Definition at line 910 of file Game.cs.
◆ animeSpeed
| int Game.Config.animeSpeed = 100 |
◆ areaHighlight
| bool Game.Config.areaHighlight |
◆ autoCollectCard
| bool Game.Config.autoCollectCard |
◆ autoCombat
◆ autoWall
| bool Game.Config.autoWall |
◆ backDrawAlpha
| int Game.Config.backDrawAlpha = 10 |
◆ buildLight
| bool Game.Config.buildLight |
◆ cheat
◆ defaultZoom
| int Game.Config.defaultZoom = 100 |
◆ freePos
◆ gridIconSize
| int Game.Config.gridIconSize = 100 |
◆ highlightAct
| bool Game.Config.highlightAct |
◆ lowWallObjAltitude
| int Game.Config.lowWallObjAltitude = 2 |
◆ noRoof
◆ preference
◆ regionZoom
| int Game.Config.regionZoom = 100 |
◆ reverseSnow
| bool Game.Config.reverseSnow |
◆ showGuideGrid
| bool Game.Config.showGuideGrid |
◆ showRoof
| bool Game.Config.showRoof |
◆ showWall
| bool Game.Config.showWall |
◆ slope
◆ slopeMod
| int Game.Config.slopeMod = 50 |
◆ snapFreePos
| bool Game.Config.snapFreePos |
◆ tactics
◆ tilt
◆ tiltPower
| int Game.Config.tiltPower = 80 |
◆ tiltPowerRegion
| int Game.Config.tiltPowerRegion = 50 |
◆ tiltRegion
| bool Game.Config.tiltRegion |
◆ zoomedZoom
| int Game.Config.zoomedZoom = 125 |
◆ FreePos
The documentation for this class was generated from the following file: