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HotItemNoItem Class Reference
Inheritance diagram for HotItemNoItem:
HotItemGameAction HotItem

Public Member Functions

override Sprite GetSprite ()
 
override bool TrySetAct (ActPlan p)
 
- Public Member Functions inherited from HotItemGameAction
override void OnClick (ButtonHotItem b, Hotbar h)
 
override void OnRightClick (ButtonHotItem b)
 
override void OnMarkMapHighlights ()
 
- Public Member Functions inherited from HotItem
string TextHotkey ()
 
virtual bool CanAutoFire (Chara tg)
 
virtual void OnSetCurrentItem ()
 
virtual void OnUnsetCurrentItem ()
 
virtual void OnUnselect ()
 
virtual void SetImage (Image icon)
 
virtual void OnRenderTile (Point point, HitResult result, int dir)
 

Static Public Member Functions

static bool _TrySetAct (ActPlan p)
 

Additional Inherited Members

- Public Attributes inherited from HotItem
ButtonHotItem button
 
Hotbar hotbar
 
bool disabled
 
- Properties inherited from HotItemGameAction
virtual Act act [get]
 
override bool IsGameAction [get]
 
- Properties inherited from HotItem
override Sprite SpriteHighlight [get]
 
override bool IsSelectable [get]
 
override string TextTip [get]
 
virtual Thing RenderThing [get]
 
virtual Thing Thing [get]
 
virtual Thing Tool [get]
 
virtual bool IsTool [get]
 
virtual bool LookAtMouse [get]
 
virtual bool IsGameAction [get]
 
virtual bool UseUIObjMaterial [get]
 

Detailed Description

Definition at line 5 of file HotItemNoItem.cs.

Member Function Documentation

◆ _TrySetAct()

static bool HotItemNoItem._TrySetAct ( ActPlan p)
static

Definition at line 14 of file HotItemNoItem.cs.

◆ GetSprite()

override Sprite HotItemNoItem.GetSprite ( )

Definition at line 8 of file HotItemNoItem.cs.

◆ TrySetAct()

override bool HotItemNoItem.TrySetAct ( ActPlan p)
virtual

Reimplemented from HotItem.

Definition at line 83 of file HotItemNoItem.cs.


The documentation for this class was generated from the following file: