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Elin Modding Docs Doc
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Public Member Functions | |
| void | SetBaseRoom (Room r) |
| void | RefreshData (TraitHouseBoard.Data data) |
| void | AddConnectedRooms (Room r2) |
Public Attributes | |
| int | id |
| int | height = 2 |
| int | idRoofStyle |
| int | idBGM |
| int | heightFix |
| int | idRoofTile |
| int | idBlock |
| int | idRamp |
| int | idDeco |
| int | idDeco2 |
| int | colRoof |
| int | colBlock |
| int | colDeco |
| int | colDeco2 |
| int | decoFix |
| int | decoFix2 |
| bool | reverse |
| bool | snow |
| bool | altRoof |
| bool | fullblock |
| int | x |
| int | z |
| int | mx |
| int | mz |
| int | mh |
| bool | sync |
| bool | dirty |
| float | realHeight |
| float | light |
| Point | pointMinX |
| Point | pointMaxX |
| TraitHouseBoard | board |
Static Public Attributes | |
| static Lot | Void = new Lot() |
| static Dictionary< int, int > | roofCount = new Dictionary<int, int>() |
Static Public Attributes inherited from EClass | |
| static Core | core |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
| void Lot.RefreshData | ( | TraitHouseBoard.Data | data | ) |
| TraitHouseBoard Lot.board |
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