|
enum | EnterState {
Auto
, Center
, Encounter
, Dir
,
Top
, Right
, Bottom
, Left
,
Dead
, Exact
, PortalReturn
, RandomVisit
,
Down
, Up
, Return
, Teleport
,
Elevator
, Region
, UndergroundOrSky
, Moongate
,
Fall
} |
|
|
static ZoneTransition.EnterState | DirToState (int dir) |
|
static int | rnd (int a) |
|
static int | curve (int a, int start, int step, int rate=75) |
|
static int | rndHalf (int a) |
|
static float | rndf (float a) |
|
static int | rndSqrt (int a) |
|
static void | Wait (float a, Card c) |
|
static void | Wait (float a, Point p) |
|
static int | Bigger (int a, int b) |
|
static int | Smaller (int a, int b) |
|
Definition at line 5 of file ZoneTransition.cs.
◆ EnterState
enum ZoneTransition.EnterState |
◆ DirToState()
static ZoneTransition.EnterState ZoneTransition.DirToState |
( |
int | dir | ) |
|
|
static |
◆ idTele
string ZoneTransition.idTele |
◆ ratePos
float ZoneTransition.ratePos = -1f |
◆ state
ZoneTransition.EnterState ZoneTransition.state |
◆ uidLastZone
int ZoneTransition.uidLastZone |
◆ lastZone
Zone ZoneTransition.lastZone |
|
get |
The documentation for this class was generated from the following file: