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Lot Class Reference
Inheritance diagram for Lot:
EClass

Public Member Functions

void SetBaseRoom (Room r)
 
void RefreshData (TraitHouseBoard.Data data)
 
void AddConnectedRooms (Room r2)
 

Public Attributes

int id
 
int height = 2
 
int idRoofStyle
 
int idBGM
 
int heightFix
 
int idRoofTile
 
int idBlock
 
int idRamp
 
int idDeco
 
int idDeco2
 
int colRoof
 
int colBlock
 
int colDeco
 
int colDeco2
 
int decoFix
 
int decoFix2
 
bool reverse
 
bool snow
 
bool altRoof
 
bool fullblock
 
int x
 
int z
 
int mx
 
int mz
 
int mh
 
bool sync
 
bool dirty
 
float realHeight
 
float light
 
Point pointMinX
 
Point pointMaxX
 
TraitHouseBoard board
 

Static Public Attributes

static Lot Void = new Lot()
 
static Dictionary< int, int > roofCount = new Dictionary<int, int>()
 
- Static Public Attributes inherited from EClass
static Core core
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 6 of file Lot.cs.

Member Function Documentation

◆ AddConnectedRooms()

void Lot.AddConnectedRooms ( Room r2)

Definition at line 187 of file Lot.cs.

◆ RefreshData()

void Lot.RefreshData ( TraitHouseBoard.Data data)

Definition at line 143 of file Lot.cs.

◆ SetBaseRoom()

void Lot.SetBaseRoom ( Room r)

Definition at line 9 of file Lot.cs.

Member Data Documentation

◆ altRoof

bool Lot.altRoof

Definition at line 319 of file Lot.cs.

◆ board

TraitHouseBoard Lot.board

Definition at line 370 of file Lot.cs.

◆ colBlock

int Lot.colBlock

Definition at line 298 of file Lot.cs.

◆ colDeco

int Lot.colDeco

Definition at line 301 of file Lot.cs.

◆ colDeco2

int Lot.colDeco2

Definition at line 304 of file Lot.cs.

◆ colRoof

int Lot.colRoof

Definition at line 295 of file Lot.cs.

◆ decoFix

int Lot.decoFix

Definition at line 307 of file Lot.cs.

◆ decoFix2

int Lot.decoFix2

Definition at line 310 of file Lot.cs.

◆ dirty

bool Lot.dirty

Definition at line 343 of file Lot.cs.

◆ fullblock

bool Lot.fullblock

Definition at line 322 of file Lot.cs.

◆ height

int Lot.height = 2

Definition at line 268 of file Lot.cs.

◆ heightFix

int Lot.heightFix

Definition at line 277 of file Lot.cs.

◆ id

int Lot.id

Definition at line 265 of file Lot.cs.

◆ idBGM

int Lot.idBGM

Definition at line 274 of file Lot.cs.

◆ idBlock

int Lot.idBlock

Definition at line 283 of file Lot.cs.

◆ idDeco

int Lot.idDeco

Definition at line 289 of file Lot.cs.

◆ idDeco2

int Lot.idDeco2

Definition at line 292 of file Lot.cs.

◆ idRamp

int Lot.idRamp

Definition at line 286 of file Lot.cs.

◆ idRoofStyle

int Lot.idRoofStyle

Definition at line 271 of file Lot.cs.

◆ idRoofTile

int Lot.idRoofTile

Definition at line 280 of file Lot.cs.

◆ light

float Lot.light

Definition at line 349 of file Lot.cs.

◆ mh

int Lot.mh

Definition at line 337 of file Lot.cs.

◆ mx

int Lot.mx

Definition at line 331 of file Lot.cs.

◆ mz

int Lot.mz

Definition at line 334 of file Lot.cs.

◆ pointMaxX

Point Lot.pointMaxX

Definition at line 355 of file Lot.cs.

◆ pointMinX

Point Lot.pointMinX

Definition at line 352 of file Lot.cs.

◆ realHeight

float Lot.realHeight

Definition at line 346 of file Lot.cs.

◆ reverse

bool Lot.reverse

Definition at line 313 of file Lot.cs.

◆ roofCount

Dictionary<int, int> Lot.roofCount = new Dictionary<int, int>()
static

Definition at line 262 of file Lot.cs.

◆ snow

bool Lot.snow

Definition at line 316 of file Lot.cs.

◆ sync

bool Lot.sync

Definition at line 340 of file Lot.cs.

◆ Void

Lot Lot.Void = new Lot()
static

Definition at line 259 of file Lot.cs.

◆ x

int Lot.x

Definition at line 325 of file Lot.cs.

◆ z

int Lot.z

Definition at line 328 of file Lot.cs.


The documentation for this class was generated from the following file: