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Elin Modding Docs Doc
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Classes | |
| class | Item |
Public Types | |
| enum | Mode { all , lux , junk } |
Public Member Functions | |
| Hoard.Item | AddRandom (int r, bool msg=true) |
| Hoard.Item | AddRandom (bool msg=true) |
| Hoard.Item | Add (string id) |
| Hoard.Item | Add (string id, int num, bool msg=false) |
| Sprite | GetSprite (string id) |
| GameObject | GetActor (string id) |
| void | Clear () |
Public Attributes | |
| Dictionary< string, Hoard.Item > | items = new Dictionary<string, Hoard.Item>() |
| List< Hoard.Item > | list = new List<Hoard.Item>() |
| Hoard.Mode | mode |
| int | bg |
| int | reflection = 100 |
| int | maxSounds = 28 |
| int | volume = 40 |
| int | hiScore |
| int | score |
| bool | shadow = true |
| bool | voice = true |
| bool | pixelPerfect |
| bool | hentai |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
| Hoard.Item Hoard.Add | ( | string | id | ) |
| Hoard.Item Hoard.Add | ( | string | id, |
| int | num, | ||
| bool | msg = false ) |
| Hoard.Item Hoard.AddRandom | ( | bool | msg = true | ) |
| Hoard.Item Hoard.AddRandom | ( | int | r, |
| bool | msg = true ) |
| Dictionary<string, Hoard.Item> Hoard.items = new Dictionary<string, Hoard.Item>() |
| List<Hoard.Item> Hoard.list = new List<Hoard.Item>() |