|
enum | WallClipMode { ByRoom
, ByLot
} |
|
enum | InnerMode { None
, InnerBlock
, Height
, BuildMode
} |
|
enum | CardIconMode {
None
, Inspect
, Deconstruct
, State
,
Visibility
} |
|
enum | ScreenHighlight { None
, SunMap
} |
|
void | OnActivate (BaseGameScreen _screen) |
|
virtual unsafe void | Draw () |
|
void | RefreshHeight () |
|
virtual void | DrawTile () |
|
Vector3 | GetThingPosition (Card tg, Point p) |
|
int | GetApproximateBlocklight (Cell cell) |
|
int | GetRoofLight (Lot lot) |
|
void | DrawRoof (Lot lot) |
|
void | SetRoofHeight (MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false) |
|
static int | GetColorInt (ref Color matColor, int p) |
|
static int | rnd (int a) |
|
int | count |
|
Collider2D | mouseCollider |
|
Vector3 | colliderFix |
|
int | maxColliderCheck |
|
float | heightBlockSize |
|
float | slopeFixZ |
|
float | heightModDeco |
|
float | heightLimitDeco |
|
Vector3 | heightMod |
|
Vector3 | ugFix |
|
Vector3 | ugFixBridge |
|
Vector3 | ugFixBridgeBottom |
|
Vector3 | ugFixBridgeTop |
|
Vector3 | heightModRoofBlock |
|
float | rightWallShade |
|
Vector3 | roofRampFix |
|
Vector3 | roofFix |
|
Vector3 | roofFix2 |
|
Vector3 | roofFix3 |
|
float | roofLightMod |
|
float | lotLight |
|
float | lotLight2 |
|
float | roofLightSnow |
|
BaseTileMap.WallClipMode | wallClipMode |
|
BaseTileMap.InnerMode | defaultInnerMode |
|
Vector3 | edgeBlockFix |
|
Vector3 | bridgeFix |
|
Vector3 | cornerWallFix |
|
Vector3 | cornerWallFix2 |
|
Vector3 | cornerWallFix3 |
|
Vector3 | altitudeFix |
|
Vector3 | waterEdgeFix |
|
Vector3 | waterEdgeBridgeFix |
|
Vector3 | waterEdgeFixShore |
|
Vector3 | waterEdgeFixShoreSand |
|
Vector3[] | ambientShadowFix |
|
Vector3[] | transitionFix |
|
Vector3[] | wallHangFix |
|
Vector3[] | waterEdgeBlockFix |
|
int | fogTile |
|
float | floatSpeed |
|
float | shadowModStrength |
|
int | maxFloat |
|
int[] | seaAnimeIndexes |
|
NoiseLayer | layerGroundLights |
|
MeshPass | passShadow |
|
MeshPass | passLiquid |
|
MeshPass | passGuideBlock |
|
MeshPass | passGuideFloor |
|
MeshPass | passArea |
|
MeshPass | passRamp |
|
MeshPass | passFloor |
|
MeshPass | passBlock |
|
MeshPass | passObjS |
|
MeshPass | passObjSS |
|
MeshPass | passObj |
|
MeshPass | passObjL |
|
MeshPass | passDecal |
|
MeshPass | passRoof |
|
MeshPass | passBlockEx |
|
MeshPass | passFloorEx |
|
MeshPass | passFloorWater |
|
MeshPass | passInner |
|
MeshPass | passFog |
|
MeshPass | passFov |
|
MeshPass | passEdge |
|
MeshPass | passAutoTile |
|
MeshPass | passAutoTileWater |
|
MeshPass | passBlockMarker |
|
MeshPass | passFloorMarker |
|
MeshPass | passWaterBlock |
|
MeshPass | passIcon |
|
MeshPass | passChara |
|
MeshPass | passCharaL |
|
MeshPass | passCharaLL |
|
MeshPass | passShore |
|
RenderData | renderFootmark |
|
RenderData | rendererBlockMarker |
|
RenderData | rendererFloorMarker |
|
RenderData | rendererInnerBlock |
|
RenderData | rendererFov |
|
RenderData | rendererFov2 |
|
RenderData | rendererShore |
|
RenderData | renderBorder |
|
RenderData | rendererFogBlockSolid |
|
RenderData | rendererFogFloorSolid |
|
RenderData | rendererFogRoomSolid |
|
RenderData | rendererFogRoomBlockSolid |
|
RenderData | rendererFogRoomWallSolid |
|
RenderData | rendererWallDeco |
|
RenderData | rendererWaterBlock |
|
RenderDataObjDummy | rendererObjDummy |
|
RenderDataEffect | rendererEffect |
|
Point | TestPoint = new Point() |
|
int | Size |
|
int | SizeXZ |
|
int | mx |
|
int | mz |
|
int | x |
|
int | z |
|
int | cx |
|
int | cz |
|
int | activeCount |
|
int | floatV = 1 |
|
byte[] | groundLights |
|
bool | lowBlock |
|
bool | lowObj |
|
bool | highlightArea |
|
bool | subtleHighlightArea |
|
bool | hideRoomFog |
|
bool | showRoof |
|
bool | showFullWall |
|
bool | hideHang |
|
bool | usingHouseBoard |
|
bool | noRoofMode |
|
bool | fogged |
|
float[] | lightLookUp |
|
float | _lightMod |
|
float | _baseBrightness |
|
float | lowblockTimer |
|
float | heightLightMod |
|
float | _rightWallShade |
|
float | roofLightLimitMod |
|
float | floatY |
|
float | floorShadowStrength |
|
Vector3 | _heightMod |
|
BaseTileMap.ScreenHighlight | screenHighlight |
|
new BaseGameScreen | screen |
|
RoofStyle[] | roofStyles |
|
static bool | forceShowHang |
|
const int | DefColor = 104025 |
|
const int | BlocklightToken = 262144 |
|
const int | BlocklightMTP = 50 |
|
static Core | core |
|
BaseTileMap.InnerMode | innerMode |
|
RaycastHit2D[] | rays = new RaycastHit2D[1] |
|
BaseTileMap.CardIconMode | iconMode |
|
bool | isMining |
|
bool | buildMode |
|
bool | hasBridge |
|
bool | _lowblock |
|
bool | isIndoor |
|
Map | map |
|
MeshPass | pass |
|
BaseTileSelector | selector |
|
GameSetting.RenderSetting | renderSetting |
|
GameSetting.RenderSetting.ZSetting | zSetting |
|
int | liquidLv |
|
int | index |
|
int | totalFire |
|
int | snowColorToken |
|
int | waterAnimeIndex |
|
int | lowWallObjAltitude |
|
SourceMaterial.Row | matBlock |
|
SourceMaterial.Row | matFloor |
|
SourceMaterial.Row | matBridge |
|
float | blockLight |
|
float | floorLight |
|
float | floorLight2 |
|
float | light |
|
float | pcMaxLight |
|
float | orgX |
|
float | orgY |
|
float | orgZ |
|
float | roomHeight |
|
float | maxHeight |
|
float | snowLight |
|
float | waterAnimeTimer |
|
float | floatTimer |
|
float | destBrightness |
|
float | lightLimit |
|
float | modSublight1 |
|
float | modSublight2 |
|
float | shadowStrength |
|
float | _shadowStrength |
|
float | fogBrightness |
|
float | defaultBlockHeight |
|
float | snowLimit |
|
float | snowColor |
|
float | snowColor2 |
|
float | nightRatio |
|
RenderParam | param = new RenderParam() |
|
MeshBatch | batch |
|
Vector3 | _actorPos |
|
Vector3 | freePos |
|
int | tile |
|
int | floorMatColor |
|
int | height |
|
int | currentHeight |
|
int | pcX |
|
int | pcZ |
|
int | floorDir |
|
bool | roof |
|
bool | isSeen |
|
bool | showAllCards |
|
bool | fogBounds |
|
bool | snowed |
|
bool | isSnowCovered |
|
bool | highlightCells |
|
bool | cinemaMode |
|
bool | alwaysLowblock |
|
bool | showBorder |
|
Vector3 | thingPos |
|
Vector3 | orgPos |
|
Cell | cell |
|
CellDetail | detail |
|
SourceBlock.Row | sourceBlock |
|
SourceFloor.Row | sourceFloor |
|
SourceFloor.Row | sourceBridge |
|
Room | currentRoom |
|
Room | lastRoom |
|
Room | room |
|
Lot | currentLot |
|
SourceBlock.Row | _sourceBlock |
|
TileType | tileType |
|
SceneLightProfile | lightSetting |
|
Point | HitPoint [get] |
|
static Game | game [get] |
|
static bool | AdvMode [get] |
|
static Player | player [get] |
|
static Chara | pc [get] |
|
static UI | ui [get] |
|
static Map | _map [get] |
|
static Zone | _zone [get] |
|
static FactionBranch | Branch [get] |
|
static FactionBranch | BranchOrHomeBranch [get] |
|
static Faction | Home [get] |
|
static Scene | scene [get] |
|
static BaseGameScreen | screen [get] |
|
static GameSetting | setting [get] |
|
static GameData | gamedata [get] |
|
static ColorProfile | Colors [get] |
|
static World | world [get] |
|
static SoundManager | Sound [get] |
|
static SourceManager | sources [get] |
|
static SourceManager | editorSources [get] |
|
static CoreDebug | debug [get] |
|
Definition at line 4 of file TileMap.cs.