|
| bool | gotClickReward [get, set] |
| |
| bool | welcome [get, set] |
| |
| bool | fiamaStoryBookGiven [get, set] |
| |
| bool | fiamaFirstDream [get, set] |
| |
| bool | helpHighlightDisabled [get, set] |
| |
| bool | pickedMelilithTreasure [get, set] |
| |
| bool | isShoesOff [get, set] |
| |
| bool | backpackHighlightDisabled [get, set] |
| |
| bool | abilityHighlightDisabled [get, set] |
| |
| bool | elinGift [get, set] |
| |
| bool | gotMelilithCurse [get, set] |
| |
| bool | canComupWithFoodRecipe [get, set] |
| |
| bool | KilledBossInVoid [get, set] |
| |
| bool | statueShipped [get, set] |
| |
| bool | little_saved [get, set] |
| |
| bool | little_killed [get, set] |
| |
| bool | gotEtherDisease [get, set] |
| |
| bool | loytelEscaped [get, set] |
| |
| bool | magicChestSent [get, set] |
| |
| int | start [get, set] |
| |
| int | build [get, set] |
| |
| int | main [get, set] |
| |
| int | storyFiama [get, set] |
| |
| int | lutz [get, set] |
| |
| int | daysAfterQuestExploration [get, set] |
| |
| int | landDeedBought [get, set] |
| |
| int | loytelMartLv [get, set] |
| |
| static Game | game [get] |
| |
| static bool | AdvMode [get] |
| |
| static Player | player [get] |
| |
| static Chara | pc [get] |
| |
| static UI | ui [get] |
| |
| static Map | _map [get] |
| |
| static Zone | _zone [get] |
| |
| static FactionBranch | Branch [get] |
| |
| static FactionBranch | BranchOrHomeBranch [get] |
| |
| static Faction | Home [get] |
| |
| static Faction | Wilds [get] |
| |
| static Scene | scene [get] |
| |
| static BaseGameScreen | screen [get] |
| |
| static GameSetting | setting [get] |
| |
| static GameData | gamedata [get] |
| |
| static ColorProfile | Colors [get] |
| |
| static World | world [get] |
| |
| static SourceManager | sources [get] |
| |
| static SourceManager | editorSources [get] |
| |
| static SoundManager | Sound [get] |
| |
| static CoreDebug | debug [get] |
| |
|
| static int | rnd (int a) |
| |
| static int | curve (int a, int start, int step, int rate=75) |
| |
| static int | rndHalf (int a) |
| |
| static float | rndf (float a) |
| |
| static int | rndSqrt (int a) |
| |
| static void | Wait (float a, Card c) |
| |
| static void | Wait (float a, Point p) |
| |
| static int | Bigger (int a, int b) |
| |
| static int | Smaller (int a, int b) |
| |
Definition at line 1994 of file Player.cs.
◆ AddStory()
| void Player.Flags.AddStory |
( |
int | id | ) |
|
◆ GetStoryExcelData()
| ExcelData Player.Flags.GetStoryExcelData |
( |
string | idBook | ) |
|
◆ GetStoryRow()
| Dictionary< string, string > Player.Flags.GetStoryRow |
( |
string | idBook, |
|
|
int | id ) |
◆ GetStoryRowID()
| int Player.Flags.GetStoryRowID |
( |
string | idBook, |
|
|
string | idStep ) |
◆ IsStoryPlayed()
| bool Player.Flags.IsStoryPlayed |
( |
int | flag | ) |
|
◆ OnBuild()
| void Player.Flags.OnBuild |
( |
Recipe | r | ) |
|
◆ OnCreateGame()
| void Player.Flags.OnCreateGame |
( |
| ) |
|
◆ OnEnableDebug()
| void Player.Flags.OnEnableDebug |
( |
| ) |
|
◆ OnEnterZone()
| void Player.Flags.OnEnterZone |
( |
| ) |
|
◆ OnLeaveZone()
| void Player.Flags.OnLeaveZone |
( |
| ) |
|
◆ PlayStory() [1/2]
| bool Player.Flags.PlayStory |
( |
int | id, |
|
|
bool | fromBook = false ) |
◆ PlayStory() [2/2]
| bool Player.Flags.PlayStory |
( |
string | idBook, |
|
|
int | id, |
|
|
bool | fromBook = false ) |
◆ availableStories
| List<int> Player.Flags.availableStories = new List<int>() |
◆ bits
| BitArray32 Player.Flags.bits |
◆ ints
| int [] Player.Flags.ints = new int[50] |
◆ MonoDeparture
| const int Player.Flags.MonoDeparture = 100 |
|
static |
◆ playedStories
| List<int> Player.Flags.playedStories = new List<int>() |
◆ pleaseDontTouch
| HashSet<int> Player.Flags.pleaseDontTouch = new HashSet<int>() |
◆ reservedTutorial
| List<string> Player.Flags.reservedTutorial = new List<string>() |
◆ storyExcel
| Dictionary<string, ExcelData> Player.Flags.storyExcel = new Dictionary<string, ExcelData>() |
◆ abilityHighlightDisabled
| bool Player.Flags.abilityHighlightDisabled |
|
getset |
◆ backpackHighlightDisabled
| bool Player.Flags.backpackHighlightDisabled |
|
getset |
◆ build
◆ canComupWithFoodRecipe
| bool Player.Flags.canComupWithFoodRecipe |
|
getset |
◆ daysAfterQuestExploration
| int Player.Flags.daysAfterQuestExploration |
|
getset |
◆ elinGift
| bool Player.Flags.elinGift |
|
getset |
◆ fiamaFirstDream
| bool Player.Flags.fiamaFirstDream |
|
getset |
◆ fiamaStoryBookGiven
| bool Player.Flags.fiamaStoryBookGiven |
|
getset |
◆ gotClickReward
| bool Player.Flags.gotClickReward |
|
getset |
◆ gotEtherDisease
| bool Player.Flags.gotEtherDisease |
|
getset |
◆ gotMelilithCurse
| bool Player.Flags.gotMelilithCurse |
|
getset |
◆ helpHighlightDisabled
| bool Player.Flags.helpHighlightDisabled |
|
getset |
◆ isShoesOff
| bool Player.Flags.isShoesOff |
|
getset |
◆ KilledBossInVoid
| bool Player.Flags.KilledBossInVoid |
|
getset |
◆ landDeedBought
| int Player.Flags.landDeedBought |
|
getset |
◆ little_killed
| bool Player.Flags.little_killed |
|
getset |
◆ little_saved
| bool Player.Flags.little_saved |
|
getset |
◆ loytelEscaped
| bool Player.Flags.loytelEscaped |
|
getset |
◆ loytelMartLv
| int Player.Flags.loytelMartLv |
|
getset |
◆ lutz
◆ magicChestSent
| bool Player.Flags.magicChestSent |
|
getset |
◆ main
◆ pickedMelilithTreasure
| bool Player.Flags.pickedMelilithTreasure |
|
getset |
◆ start
◆ statueShipped
| bool Player.Flags.statueShipped |
|
getset |
◆ storyFiama
| int Player.Flags.storyFiama |
|
getset |
◆ welcome
| bool Player.Flags.welcome |
|
getset |
The documentation for this class was generated from the following file: