Elin Modding Docs Doc
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Public Member Functions | |
void | SetBaseRoom (Room r) |
void | RefreshData (TraitHouseBoard.Data data) |
void | AddConnectedRooms (Room r2) |
Public Attributes | |
int | id |
int | height = 2 |
int | idRoofStyle |
int | idBGM |
int | heightFix |
int | idRoofTile |
int | idBlock |
int | idRamp |
int | idDeco |
int | idDeco2 |
int | colRoof |
int | colBlock |
int | colDeco |
int | colDeco2 |
int | decoFix |
int | decoFix2 |
bool | reverse |
bool | snow |
bool | altRoof |
bool | fullblock |
int | x |
int | z |
int | mx |
int | mz |
int | mh |
bool | sync |
bool | dirty |
float | realHeight |
float | light |
Point | pointMinX |
Point | pointMaxX |
TraitHouseBoard | board |
Static Public Attributes | |
static Lot | Void = new Lot() |
static Dictionary< int, int > | roofCount = new Dictionary<int, int>() |
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static Core | core |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
void Lot.RefreshData | ( | TraitHouseBoard.Data | data | ) |
TraitHouseBoard Lot.board |
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