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| static int | rnd (int a) |
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| static int | curve (int a, int start, int step, int rate=75) |
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| static int | rndHalf (int a) |
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| static float | rndf (float a) |
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| static int | rndSqrt (int a) |
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| static void | Wait (float a, Card c) |
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| static void | Wait (float a, Point p) |
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| static int | Bigger (int a, int b) |
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| static int | Smaller (int a, int b) |
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Definition at line 6 of file EClass.cs.
◆ Bigger()
| static int EClass.Bigger |
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int | a, |
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int | b ) |
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static |
◆ curve()
| static int EClass.curve |
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int | a, |
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int | start, |
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int | step, |
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int | rate = 75 ) |
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static |
◆ rnd()
| static int EClass.rnd |
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int | a | ) |
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static |
◆ rndf()
| static float EClass.rndf |
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float | a | ) |
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static |
◆ rndHalf()
| static int EClass.rndHalf |
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int | a | ) |
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static |
◆ rndSqrt()
| static int EClass.rndSqrt |
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int | a | ) |
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static |
◆ Smaller()
| static int EClass.Smaller |
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int | a, |
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int | b ) |
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static |
◆ Wait() [1/2]
| static void EClass.Wait |
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float | a, |
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Card | c ) |
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static |
◆ Wait() [2/2]
| static void EClass.Wait |
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float | a, |
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Point | p ) |
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static |
◆ core
◆ _map
◆ _zone
◆ AdvMode
◆ Branch
◆ BranchOrHomeBranch
◆ Colors
◆ debug
◆ editorSources
◆ game
◆ gamedata
◆ Home
◆ pc
◆ player
◆ scene
◆ screen
◆ setting
◆ Sound
| SoundManager EClass.Sound |
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staticget |
◆ sources
◆ ui
◆ Wilds
◆ world
The documentation for this class was generated from the following file: