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GameBlueprint Class Reference
Inheritance diagram for GameBlueprint:
ZoneBlueprint EClass

Public Member Functions

override void OnCreate ()
 
void RerollChara ()
 
- Public Member Functions inherited from ZoneBlueprint
void Create ()
 
void GenerateMap (Zone zone)
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from ZoneBlueprint
Map map
 
Zone zone
 
ZoneProfile zoneProfile
 
List< Characharas = new List<Chara>()
 
List< Thingthings = new List<Thing>()
 
ZoneBlueprint.MapGenSetting genSetting
 
int idDebug
 
EloMap.TileInfo[,] surrounding
 
bool customMap
 
bool ignoreRoad
 
- Static Public Attributes inherited from ZoneBlueprint
static int debugCount
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from ZoneBlueprint
EloMap.TileInfo tileCenter [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 4 of file GameBlueprint.cs.

Member Function Documentation

◆ OnCreate()

override void GameBlueprint.OnCreate ( )
virtual

Reimplemented from ZoneBlueprint.

Definition at line 7 of file GameBlueprint.cs.

◆ RerollChara()

void GameBlueprint.RerollChara ( )

Definition at line 13 of file GameBlueprint.cs.


The documentation for this class was generated from the following file: