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| override void | Draw (RenderParam p) |
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| override void | Draw (RenderParam p) |
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| override void | DrawWithRotation (RenderParam p, float angle) |
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| virtual CardActor | CreateActor () |
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| void | Init () |
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| virtual void | OnInit () |
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| int | ConvertTile (int tile) |
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| void | RenderToRenderCam (RenderParam p) |
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| void | Draw (RenderParam p, int tile) |
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| void | DrawRepeatTo (RenderParam p, float maxY, float height, ref Vector3 peakFix, bool skipFirst=false, int fire=0, bool isBlock=false) |
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| void | DrawRepeat (RenderParam p, int count, float size, bool skipFirst=false) |
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| virtual void | DrawShadow (RenderParam p) |
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| static int | rnd (int a) |
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| const int | HeldLightMod = 1572864 |
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| static Quaternion | deadRotation = Quaternion.Euler(0f, 0f, 90f) |
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| static GameSetting.RenderSetting | renderSetting |
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| Vector3 | _offset |
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| static Quaternion | shadowRotation [get] |
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| static Vector3 | shadowScale [get] |
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| static Vector3 | shadowOffset [get] |
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| virtual bool | SkipOnMap [get] |
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| virtual string | pathSprite [get] |
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| virtual string | prefabName [get] |
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| virtual bool | ForceAltHeldPosition [get] |
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Definition at line 4 of file RenderDataObjDummy.cs.
◆ tile
| int RenderDataObjDummy.tile |
The documentation for this class was generated from the following file: