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Hoard Class Reference
Inheritance diagram for Hoard:
EClass

Classes

class  Item
 

Public Types

enum  Mode { all , lux , junk }
 

Public Member Functions

Hoard.Item AddRandom (int r, bool msg=true)
 
Hoard.Item AddRandom (bool msg=true)
 
Hoard.Item Add (string id)
 
Hoard.Item Add (string id, int num, bool msg=false)
 
Sprite GetSprite (string id)
 
GameObject GetActor (string id)
 
void Clear ()
 

Public Attributes

Dictionary< string, Hoard.Itemitems = new Dictionary<string, Hoard.Item>()
 
List< Hoard.Itemlist = new List<Hoard.Item>()
 
Hoard.Mode mode
 
int bg
 
int reflection = 100
 
int maxSounds = 28
 
int volume = 40
 
int hiScore
 
int score
 
bool shadow = true
 
bool voice = true
 
bool pixelPerfect
 
bool hentai
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 9 of file Hoard.cs.

Member Enumeration Documentation

◆ Mode

enum Hoard.Mode

Definition at line 161 of file Hoard.cs.

Member Function Documentation

◆ Add() [1/2]

Hoard.Item Hoard.Add ( string id)

Definition at line 38 of file Hoard.cs.

◆ Add() [2/2]

Hoard.Item Hoard.Add ( string id,
int num,
bool msg = false )

Definition at line 52 of file Hoard.cs.

◆ AddRandom() [1/2]

Hoard.Item Hoard.AddRandom ( bool msg = true)

Definition at line 31 of file Hoard.cs.

◆ AddRandom() [2/2]

Hoard.Item Hoard.AddRandom ( int r,
bool msg = true )

Definition at line 22 of file Hoard.cs.

◆ Clear()

void Hoard.Clear ( )

Definition at line 107 of file Hoard.cs.

◆ GetActor()

GameObject Hoard.GetActor ( string id)

Definition at line 97 of file Hoard.cs.

◆ GetSprite()

Sprite Hoard.GetSprite ( string id)

Definition at line 90 of file Hoard.cs.

Member Data Documentation

◆ bg

int Hoard.bg

Definition at line 126 of file Hoard.cs.

◆ hentai

bool Hoard.hentai

Definition at line 158 of file Hoard.cs.

◆ hiScore

int Hoard.hiScore

Definition at line 142 of file Hoard.cs.

◆ items

Dictionary<string, Hoard.Item> Hoard.items = new Dictionary<string, Hoard.Item>()

Definition at line 114 of file Hoard.cs.

◆ list

List<Hoard.Item> Hoard.list = new List<Hoard.Item>()

Definition at line 118 of file Hoard.cs.

◆ maxSounds

int Hoard.maxSounds = 28

Definition at line 134 of file Hoard.cs.

◆ mode

Hoard.Mode Hoard.mode

Definition at line 122 of file Hoard.cs.

◆ pixelPerfect

bool Hoard.pixelPerfect

Definition at line 155 of file Hoard.cs.

◆ reflection

int Hoard.reflection = 100

Definition at line 130 of file Hoard.cs.

◆ score

int Hoard.score

Definition at line 146 of file Hoard.cs.

◆ shadow

bool Hoard.shadow = true

Definition at line 149 of file Hoard.cs.

◆ voice

bool Hoard.voice = true

Definition at line 152 of file Hoard.cs.

◆ volume

int Hoard.volume = 40

Definition at line 138 of file Hoard.cs.


The documentation for this class was generated from the following file: