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Elin Modding Docs Doc
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Classes | |
| class | FocusOption |
Public Member Functions | |
| void | Activate () |
| virtual void | OnActivate () |
| void | Deactivate () |
| virtual void | OnDeactivate () |
| virtual void | SetUnitSize () |
| virtual void | OnEndPlayerTurn () |
| unsafe void | Draw () |
| void | UpdateShaders (float time=0f) |
| virtual void | OnChangeHour () |
| virtual unsafe void | RefreshPosition () |
| void | RefreshAll () |
| void | RefreshScreenSize () |
| Point | GetRandomPoint () |
| void | RefreshSky () |
| virtual void | RefreshWeather () |
| void | RefreshGrading () |
| void | RefreshTilt () |
| void | ScrollMouse (float x, float y) |
| void | ScrollAxis (Vector3 axis, bool direct=false) |
| void | Focus (Int3 ints) |
| void | Focus (int x, int y) |
| void | Focus (Card c) |
| void | FocusCenter () |
| unsafe void | Focus (Point pos) |
| void | FocusPC () |
| void | FocusImmediate (Point pos) |
| void | SnapScreen (ref Vector3 v, float zoom) |
| void | SetZoom (float z) |
| void | SetTargetZoomIndex (int index) |
| void | ModTargetZoomIndex (int a) |
Public Attributes | |
| float | SharpenAmount |
| float | camSpeed2 |
| float | heightLight |
| float | pushbackSpeed |
| Vector2 | snapSize |
| Vector2 | tileSize |
| Vector2 | tileAlign |
| Vector2 | tileWorldSize |
| Vector2 | tileViewSize |
| Vector3 | tileWeight |
| Vector3 | focusFix |
| Vector3 | tileOffsetHeight |
| Vector3 | tileWeightHeight |
| Vector3 | planeAngle |
| Vector3 | planeSpeed |
| Vector2 | paddings |
| Vector2 | paddingOffset |
| Vector3 | lastPos |
| Rect | mapLimit |
| float | Zoom |
| float | nextMove |
| float | focusSpeed |
| float | focusSpeedSlow |
| float | focusSpeedSlow2 |
| int | width |
| int | height |
| int | scrollX |
| int | scrollY |
| int | moonLevel |
| BaseTileMap | tileMap |
| BaseTileSelector | tileSelector |
| ScreenGuide | guide |
| Grid | grid |
| MeshRenderer | overlayShadow |
| PCOrbit | pcOrbit |
| float | forcePrecision |
| bool | isCameraMoving |
| BaseGameScreen.FocusOption | focusOption |
| Vector3? | focusPos |
| Vector3 | position |
| float | screenFixX |
| float | screenFixX2 |
| float | screenFixX3 |
| float | screenFixX4 |
| float | screenFixY |
| float | screenFixY2 |
| float | screenFixY3 |
| float | screenFixY4 |
| bool | instantFocus |
| int | targetZoomIndex |
| float | targetZoom = 0.5f |
| float | zoomTimer |
| Vector3 | zoomPos |
Protected Attributes | |
| Vector3 | camPos |
| Vector3 | pushBack |
Properties | |
| bool | fixFocus [get] |
| virtual float | TargetZoom [get] |
| CameraSupport | camSupport [get] |
| Transform | transFocus [get] |
| virtual float | SkyRate [get] |
| virtual float | ViewHeight [get] |
| virtual bool | IsGameScreen [get] |
| virtual bool | IsLocalMap [get] |
Properties inherited from EMono | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SoundManager | Sound [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static CoreDebug | debug [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from EMono | |
| static int | rnd (int a) |
Static Public Attributes inherited from EMono | |
| static Core | core |
Definition at line 5 of file BaseGameScreen.cs.
| void BaseGameScreen.Activate | ( | ) |
Definition at line 89 of file BaseGameScreen.cs.
| void BaseGameScreen.Deactivate | ( | ) |
Definition at line 145 of file BaseGameScreen.cs.
| unsafe void BaseGameScreen.Draw | ( | ) |
Definition at line 168 of file BaseGameScreen.cs.
| void BaseGameScreen.Focus | ( | Card | c | ) |
Definition at line 661 of file BaseGameScreen.cs.
| void BaseGameScreen.Focus | ( | int | x, |
| int | y ) |
Definition at line 647 of file BaseGameScreen.cs.
| void BaseGameScreen.Focus | ( | Int3 | ints | ) |
Definition at line 641 of file BaseGameScreen.cs.
| unsafe void BaseGameScreen.Focus | ( | Point | pos | ) |
Definition at line 678 of file BaseGameScreen.cs.
| void BaseGameScreen.FocusCenter | ( | ) |
Definition at line 671 of file BaseGameScreen.cs.
| void BaseGameScreen.FocusImmediate | ( | Point | pos | ) |
Definition at line 693 of file BaseGameScreen.cs.
| void BaseGameScreen.FocusPC | ( | ) |
Definition at line 684 of file BaseGameScreen.cs.
| Point BaseGameScreen.GetRandomPoint | ( | ) |
Definition at line 474 of file BaseGameScreen.cs.
| void BaseGameScreen.ModTargetZoomIndex | ( | int | a | ) |
Definition at line 782 of file BaseGameScreen.cs.
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virtual |
Definition at line 140 of file BaseGameScreen.cs.
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virtual |
Definition at line 306 of file BaseGameScreen.cs.
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virtual |
Definition at line 153 of file BaseGameScreen.cs.
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virtual |
Definition at line 163 of file BaseGameScreen.cs.
| void BaseGameScreen.RefreshAll | ( | ) |
Definition at line 423 of file BaseGameScreen.cs.
| void BaseGameScreen.RefreshGrading | ( | ) |
Definition at line 581 of file BaseGameScreen.cs.
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virtual |
Definition at line 311 of file BaseGameScreen.cs.
| void BaseGameScreen.RefreshScreenSize | ( | ) |
Definition at line 444 of file BaseGameScreen.cs.
| void BaseGameScreen.RefreshSky | ( | ) |
Definition at line 484 of file BaseGameScreen.cs.
| void BaseGameScreen.RefreshTilt | ( | ) |
Definition at line 612 of file BaseGameScreen.cs.
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virtual |
Definition at line 504 of file BaseGameScreen.cs.
| void BaseGameScreen.ScrollAxis | ( | Vector3 | axis, |
| bool | direct = false ) |
Definition at line 630 of file BaseGameScreen.cs.
| void BaseGameScreen.ScrollMouse | ( | float | x, |
| float | y ) |
Definition at line 619 of file BaseGameScreen.cs.
| void BaseGameScreen.SetTargetZoomIndex | ( | int | index | ) |
Definition at line 770 of file BaseGameScreen.cs.
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virtual |
Definition at line 158 of file BaseGameScreen.cs.
| void BaseGameScreen.SetZoom | ( | float | z | ) |
Definition at line 761 of file BaseGameScreen.cs.
| void BaseGameScreen.SnapScreen | ( | ref Vector3 | v, |
| float | zoom ) |
Definition at line 703 of file BaseGameScreen.cs.
| void BaseGameScreen.UpdateShaders | ( | float | time = 0f | ) |
Definition at line 247 of file BaseGameScreen.cs.
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protected |
Definition at line 989 of file BaseGameScreen.cs.
| float BaseGameScreen.camSpeed2 |
Definition at line 862 of file BaseGameScreen.cs.
| Vector3 BaseGameScreen.focusFix |
Definition at line 889 of file BaseGameScreen.cs.
| BaseGameScreen.FocusOption BaseGameScreen.focusOption |
Definition at line 978 of file BaseGameScreen.cs.
| Vector3? BaseGameScreen.focusPos |
Definition at line 982 of file BaseGameScreen.cs.
| float BaseGameScreen.focusSpeed |
Definition at line 925 of file BaseGameScreen.cs.
| float BaseGameScreen.focusSpeedSlow |
Definition at line 929 of file BaseGameScreen.cs.
| float BaseGameScreen.focusSpeedSlow2 |
Definition at line 933 of file BaseGameScreen.cs.
| float BaseGameScreen.forcePrecision |
Definition at line 970 of file BaseGameScreen.cs.
| Grid BaseGameScreen.grid |
Definition at line 960 of file BaseGameScreen.cs.
| ScreenGuide BaseGameScreen.guide |
Definition at line 957 of file BaseGameScreen.cs.
| int BaseGameScreen.height |
Definition at line 939 of file BaseGameScreen.cs.
| float BaseGameScreen.heightLight |
Definition at line 865 of file BaseGameScreen.cs.
| bool BaseGameScreen.instantFocus |
Definition at line 1026 of file BaseGameScreen.cs.
| bool BaseGameScreen.isCameraMoving |
Definition at line 974 of file BaseGameScreen.cs.
| Vector3 BaseGameScreen.lastPos |
Definition at line 910 of file BaseGameScreen.cs.
| Rect BaseGameScreen.mapLimit |
Definition at line 913 of file BaseGameScreen.cs.
| int BaseGameScreen.moonLevel |
Definition at line 948 of file BaseGameScreen.cs.
| float BaseGameScreen.nextMove |
Definition at line 921 of file BaseGameScreen.cs.
| MeshRenderer BaseGameScreen.overlayShadow |
Definition at line 963 of file BaseGameScreen.cs.
| Vector2 BaseGameScreen.paddingOffset |
Definition at line 907 of file BaseGameScreen.cs.
| Vector2 BaseGameScreen.paddings |
Definition at line 904 of file BaseGameScreen.cs.
| PCOrbit BaseGameScreen.pcOrbit |
Definition at line 966 of file BaseGameScreen.cs.
| Vector3 BaseGameScreen.planeAngle |
Definition at line 898 of file BaseGameScreen.cs.
| Vector3 BaseGameScreen.planeSpeed |
Definition at line 901 of file BaseGameScreen.cs.
| Vector3 BaseGameScreen.position |
Definition at line 986 of file BaseGameScreen.cs.
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protected |
Definition at line 992 of file BaseGameScreen.cs.
| float BaseGameScreen.pushbackSpeed |
Definition at line 868 of file BaseGameScreen.cs.
| float BaseGameScreen.screenFixX |
Definition at line 995 of file BaseGameScreen.cs.
| float BaseGameScreen.screenFixX2 |
Definition at line 998 of file BaseGameScreen.cs.
| float BaseGameScreen.screenFixX3 |
Definition at line 1001 of file BaseGameScreen.cs.
| float BaseGameScreen.screenFixX4 |
Definition at line 1004 of file BaseGameScreen.cs.
| float BaseGameScreen.screenFixY |
Definition at line 1007 of file BaseGameScreen.cs.
| float BaseGameScreen.screenFixY2 |
Definition at line 1010 of file BaseGameScreen.cs.
| float BaseGameScreen.screenFixY3 |
Definition at line 1013 of file BaseGameScreen.cs.
| float BaseGameScreen.screenFixY4 |
Definition at line 1016 of file BaseGameScreen.cs.
| int BaseGameScreen.scrollX |
Definition at line 942 of file BaseGameScreen.cs.
| int BaseGameScreen.scrollY |
Definition at line 945 of file BaseGameScreen.cs.
| float BaseGameScreen.SharpenAmount |
Definition at line 859 of file BaseGameScreen.cs.
| Vector2 BaseGameScreen.snapSize |
Definition at line 871 of file BaseGameScreen.cs.
| float BaseGameScreen.targetZoom = 0.5f |
Definition at line 1032 of file BaseGameScreen.cs.
| int BaseGameScreen.targetZoomIndex |
Definition at line 1029 of file BaseGameScreen.cs.
| Vector2 BaseGameScreen.tileAlign |
Definition at line 877 of file BaseGameScreen.cs.
| BaseTileMap BaseGameScreen.tileMap |
Definition at line 951 of file BaseGameScreen.cs.
| Vector3 BaseGameScreen.tileOffsetHeight |
Definition at line 892 of file BaseGameScreen.cs.
| BaseTileSelector BaseGameScreen.tileSelector |
Definition at line 954 of file BaseGameScreen.cs.
| Vector2 BaseGameScreen.tileSize |
Definition at line 874 of file BaseGameScreen.cs.
| Vector2 BaseGameScreen.tileViewSize |
Definition at line 883 of file BaseGameScreen.cs.
| Vector3 BaseGameScreen.tileWeight |
Definition at line 886 of file BaseGameScreen.cs.
| Vector3 BaseGameScreen.tileWeightHeight |
Definition at line 895 of file BaseGameScreen.cs.
| Vector2 BaseGameScreen.tileWorldSize |
Definition at line 880 of file BaseGameScreen.cs.
| int BaseGameScreen.width |
Definition at line 936 of file BaseGameScreen.cs.
| float BaseGameScreen.Zoom |
Definition at line 917 of file BaseGameScreen.cs.
| Vector3 BaseGameScreen.zoomPos |
Definition at line 1038 of file BaseGameScreen.cs.
| float BaseGameScreen.zoomTimer |
Definition at line 1035 of file BaseGameScreen.cs.
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getprotected |
Definition at line 30 of file BaseGameScreen.cs.
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get |
Definition at line 9 of file BaseGameScreen.cs.
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get |
Definition at line 70 of file BaseGameScreen.cs.
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get |
Definition at line 80 of file BaseGameScreen.cs.
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get |
Definition at line 50 of file BaseGameScreen.cs.
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get |
Definition at line 20 of file BaseGameScreen.cs.
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getprotected |
Definition at line 40 of file BaseGameScreen.cs.
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get |
Definition at line 60 of file BaseGameScreen.cs.