|
| enum | WallClipMode { ByRoom
, ByLot
} |
| |
| enum | InnerMode { None
, InnerBlock
, Height
, BuildMode
} |
| |
| enum | CardIconMode {
None
, Inspect
, Deconstruct
, State
,
Visibility
} |
| |
| enum | ScreenHighlight { None
, SunMap
} |
| |
| void | OnActivate (BaseGameScreen _screen) |
| |
| virtual unsafe void | Draw () |
| |
| void | RefreshHeight () |
| |
| virtual void | DrawTile () |
| |
| Vector3 | GetThingPosition (Card tg, Point p) |
| |
| int | GetApproximateBlocklight (Cell cell) |
| |
| int | GetRoofLight (Lot lot) |
| |
| void | DrawRoof (Lot lot) |
| |
| void | SetRoofHeight (MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false) |
| |
| static int | GetColorInt (ref Color matColor, int p) |
| |
| static int | rnd (int a) |
| |
| int | count |
| |
| Collider2D | mouseCollider |
| |
| Vector3 | colliderFix |
| |
| int | maxColliderCheck |
| |
| float | heightBlockSize |
| |
| float | slopeFixZ |
| |
| float | heightModDeco |
| |
| float | heightLimitDeco |
| |
| Vector3 | heightMod |
| |
| Vector3 | ugFix |
| |
| Vector3 | ugFixBridge |
| |
| Vector3 | ugFixBridgeBottom |
| |
| Vector3 | ugFixBridgeTop |
| |
| Vector3 | heightModRoofBlock |
| |
| float | rightWallShade |
| |
| Vector3 | roofRampFix |
| |
| Vector3 | roofFix |
| |
| Vector3 | roofFix2 |
| |
| Vector3 | roofFix3 |
| |
| float | roofLightMod |
| |
| float | lotLight |
| |
| float | lotLight2 |
| |
| float | roofLightSnow |
| |
| BaseTileMap.WallClipMode | wallClipMode |
| |
| BaseTileMap.InnerMode | defaultInnerMode |
| |
| Vector3 | edgeBlockFix |
| |
| Vector3 | bridgeFix |
| |
| Vector3 | cornerWallFix |
| |
| Vector3 | cornerWallFix2 |
| |
| Vector3 | cornerWallFix3 |
| |
| Vector3 | altitudeFix |
| |
| Vector3 | waterEdgeFix |
| |
| Vector3 | waterEdgeBridgeFix |
| |
| Vector3 | waterEdgeFixShore |
| |
| Vector3 | waterEdgeFixShoreSand |
| |
| Vector3[] | ambientShadowFix |
| |
| Vector3[] | transitionFix |
| |
| Vector3[] | wallHangFix |
| |
| Vector3[] | waterEdgeBlockFix |
| |
| int | fogTile |
| |
| float | floatSpeed |
| |
| float | shadowModStrength |
| |
| int | maxFloat |
| |
| int[] | seaAnimeIndexes |
| |
| NoiseLayer | layerGroundLights |
| |
| MeshPass | passShadow |
| |
| MeshPass | passLiquid |
| |
| MeshPass | passGuideBlock |
| |
| MeshPass | passGuideFloor |
| |
| MeshPass | passArea |
| |
| MeshPass | passRamp |
| |
| MeshPass | passFloor |
| |
| MeshPass | passBlock |
| |
| MeshPass | passObjS |
| |
| MeshPass | passObjSS |
| |
| MeshPass | passObj |
| |
| MeshPass | passObjL |
| |
| MeshPass | passDecal |
| |
| MeshPass | passRoof |
| |
| MeshPass | passBlockEx |
| |
| MeshPass | passFloorEx |
| |
| MeshPass | passFloorWater |
| |
| MeshPass | passInner |
| |
| MeshPass | passFog |
| |
| MeshPass | passFov |
| |
| MeshPass | passEdge |
| |
| MeshPass | passAutoTile |
| |
| MeshPass | passAutoTileWater |
| |
| MeshPass | passBlockMarker |
| |
| MeshPass | passFloorMarker |
| |
| MeshPass | passWaterBlock |
| |
| MeshPass | passIcon |
| |
| MeshPass | passChara |
| |
| MeshPass | passCharaL |
| |
| MeshPass | passCharaLL |
| |
| MeshPass | passShore |
| |
| RenderData | renderFootmark |
| |
| RenderData | rendererBlockMarker |
| |
| RenderData | rendererFloorMarker |
| |
| RenderData | rendererInnerBlock |
| |
| RenderData | rendererFov |
| |
| RenderData | rendererFov2 |
| |
| RenderData | rendererShore |
| |
| RenderData | renderBorder |
| |
| RenderData | rendererFogBlockSolid |
| |
| RenderData | rendererFogFloorSolid |
| |
| RenderData | rendererFogRoomSolid |
| |
| RenderData | rendererFogRoomBlockSolid |
| |
| RenderData | rendererFogRoomWallSolid |
| |
| RenderData | rendererWallDeco |
| |
| RenderData | rendererWaterBlock |
| |
| RenderDataObjDummy | rendererObjDummy |
| |
| RenderDataEffect | rendererEffect |
| |
| Point | TestPoint = new Point() |
| |
| int | Size |
| |
| int | SizeXZ |
| |
| int | mx |
| |
| int | mz |
| |
| int | x |
| |
| int | z |
| |
| int | cx |
| |
| int | cz |
| |
| int | activeCount |
| |
| int | floatV = 1 |
| |
| byte[] | groundLights |
| |
| bool | lowBlock |
| |
| bool | lowObj |
| |
| bool | highlightArea |
| |
| bool | subtleHighlightArea |
| |
| bool | hideRoomFog |
| |
| bool | showRoof |
| |
| bool | showFullWall |
| |
| bool | hideHang |
| |
| bool | usingHouseBoard |
| |
| bool | noRoofMode |
| |
| bool | fogged |
| |
| float[] | lightLookUp |
| |
| float | _lightMod |
| |
| float | _baseBrightness |
| |
| float | lowblockTimer |
| |
| float | heightLightMod |
| |
| float | _rightWallShade |
| |
| float | roofLightLimitMod |
| |
| float | floatY |
| |
| float | floorShadowStrength |
| |
| Vector3 | _heightMod |
| |
| BaseTileMap.ScreenHighlight | screenHighlight |
| |
| new BaseGameScreen | screen |
| |
| RoofStyle[] | roofStyles |
| |
| static bool | forceShowHang |
| |
| const int | DefColor = 104025 |
| |
| const int | BlocklightToken = 262144 |
| |
| const int | BlocklightMTP = 50 |
| |
| static Core | core |
| |
| BaseTileMap.InnerMode | innerMode |
| |
| RaycastHit2D[] | rays = new RaycastHit2D[1] |
| |
| BaseTileMap.CardIconMode | iconMode |
| |
| bool | isMining |
| |
| bool | buildMode |
| |
| bool | hasBridge |
| |
| bool | _lowblock |
| |
| bool | isIndoor |
| |
| Map | map |
| |
| MeshPass | pass |
| |
| BaseTileSelector | selector |
| |
| GameSetting.RenderSetting | renderSetting |
| |
| GameSetting.RenderSetting.ZSetting | zSetting |
| |
| int | liquidLv |
| |
| int | index |
| |
| int | totalFire |
| |
| int | snowColorToken |
| |
| int | waterAnimeIndex |
| |
| int | lowWallObjAltitude |
| |
| SourceMaterial.Row | matBlock |
| |
| SourceMaterial.Row | matFloor |
| |
| SourceMaterial.Row | matBridge |
| |
| float | blockLight |
| |
| float | floorLight |
| |
| float | floorLight2 |
| |
| float | light |
| |
| float | pcMaxLight |
| |
| float | orgX |
| |
| float | orgY |
| |
| float | orgZ |
| |
| float | roomHeight |
| |
| float | maxHeight |
| |
| float | snowLight |
| |
| float | waterAnimeTimer |
| |
| float | floatTimer |
| |
| float | destBrightness |
| |
| float | lightLimit |
| |
| float | modSublight1 |
| |
| float | modSublight2 |
| |
| float | shadowStrength |
| |
| float | _shadowStrength |
| |
| float | fogBrightness |
| |
| float | defaultBlockHeight |
| |
| float | snowLimit |
| |
| float | snowColor |
| |
| float | snowColor2 |
| |
| float | nightRatio |
| |
| RenderParam | param = new RenderParam() |
| |
| MeshBatch | batch |
| |
| Vector3 | _actorPos |
| |
| Vector3 | freePos |
| |
| int | tile |
| |
| int | floorMatColor |
| |
| int | height |
| |
| int | currentHeight |
| |
| int | pcX |
| |
| int | pcZ |
| |
| int | floorDir |
| |
| bool | roof |
| |
| bool | isSeen |
| |
| bool | showAllCards |
| |
| bool | fogBounds |
| |
| bool | snowed |
| |
| bool | isSnowCovered |
| |
| bool | highlightCells |
| |
| bool | cinemaMode |
| |
| bool | alwaysLowblock |
| |
| bool | showBorder |
| |
| Vector3 | thingPos |
| |
| Vector3 | orgPos |
| |
| Cell | cell |
| |
| CellDetail | detail |
| |
| SourceBlock.Row | sourceBlock |
| |
| SourceFloor.Row | sourceFloor |
| |
| SourceFloor.Row | sourceBridge |
| |
| Room | currentRoom |
| |
| Room | lastRoom |
| |
| Room | room |
| |
| Lot | currentLot |
| |
| SourceBlock.Row | _sourceBlock |
| |
| TileType | tileType |
| |
| SceneLightProfile | lightSetting |
| |
| Point | HitPoint [get] |
| |
| static Game | game [get] |
| |
| static bool | AdvMode [get] |
| |
| static Player | player [get] |
| |
| static Chara | pc [get] |
| |
| static UI | ui [get] |
| |
| static Map | _map [get] |
| |
| static Zone | _zone [get] |
| |
| static FactionBranch | Branch [get] |
| |
| static FactionBranch | BranchOrHomeBranch [get] |
| |
| static Faction | Home [get] |
| |
| static Scene | scene [get] |
| |
| static BaseGameScreen | screen [get] |
| |
| static GameSetting | setting [get] |
| |
| static GameData | gamedata [get] |
| |
| static ColorProfile | Colors [get] |
| |
| static World | world [get] |
| |
| static SoundManager | Sound [get] |
| |
| static SourceManager | sources [get] |
| |
| static SourceManager | editorSources [get] |
| |
| static CoreDebug | debug [get] |
| |
Definition at line 4 of file TileMap.cs.