Elin Modding Docs Doc
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Classes | |
class | Item |
Public Types | |
enum | Mode { all , lux , junk } |
Public Member Functions | |
Hoard.Item | AddRandom (int r, bool msg=true) |
Hoard.Item | AddRandom (bool msg=true) |
Hoard.Item | Add (string id) |
Hoard.Item | Add (string id, int num, bool msg=false) |
Sprite | GetSprite (string id) |
GameObject | GetActor (string id) |
void | Clear () |
Public Attributes | |
Dictionary< string, Hoard.Item > | items = new Dictionary<string, Hoard.Item>() |
List< Hoard.Item > | list = new List<Hoard.Item>() |
Hoard.Mode | mode |
int | bg |
int | reflection = 100 |
int | maxSounds = 28 |
int | volume = 40 |
int | hiScore |
int | score |
bool | shadow = true |
bool | voice = true |
bool | pixelPerfect |
bool | hentai |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Hoard.Item Hoard.Add | ( | string | id | ) |
Hoard.Item Hoard.Add | ( | string | id, |
int | num, | ||
bool | msg = false ) |
Hoard.Item Hoard.AddRandom | ( | bool | msg = true | ) |
Hoard.Item Hoard.AddRandom | ( | int | r, |
bool | msg = true ) |
Dictionary<string, Hoard.Item> Hoard.items = new Dictionary<string, Hoard.Item>() |
List<Hoard.Item> Hoard.list = new List<Hoard.Item>() |