInner |
◆ revealMap
◆ showExtra
◆ showFav
◆ showSceneSelector
bool CoreDebug.showSceneSelector |
◆ showTone
◆ skipEvent
◆ skipInitialQuest
bool CoreDebug.skipInitialQuest |
◆ skipMod
◆ skipModSync
bool CoreDebug.skipModSync |
◆ skipNerun
◆ startHour
◆ startLoadout
CoreDebug.StartLoadout CoreDebug.startLoadout |
◆ startParty
CoreDebug.StartParty CoreDebug.startParty |
◆ startScene
CoreDebug.StartScene CoreDebug.startScene |
◆ startSetting
◆ startZone
string CoreDebug.startZone |
◆ test
◆ testFixedColor
bool CoreDebug.testFixedColor |
◆ testLOS
◆ testLOS2
◆ testThingQuality
bool CoreDebug.testThingQuality |
◆ travelAnywhere
bool CoreDebug.travelAnywhere |
◆ unlimitedInterest
bool CoreDebug.unlimitedInterest |
◆ useNewConfig
bool CoreDebug.useNewConfig |
◆ validateData
bool CoreDebug.validateData |
◆ validatePref
bool CoreDebug.validatePref |
◆ EnableCheat
string CoreDebug.EnableCheat |
|
staticget |
◆ godBuild
The documentation for this class was generated from the following file: