Definition at line 6 of file HotItem.cs.
◆ CanAutoFire()
virtual bool HotItem.CanAutoFire |
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Chara | tg | ) |
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virtual |
◆ OnClick()
◆ OnMarkMapHighlights()
virtual void HotItem.OnMarkMapHighlights |
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virtual |
◆ OnRenderTile()
virtual void HotItem.OnRenderTile |
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Point | point, |
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HitResult | result, |
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int | dir ) |
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virtual |
◆ OnRightClick()
◆ OnSetCurrentItem()
virtual void HotItem.OnSetCurrentItem |
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virtual |
◆ OnUnselect()
virtual void HotItem.OnUnselect |
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virtual |
◆ OnUnsetCurrentItem()
virtual void HotItem.OnUnsetCurrentItem |
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virtual |
◆ SetImage()
virtual void HotItem.SetImage |
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Image | icon | ) |
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virtual |
◆ TextHotkey()
string HotItem.TextHotkey |
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◆ TrySetAct()
virtual bool HotItem.TrySetAct |
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ActPlan | p | ) |
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virtual |
◆ button
◆ disabled
◆ hotbar
◆ IsGameAction
virtual bool HotItem.IsGameAction |
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get |
◆ IsSelectable
override bool HotItem.IsSelectable |
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get |
◆ IsTool
virtual bool HotItem.IsTool |
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get |
◆ LookAtMouse
virtual bool HotItem.LookAtMouse |
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get |
◆ RenderThing
virtual Thing HotItem.RenderThing |
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get |
◆ SpriteHighlight
override Sprite HotItem.SpriteHighlight |
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get |
◆ TextTip
override string HotItem.TextTip |
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get |
◆ Thing
virtual Thing HotItem.Thing |
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get |
◆ Tool
virtual Thing HotItem.Tool |
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get |
◆ UseUIObjMaterial
virtual bool HotItem.UseUIObjMaterial |
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get |
The documentation for this class was generated from the following file: