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Game.Config Class Reference
Inheritance diagram for Game.Config:
EClass

Public Attributes

bool areaHighlight
 
bool showRoof
 
bool showWall
 
bool tilt
 
bool tiltRegion
 
bool slope
 
bool noRoof
 
bool freePos
 
bool snapFreePos
 
bool buildLight
 
bool highlightAct
 
bool autoWall
 
bool showGuideGrid
 
bool reverseSnow
 
bool autoCollectCard
 
bool cheat
 
int slopeMod = 50
 
int defaultZoom = 100
 
int zoomedZoom = 125
 
int regionZoom = 100
 
int tiltPower = 80
 
int tiltPowerRegion = 50
 
int gridIconSize = 100
 
int backDrawAlpha = 10
 
int animeSpeed = 100
 
int lowWallObjAltitude = 2
 
ConfigTactics tactics = new ConfigTactics()
 
ConfigAutoCombat autoCombat = new ConfigAutoCombat()
 
ConfigPreference preference = new ConfigPreference()
 

Properties

bool FreePos [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 910 of file Game.cs.

Member Data Documentation

◆ animeSpeed

int Game.Config.animeSpeed = 100

Definition at line 1020 of file Game.cs.

◆ areaHighlight

bool Game.Config.areaHighlight

Definition at line 924 of file Game.cs.

◆ autoCollectCard

bool Game.Config.autoCollectCard

Definition at line 980 of file Game.cs.

◆ autoCombat

ConfigAutoCombat Game.Config.autoCombat = new ConfigAutoCombat()

Definition at line 1032 of file Game.cs.

◆ autoWall

bool Game.Config.autoWall

Definition at line 968 of file Game.cs.

◆ backDrawAlpha

int Game.Config.backDrawAlpha = 10

Definition at line 1016 of file Game.cs.

◆ buildLight

bool Game.Config.buildLight

Definition at line 960 of file Game.cs.

◆ cheat

bool Game.Config.cheat

Definition at line 984 of file Game.cs.

◆ defaultZoom

int Game.Config.defaultZoom = 100

Definition at line 992 of file Game.cs.

◆ freePos

bool Game.Config.freePos

Definition at line 952 of file Game.cs.

◆ gridIconSize

int Game.Config.gridIconSize = 100

Definition at line 1012 of file Game.cs.

◆ highlightAct

bool Game.Config.highlightAct

Definition at line 964 of file Game.cs.

◆ lowWallObjAltitude

int Game.Config.lowWallObjAltitude = 2

Definition at line 1024 of file Game.cs.

◆ noRoof

bool Game.Config.noRoof

Definition at line 948 of file Game.cs.

◆ preference

ConfigPreference Game.Config.preference = new ConfigPreference()

Definition at line 1036 of file Game.cs.

◆ regionZoom

int Game.Config.regionZoom = 100

Definition at line 1000 of file Game.cs.

◆ reverseSnow

bool Game.Config.reverseSnow

Definition at line 976 of file Game.cs.

◆ showGuideGrid

bool Game.Config.showGuideGrid

Definition at line 972 of file Game.cs.

◆ showRoof

bool Game.Config.showRoof

Definition at line 928 of file Game.cs.

◆ showWall

bool Game.Config.showWall

Definition at line 932 of file Game.cs.

◆ slope

bool Game.Config.slope

Definition at line 944 of file Game.cs.

◆ slopeMod

int Game.Config.slopeMod = 50

Definition at line 988 of file Game.cs.

◆ snapFreePos

bool Game.Config.snapFreePos

Definition at line 956 of file Game.cs.

◆ tactics

ConfigTactics Game.Config.tactics = new ConfigTactics()

Definition at line 1028 of file Game.cs.

◆ tilt

bool Game.Config.tilt

Definition at line 936 of file Game.cs.

◆ tiltPower

int Game.Config.tiltPower = 80

Definition at line 1004 of file Game.cs.

◆ tiltPowerRegion

int Game.Config.tiltPowerRegion = 50

Definition at line 1008 of file Game.cs.

◆ tiltRegion

bool Game.Config.tiltRegion

Definition at line 940 of file Game.cs.

◆ zoomedZoom

int Game.Config.zoomedZoom = 125

Definition at line 996 of file Game.cs.

Property Documentation

◆ FreePos

bool Game.Config.FreePos
get

Definition at line 914 of file Game.cs.


The documentation for this class was generated from the following file: