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BaseTileMap Class Reference
Inheritance diagram for BaseTileMap:
EMono TileMap TileMapElona

Public Types

enum  WallClipMode { ByRoom , ByLot }
 
enum  InnerMode { None , InnerBlock , Height , BuildMode }
 
enum  CardIconMode {
  None , Inspect , Deconstruct , State ,
  Visibility
}
 
enum  ScreenHighlight { None , SunMap }
 

Public Member Functions

void OnActivate (BaseGameScreen _screen)
 
virtual unsafe void Draw ()
 
void RefreshHeight ()
 
virtual void DrawTile ()
 
Vector3 GetThingPosition (Card tg, Point p)
 
int GetApproximateBlocklight (Cell cell)
 
int GetRoofLight (Lot lot)
 
void DrawRoof (Lot lot)
 
void SetRoofHeight (MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
 

Static Public Member Functions

static int GetColorInt (ref Color matColor, int p)
 
- Static Public Member Functions inherited from EMono
static int rnd (int a)
 

Public Attributes

int count
 
Collider2D mouseCollider
 
Vector3 colliderFix
 
int maxColliderCheck
 
float heightBlockSize
 
float slopeFixZ
 
float heightModDeco
 
float heightLimitDeco
 
Vector3 heightMod
 
Vector3 ugFix
 
Vector3 ugFixBridge
 
Vector3 ugFixBridgeBottom
 
Vector3 ugFixBridgeTop
 
Vector3 heightModRoofBlock
 
float rightWallShade
 
Vector3 roofRampFix
 
Vector3 roofFix
 
Vector3 roofFix2
 
Vector3 roofFix3
 
float roofLightMod
 
float lotLight
 
float lotLight2
 
float roofLightSnow
 
BaseTileMap.WallClipMode wallClipMode
 
BaseTileMap.InnerMode defaultInnerMode
 
Vector3 edgeBlockFix
 
Vector3 bridgeFix
 
Vector3 cornerWallFix
 
Vector3 cornerWallFix2
 
Vector3 cornerWallFix3
 
Vector3 altitudeFix
 
Vector3 waterEdgeFix
 
Vector3 waterEdgeBridgeFix
 
Vector3 waterEdgeFixShore
 
Vector3 waterEdgeFixShoreSand
 
Vector3[] ambientShadowFix
 
Vector3[] transitionFix
 
Vector3[] wallHangFix
 
Vector3[] waterEdgeBlockFix
 
int fogTile
 
float floatSpeed
 
float shadowModStrength
 
int maxFloat
 
int[] seaAnimeIndexes
 
NoiseLayer layerGroundLights
 
MeshPass passShadow
 
MeshPass passLiquid
 
MeshPass passGuideBlock
 
MeshPass passGuideFloor
 
MeshPass passArea
 
MeshPass passRamp
 
MeshPass passFloor
 
MeshPass passBlock
 
MeshPass passObjS
 
MeshPass passObjSS
 
MeshPass passObj
 
MeshPass passObjL
 
MeshPass passDecal
 
MeshPass passRoof
 
MeshPass passBlockEx
 
MeshPass passFloorEx
 
MeshPass passFloorWater
 
MeshPass passInner
 
MeshPass passFog
 
MeshPass passFov
 
MeshPass passEdge
 
MeshPass passAutoTile
 
MeshPass passAutoTileWater
 
MeshPass passBlockMarker
 
MeshPass passFloorMarker
 
MeshPass passWaterBlock
 
MeshPass passIcon
 
MeshPass passChara
 
MeshPass passCharaL
 
MeshPass passCharaLL
 
MeshPass passShore
 
RenderData renderFootmark
 
RenderData rendererBlockMarker
 
RenderData rendererFloorMarker
 
RenderData rendererInnerBlock
 
RenderData rendererFov
 
RenderData rendererFov2
 
RenderData rendererShore
 
RenderData renderBorder
 
RenderData rendererFogBlockSolid
 
RenderData rendererFogFloorSolid
 
RenderData rendererFogRoomSolid
 
RenderData rendererFogRoomBlockSolid
 
RenderData rendererFogRoomWallSolid
 
RenderData rendererWallDeco
 
RenderData rendererWaterBlock
 
RenderDataObjDummy rendererObjDummy
 
RenderDataEffect rendererEffect
 
Point TestPoint = new Point()
 
int Size
 
int SizeXZ
 
int mx
 
int mz
 
int x
 
int z
 
int cx
 
int cz
 
int activeCount
 
int floatV = 1
 
byte[] groundLights
 
bool lowBlock
 
bool lowObj
 
bool highlightArea
 
bool subtleHighlightArea
 
bool hideRoomFog
 
bool showRoof
 
bool showFullWall
 
bool hideHang
 
bool usingHouseBoard
 
bool noRoofMode
 
bool fogged
 
float[] lightLookUp
 
float _lightMod
 
float _baseBrightness
 
float lowblockTimer
 
float heightLightMod
 
float _rightWallShade
 
float roofLightLimitMod
 
float floatY
 
float floorShadowStrength
 
Vector3 _heightMod
 
BaseTileMap.ScreenHighlight screenHighlight
 
new BaseGameScreen screen
 
RoofStyle[] roofStyles
 

Static Public Attributes

static bool forceShowHang
 
const int DefColor = 104025
 
const int BlocklightToken = 262144
 
const int BlocklightMTP = 50
 
- Static Public Attributes inherited from EMono
static Core core
 

Protected Attributes

BaseTileMap.InnerMode innerMode
 
RaycastHit2D[] rays = new RaycastHit2D[1]
 
BaseTileMap.CardIconMode iconMode
 
bool isMining
 
bool buildMode
 
bool hasBridge
 
bool _lowblock
 
bool isIndoor
 
Map map
 
MeshPass pass
 
BaseTileSelector selector
 
GameSetting.RenderSetting renderSetting
 
GameSetting.RenderSetting.ZSetting zSetting
 
int liquidLv
 
int index
 
int totalFire
 
int snowColorToken
 
int waterAnimeIndex
 
int lowWallObjAltitude
 
SourceMaterial.Row matBlock
 
SourceMaterial.Row matFloor
 
SourceMaterial.Row matBridge
 
float blockLight
 
float floorLight
 
float floorLight2
 
float light
 
float pcMaxLight
 
float orgX
 
float orgY
 
float orgZ
 
float roomHeight
 
float maxHeight
 
float snowLight
 
float waterAnimeTimer
 
float floatTimer
 
float destBrightness
 
float lightLimit
 
float modSublight1
 
float modSublight2
 
float shadowStrength
 
float _shadowStrength
 
float fogBrightness
 
float defaultBlockHeight
 
float snowLimit
 
float snowColor
 
float snowColor2
 
float nightRatio
 
RenderParam param = new RenderParam()
 
MeshBatch batch
 
Vector3 _actorPos
 
Vector3 freePos
 
int tile
 
int floorMatColor
 
int height
 
int currentHeight
 
int pcX
 
int pcZ
 
int floorDir
 
bool roof
 
bool isSeen
 
bool showAllCards
 
bool fogBounds
 
bool snowed
 
bool isSnowCovered
 
bool highlightCells
 
bool cinemaMode
 
bool alwaysLowblock
 
bool showBorder
 
Vector3 thingPos
 
Vector3 orgPos
 
Cell cell
 
CellDetail detail
 
SourceBlock.Row sourceBlock
 
SourceFloor.Row sourceFloor
 
SourceFloor.Row sourceBridge
 
Room currentRoom
 
Room lastRoom
 
Room room
 
Lot currentLot
 
SourceBlock.Row _sourceBlock
 
TileType tileType
 
SceneLightProfile lightSetting
 

Properties

Point HitPoint [get]
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 7 of file BaseTileMap.cs.

Member Enumeration Documentation

◆ CardIconMode

enum BaseTileMap.CardIconMode

Definition at line 4113 of file BaseTileMap.cs.

◆ InnerMode

enum BaseTileMap.InnerMode

Definition at line 4100 of file BaseTileMap.cs.

◆ ScreenHighlight

enum BaseTileMap.ScreenHighlight

Definition at line 4128 of file BaseTileMap.cs.

◆ WallClipMode

enum BaseTileMap.WallClipMode

Definition at line 4091 of file BaseTileMap.cs.

Member Function Documentation

◆ Draw()

virtual unsafe void BaseTileMap.Draw ( )
virtual

Definition at line 44 of file BaseTileMap.cs.

◆ DrawRoof()

void BaseTileMap.DrawRoof ( Lot lot)

Definition at line 2964 of file BaseTileMap.cs.

◆ DrawTile()

virtual void BaseTileMap.DrawTile ( )
virtual

Definition at line 429 of file BaseTileMap.cs.

◆ GetApproximateBlocklight()

int BaseTileMap.GetApproximateBlocklight ( Cell cell)

Definition at line 2929 of file BaseTileMap.cs.

◆ GetColorInt()

static int BaseTileMap.GetColorInt ( ref Color matColor,
int p )
static

Definition at line 3356 of file BaseTileMap.cs.

◆ GetRoofLight()

int BaseTileMap.GetRoofLight ( Lot lot)

Definition at line 2944 of file BaseTileMap.cs.

◆ GetThingPosition()

Vector3 BaseTileMap.GetThingPosition ( Card tg,
Point p )

Definition at line 2817 of file BaseTileMap.cs.

◆ OnActivate()

void BaseTileMap.OnActivate ( BaseGameScreen _screen)

Definition at line 20 of file BaseTileMap.cs.

◆ RefreshHeight()

void BaseTileMap.RefreshHeight ( )

Definition at line 415 of file BaseTileMap.cs.

◆ SetRoofHeight()

void BaseTileMap.SetRoofHeight ( MeshPassParam _param,
Cell _cell,
int _cx,
int _cz,
int h = 0,
int altitude = 0,
int dirWall = -1,
bool ignoreAltitudeY = false )

Definition at line 3366 of file BaseTileMap.cs.

Member Data Documentation

◆ _actorPos

Vector3 BaseTileMap._actorPos
protected

Definition at line 3977 of file BaseTileMap.cs.

◆ _baseBrightness

float BaseTileMap._baseBrightness

Definition at line 3795 of file BaseTileMap.cs.

◆ _heightMod

Vector3 BaseTileMap._heightMod

Definition at line 3823 of file BaseTileMap.cs.

◆ _lightMod

float BaseTileMap._lightMod

Definition at line 3791 of file BaseTileMap.cs.

◆ _lowblock

bool BaseTileMap._lowblock
protected

Definition at line 3845 of file BaseTileMap.cs.

◆ _rightWallShade

float BaseTileMap._rightWallShade

Definition at line 3807 of file BaseTileMap.cs.

◆ _shadowStrength

float BaseTileMap._shadowStrength
protected

Definition at line 3950 of file BaseTileMap.cs.

◆ _sourceBlock

SourceBlock.Row BaseTileMap._sourceBlock
protected

Definition at line 4067 of file BaseTileMap.cs.

◆ activeCount

int BaseTileMap.activeCount

Definition at line 3731 of file BaseTileMap.cs.

◆ altitudeFix

Vector3 BaseTileMap.altitudeFix

Definition at line 3502 of file BaseTileMap.cs.

◆ alwaysLowblock

bool BaseTileMap.alwaysLowblock
protected

Definition at line 4028 of file BaseTileMap.cs.

◆ ambientShadowFix

Vector3 [] BaseTileMap.ambientShadowFix

Definition at line 3517 of file BaseTileMap.cs.

◆ batch

MeshBatch BaseTileMap.batch
protected

Definition at line 3974 of file BaseTileMap.cs.

◆ blockLight

float BaseTileMap.blockLight
protected

Definition at line 3896 of file BaseTileMap.cs.

◆ BlocklightMTP

const int BaseTileMap.BlocklightMTP = 50
static

Definition at line 4088 of file BaseTileMap.cs.

◆ BlocklightToken

const int BaseTileMap.BlocklightToken = 262144
static

Definition at line 4085 of file BaseTileMap.cs.

◆ bridgeFix

Vector3 BaseTileMap.bridgeFix

Definition at line 3490 of file BaseTileMap.cs.

◆ buildMode

bool BaseTileMap.buildMode
protected

Definition at line 3839 of file BaseTileMap.cs.

◆ cell

Cell BaseTileMap.cell
protected

Definition at line 4040 of file BaseTileMap.cs.

◆ cinemaMode

bool BaseTileMap.cinemaMode
protected

Definition at line 4025 of file BaseTileMap.cs.

◆ colliderFix

Vector3 BaseTileMap.colliderFix

Definition at line 3415 of file BaseTileMap.cs.

◆ cornerWallFix

Vector3 BaseTileMap.cornerWallFix

Definition at line 3493 of file BaseTileMap.cs.

◆ cornerWallFix2

Vector3 BaseTileMap.cornerWallFix2

Definition at line 3496 of file BaseTileMap.cs.

◆ cornerWallFix3

Vector3 BaseTileMap.cornerWallFix3

Definition at line 3499 of file BaseTileMap.cs.

◆ count

int BaseTileMap.count

Definition at line 3408 of file BaseTileMap.cs.

◆ currentHeight

int BaseTileMap.currentHeight
protected

Definition at line 3992 of file BaseTileMap.cs.

◆ currentLot

Lot BaseTileMap.currentLot
protected

Definition at line 4064 of file BaseTileMap.cs.

◆ currentRoom

Room BaseTileMap.currentRoom
protected

Definition at line 4055 of file BaseTileMap.cs.

◆ cx

int BaseTileMap.cx

Definition at line 3723 of file BaseTileMap.cs.

◆ cz

int BaseTileMap.cz

Definition at line 3727 of file BaseTileMap.cs.

◆ defaultBlockHeight

float BaseTileMap.defaultBlockHeight
protected

Definition at line 3956 of file BaseTileMap.cs.

◆ defaultInnerMode

BaseTileMap.InnerMode BaseTileMap.defaultInnerMode

Definition at line 3484 of file BaseTileMap.cs.

◆ DefColor

const int BaseTileMap.DefColor = 104025
static

Definition at line 4082 of file BaseTileMap.cs.

◆ destBrightness

float BaseTileMap.destBrightness
protected

Definition at line 3935 of file BaseTileMap.cs.

◆ detail

CellDetail BaseTileMap.detail
protected

Definition at line 4043 of file BaseTileMap.cs.

◆ edgeBlockFix

Vector3 BaseTileMap.edgeBlockFix

Definition at line 3487 of file BaseTileMap.cs.

◆ floatSpeed

float BaseTileMap.floatSpeed

Definition at line 3532 of file BaseTileMap.cs.

◆ floatTimer

float BaseTileMap.floatTimer
protected

Definition at line 3932 of file BaseTileMap.cs.

◆ floatV

int BaseTileMap.floatV = 1

Definition at line 3735 of file BaseTileMap.cs.

◆ floatY

float BaseTileMap.floatY

Definition at line 3815 of file BaseTileMap.cs.

◆ floorDir

int BaseTileMap.floorDir
protected

Definition at line 4001 of file BaseTileMap.cs.

◆ floorLight

float BaseTileMap.floorLight
protected

Definition at line 3899 of file BaseTileMap.cs.

◆ floorLight2

float BaseTileMap.floorLight2
protected

Definition at line 3902 of file BaseTileMap.cs.

◆ floorMatColor

int BaseTileMap.floorMatColor
protected

Definition at line 3986 of file BaseTileMap.cs.

◆ floorShadowStrength

float BaseTileMap.floorShadowStrength

Definition at line 3819 of file BaseTileMap.cs.

◆ fogBounds

bool BaseTileMap.fogBounds
protected

Definition at line 4013 of file BaseTileMap.cs.

◆ fogBrightness

float BaseTileMap.fogBrightness
protected

Definition at line 3953 of file BaseTileMap.cs.

◆ fogged

bool BaseTileMap.fogged

Definition at line 3783 of file BaseTileMap.cs.

◆ fogTile

int BaseTileMap.fogTile

Definition at line 3529 of file BaseTileMap.cs.

◆ forceShowHang

bool BaseTileMap.forceShowHang
static

Definition at line 3405 of file BaseTileMap.cs.

◆ freePos

Vector3 BaseTileMap.freePos
protected

Definition at line 3980 of file BaseTileMap.cs.

◆ groundLights

byte [] BaseTileMap.groundLights

Definition at line 3739 of file BaseTileMap.cs.

◆ hasBridge

bool BaseTileMap.hasBridge
protected

Definition at line 3842 of file BaseTileMap.cs.

◆ height

int BaseTileMap.height
protected

Definition at line 3989 of file BaseTileMap.cs.

◆ heightBlockSize

float BaseTileMap.heightBlockSize

Definition at line 3422 of file BaseTileMap.cs.

◆ heightLightMod

float BaseTileMap.heightLightMod

Definition at line 3803 of file BaseTileMap.cs.

◆ heightLimitDeco

float BaseTileMap.heightLimitDeco

Definition at line 3431 of file BaseTileMap.cs.

◆ heightMod

Vector3 BaseTileMap.heightMod

Definition at line 3434 of file BaseTileMap.cs.

◆ heightModDeco

float BaseTileMap.heightModDeco

Definition at line 3428 of file BaseTileMap.cs.

◆ heightModRoofBlock

Vector3 BaseTileMap.heightModRoofBlock

Definition at line 3449 of file BaseTileMap.cs.

◆ hideHang

bool BaseTileMap.hideHang

Definition at line 3771 of file BaseTileMap.cs.

◆ hideRoomFog

bool BaseTileMap.hideRoomFog

Definition at line 3759 of file BaseTileMap.cs.

◆ highlightArea

bool BaseTileMap.highlightArea

Definition at line 3751 of file BaseTileMap.cs.

◆ highlightCells

bool BaseTileMap.highlightCells
protected

Definition at line 4022 of file BaseTileMap.cs.

◆ iconMode

BaseTileMap.CardIconMode BaseTileMap.iconMode
protected

Definition at line 3833 of file BaseTileMap.cs.

◆ index

int BaseTileMap.index
protected

Definition at line 3872 of file BaseTileMap.cs.

◆ innerMode

BaseTileMap.InnerMode BaseTileMap.innerMode
protected

Definition at line 3695 of file BaseTileMap.cs.

◆ isIndoor

bool BaseTileMap.isIndoor
protected

Definition at line 3848 of file BaseTileMap.cs.

◆ isMining

bool BaseTileMap.isMining
protected

Definition at line 3836 of file BaseTileMap.cs.

◆ isSeen

bool BaseTileMap.isSeen
protected

Definition at line 4007 of file BaseTileMap.cs.

◆ isSnowCovered

bool BaseTileMap.isSnowCovered
protected

Definition at line 4019 of file BaseTileMap.cs.

◆ lastRoom

Room BaseTileMap.lastRoom
protected

Definition at line 4058 of file BaseTileMap.cs.

◆ layerGroundLights

NoiseLayer BaseTileMap.layerGroundLights

Definition at line 3545 of file BaseTileMap.cs.

◆ light

float BaseTileMap.light
protected

Definition at line 3905 of file BaseTileMap.cs.

◆ lightLimit

float BaseTileMap.lightLimit
protected

Definition at line 3938 of file BaseTileMap.cs.

◆ lightLookUp

float [] BaseTileMap.lightLookUp

Definition at line 3787 of file BaseTileMap.cs.

◆ lightSetting

SceneLightProfile BaseTileMap.lightSetting
protected

Definition at line 4073 of file BaseTileMap.cs.

◆ liquidLv

int BaseTileMap.liquidLv
protected

Definition at line 3869 of file BaseTileMap.cs.

◆ lotLight

float BaseTileMap.lotLight

Definition at line 3471 of file BaseTileMap.cs.

◆ lotLight2

float BaseTileMap.lotLight2

Definition at line 3474 of file BaseTileMap.cs.

◆ lowBlock

bool BaseTileMap.lowBlock

Definition at line 3743 of file BaseTileMap.cs.

◆ lowblockTimer

float BaseTileMap.lowblockTimer

Definition at line 3799 of file BaseTileMap.cs.

◆ lowObj

bool BaseTileMap.lowObj

Definition at line 3747 of file BaseTileMap.cs.

◆ lowWallObjAltitude

int BaseTileMap.lowWallObjAltitude
protected

Definition at line 3884 of file BaseTileMap.cs.

◆ map

Map BaseTileMap.map
protected

Definition at line 3854 of file BaseTileMap.cs.

◆ matBlock

SourceMaterial.Row BaseTileMap.matBlock
protected

Definition at line 3887 of file BaseTileMap.cs.

◆ matBridge

SourceMaterial.Row BaseTileMap.matBridge
protected

Definition at line 3893 of file BaseTileMap.cs.

◆ matFloor

SourceMaterial.Row BaseTileMap.matFloor
protected

Definition at line 3890 of file BaseTileMap.cs.

◆ maxColliderCheck

int BaseTileMap.maxColliderCheck

Definition at line 3418 of file BaseTileMap.cs.

◆ maxFloat

int BaseTileMap.maxFloat

Definition at line 3538 of file BaseTileMap.cs.

◆ maxHeight

float BaseTileMap.maxHeight
protected

Definition at line 3923 of file BaseTileMap.cs.

◆ modSublight1

float BaseTileMap.modSublight1
protected

Definition at line 3941 of file BaseTileMap.cs.

◆ modSublight2

float BaseTileMap.modSublight2
protected

Definition at line 3944 of file BaseTileMap.cs.

◆ mouseCollider

Collider2D BaseTileMap.mouseCollider

Definition at line 3412 of file BaseTileMap.cs.

◆ mx

int BaseTileMap.mx

Definition at line 3707 of file BaseTileMap.cs.

◆ mz

int BaseTileMap.mz

Definition at line 3711 of file BaseTileMap.cs.

◆ nightRatio

float BaseTileMap.nightRatio
protected

Definition at line 3968 of file BaseTileMap.cs.

◆ noRoofMode

bool BaseTileMap.noRoofMode

Definition at line 3779 of file BaseTileMap.cs.

◆ orgPos

Vector3 BaseTileMap.orgPos
protected

Definition at line 4037 of file BaseTileMap.cs.

◆ orgX

float BaseTileMap.orgX
protected

Definition at line 3911 of file BaseTileMap.cs.

◆ orgY

float BaseTileMap.orgY
protected

Definition at line 3914 of file BaseTileMap.cs.

◆ orgZ

float BaseTileMap.orgZ
protected

Definition at line 3917 of file BaseTileMap.cs.

◆ param

RenderParam BaseTileMap.param = new RenderParam()
protected

Definition at line 3971 of file BaseTileMap.cs.

◆ pass

MeshPass BaseTileMap.pass
protected

Definition at line 3857 of file BaseTileMap.cs.

◆ passArea

MeshPass BaseTileMap.passArea

Definition at line 3560 of file BaseTileMap.cs.

◆ passAutoTile

MeshPass BaseTileMap.passAutoTile

Definition at line 3611 of file BaseTileMap.cs.

◆ passAutoTileWater

MeshPass BaseTileMap.passAutoTileWater

Definition at line 3614 of file BaseTileMap.cs.

◆ passBlock

MeshPass BaseTileMap.passBlock

Definition at line 3569 of file BaseTileMap.cs.

◆ passBlockEx

MeshPass BaseTileMap.passBlockEx

Definition at line 3590 of file BaseTileMap.cs.

◆ passBlockMarker

MeshPass BaseTileMap.passBlockMarker

Definition at line 3617 of file BaseTileMap.cs.

◆ passChara

MeshPass BaseTileMap.passChara

Definition at line 3629 of file BaseTileMap.cs.

◆ passCharaL

MeshPass BaseTileMap.passCharaL

Definition at line 3632 of file BaseTileMap.cs.

◆ passCharaLL

MeshPass BaseTileMap.passCharaLL

Definition at line 3635 of file BaseTileMap.cs.

◆ passDecal

MeshPass BaseTileMap.passDecal

Definition at line 3584 of file BaseTileMap.cs.

◆ passEdge

MeshPass BaseTileMap.passEdge

Definition at line 3608 of file BaseTileMap.cs.

◆ passFloor

MeshPass BaseTileMap.passFloor

Definition at line 3566 of file BaseTileMap.cs.

◆ passFloorEx

MeshPass BaseTileMap.passFloorEx

Definition at line 3593 of file BaseTileMap.cs.

◆ passFloorMarker

MeshPass BaseTileMap.passFloorMarker

Definition at line 3620 of file BaseTileMap.cs.

◆ passFloorWater

MeshPass BaseTileMap.passFloorWater

Definition at line 3596 of file BaseTileMap.cs.

◆ passFog

MeshPass BaseTileMap.passFog

Definition at line 3602 of file BaseTileMap.cs.

◆ passFov

MeshPass BaseTileMap.passFov

Definition at line 3605 of file BaseTileMap.cs.

◆ passGuideBlock

MeshPass BaseTileMap.passGuideBlock

Definition at line 3554 of file BaseTileMap.cs.

◆ passGuideFloor

MeshPass BaseTileMap.passGuideFloor

Definition at line 3557 of file BaseTileMap.cs.

◆ passIcon

MeshPass BaseTileMap.passIcon

Definition at line 3626 of file BaseTileMap.cs.

◆ passInner

MeshPass BaseTileMap.passInner

Definition at line 3599 of file BaseTileMap.cs.

◆ passLiquid

MeshPass BaseTileMap.passLiquid

Definition at line 3551 of file BaseTileMap.cs.

◆ passObj

MeshPass BaseTileMap.passObj

Definition at line 3578 of file BaseTileMap.cs.

◆ passObjL

MeshPass BaseTileMap.passObjL

Definition at line 3581 of file BaseTileMap.cs.

◆ passObjS

MeshPass BaseTileMap.passObjS

Definition at line 3572 of file BaseTileMap.cs.

◆ passObjSS

MeshPass BaseTileMap.passObjSS

Definition at line 3575 of file BaseTileMap.cs.

◆ passRamp

MeshPass BaseTileMap.passRamp

Definition at line 3563 of file BaseTileMap.cs.

◆ passRoof

MeshPass BaseTileMap.passRoof

Definition at line 3587 of file BaseTileMap.cs.

◆ passShadow

MeshPass BaseTileMap.passShadow

Definition at line 3548 of file BaseTileMap.cs.

◆ passShore

MeshPass BaseTileMap.passShore

Definition at line 3638 of file BaseTileMap.cs.

◆ passWaterBlock

MeshPass BaseTileMap.passWaterBlock

Definition at line 3623 of file BaseTileMap.cs.

◆ pcMaxLight

float BaseTileMap.pcMaxLight
protected

Definition at line 3908 of file BaseTileMap.cs.

◆ pcX

int BaseTileMap.pcX
protected

Definition at line 3995 of file BaseTileMap.cs.

◆ pcZ

int BaseTileMap.pcZ
protected

Definition at line 3998 of file BaseTileMap.cs.

◆ rays

RaycastHit2D [] BaseTileMap.rays = new RaycastHit2D[1]
protected

Definition at line 3830 of file BaseTileMap.cs.

◆ renderBorder

RenderData BaseTileMap.renderBorder

Definition at line 3662 of file BaseTileMap.cs.

◆ rendererBlockMarker

RenderData BaseTileMap.rendererBlockMarker

Definition at line 3644 of file BaseTileMap.cs.

◆ rendererEffect

RenderDataEffect BaseTileMap.rendererEffect

Definition at line 3689 of file BaseTileMap.cs.

◆ rendererFloorMarker

RenderData BaseTileMap.rendererFloorMarker

Definition at line 3647 of file BaseTileMap.cs.

◆ rendererFogBlockSolid

RenderData BaseTileMap.rendererFogBlockSolid

Definition at line 3665 of file BaseTileMap.cs.

◆ rendererFogFloorSolid

RenderData BaseTileMap.rendererFogFloorSolid

Definition at line 3668 of file BaseTileMap.cs.

◆ rendererFogRoomBlockSolid

RenderData BaseTileMap.rendererFogRoomBlockSolid

Definition at line 3674 of file BaseTileMap.cs.

◆ rendererFogRoomSolid

RenderData BaseTileMap.rendererFogRoomSolid

Definition at line 3671 of file BaseTileMap.cs.

◆ rendererFogRoomWallSolid

RenderData BaseTileMap.rendererFogRoomWallSolid

Definition at line 3677 of file BaseTileMap.cs.

◆ rendererFov

RenderData BaseTileMap.rendererFov

Definition at line 3653 of file BaseTileMap.cs.

◆ rendererFov2

RenderData BaseTileMap.rendererFov2

Definition at line 3656 of file BaseTileMap.cs.

◆ rendererInnerBlock

RenderData BaseTileMap.rendererInnerBlock

Definition at line 3650 of file BaseTileMap.cs.

◆ rendererObjDummy

RenderDataObjDummy BaseTileMap.rendererObjDummy

Definition at line 3686 of file BaseTileMap.cs.

◆ rendererShore

RenderData BaseTileMap.rendererShore

Definition at line 3659 of file BaseTileMap.cs.

◆ rendererWallDeco

RenderData BaseTileMap.rendererWallDeco

Definition at line 3680 of file BaseTileMap.cs.

◆ rendererWaterBlock

RenderData BaseTileMap.rendererWaterBlock

Definition at line 3683 of file BaseTileMap.cs.

◆ renderFootmark

RenderData BaseTileMap.renderFootmark

Definition at line 3641 of file BaseTileMap.cs.

◆ renderSetting

GameSetting.RenderSetting BaseTileMap.renderSetting
protected

Definition at line 3863 of file BaseTileMap.cs.

◆ rightWallShade

float BaseTileMap.rightWallShade

Definition at line 3453 of file BaseTileMap.cs.

◆ roof

bool BaseTileMap.roof
protected

Definition at line 4004 of file BaseTileMap.cs.

◆ roofFix

Vector3 BaseTileMap.roofFix

Definition at line 3459 of file BaseTileMap.cs.

◆ roofFix2

Vector3 BaseTileMap.roofFix2

Definition at line 3462 of file BaseTileMap.cs.

◆ roofFix3

Vector3 BaseTileMap.roofFix3

Definition at line 3465 of file BaseTileMap.cs.

◆ roofLightLimitMod

float BaseTileMap.roofLightLimitMod

Definition at line 3811 of file BaseTileMap.cs.

◆ roofLightMod

float BaseTileMap.roofLightMod

Definition at line 3468 of file BaseTileMap.cs.

◆ roofLightSnow

float BaseTileMap.roofLightSnow

Definition at line 3477 of file BaseTileMap.cs.

◆ roofRampFix

Vector3 BaseTileMap.roofRampFix

Definition at line 3456 of file BaseTileMap.cs.

◆ roofStyles

RoofStyle [] BaseTileMap.roofStyles

Definition at line 4079 of file BaseTileMap.cs.

◆ room

Room BaseTileMap.room
protected

Definition at line 4061 of file BaseTileMap.cs.

◆ roomHeight

float BaseTileMap.roomHeight
protected

Definition at line 3920 of file BaseTileMap.cs.

◆ screen

new BaseGameScreen BaseTileMap.screen

Definition at line 3851 of file BaseTileMap.cs.

◆ screenHighlight

BaseTileMap.ScreenHighlight BaseTileMap.screenHighlight

Definition at line 3827 of file BaseTileMap.cs.

◆ seaAnimeIndexes

int [] BaseTileMap.seaAnimeIndexes

Definition at line 3541 of file BaseTileMap.cs.

◆ selector

BaseTileSelector BaseTileMap.selector
protected

Definition at line 3860 of file BaseTileMap.cs.

◆ shadowModStrength

float BaseTileMap.shadowModStrength

Definition at line 3535 of file BaseTileMap.cs.

◆ shadowStrength

float BaseTileMap.shadowStrength
protected

Definition at line 3947 of file BaseTileMap.cs.

◆ showAllCards

bool BaseTileMap.showAllCards
protected

Definition at line 4010 of file BaseTileMap.cs.

◆ showBorder

bool BaseTileMap.showBorder
protected

Definition at line 4031 of file BaseTileMap.cs.

◆ showFullWall

bool BaseTileMap.showFullWall

Definition at line 3767 of file BaseTileMap.cs.

◆ showRoof

bool BaseTileMap.showRoof

Definition at line 3763 of file BaseTileMap.cs.

◆ Size

int BaseTileMap.Size

Definition at line 3699 of file BaseTileMap.cs.

◆ SizeXZ

int BaseTileMap.SizeXZ

Definition at line 3703 of file BaseTileMap.cs.

◆ slopeFixZ

float BaseTileMap.slopeFixZ

Definition at line 3425 of file BaseTileMap.cs.

◆ snowColor

float BaseTileMap.snowColor
protected

Definition at line 3962 of file BaseTileMap.cs.

◆ snowColor2

float BaseTileMap.snowColor2
protected

Definition at line 3965 of file BaseTileMap.cs.

◆ snowColorToken

int BaseTileMap.snowColorToken
protected

Definition at line 3878 of file BaseTileMap.cs.

◆ snowed

bool BaseTileMap.snowed
protected

Definition at line 4016 of file BaseTileMap.cs.

◆ snowLight

float BaseTileMap.snowLight
protected

Definition at line 3926 of file BaseTileMap.cs.

◆ snowLimit

float BaseTileMap.snowLimit
protected

Definition at line 3959 of file BaseTileMap.cs.

◆ sourceBlock

SourceBlock.Row BaseTileMap.sourceBlock
protected

Definition at line 4046 of file BaseTileMap.cs.

◆ sourceBridge

SourceFloor.Row BaseTileMap.sourceBridge
protected

Definition at line 4052 of file BaseTileMap.cs.

◆ sourceFloor

SourceFloor.Row BaseTileMap.sourceFloor
protected

Definition at line 4049 of file BaseTileMap.cs.

◆ subtleHighlightArea

bool BaseTileMap.subtleHighlightArea

Definition at line 3755 of file BaseTileMap.cs.

◆ TestPoint

Point BaseTileMap.TestPoint = new Point()

Definition at line 3692 of file BaseTileMap.cs.

◆ thingPos

Vector3 BaseTileMap.thingPos
protected

Definition at line 4034 of file BaseTileMap.cs.

◆ tile

int BaseTileMap.tile
protected

Definition at line 3983 of file BaseTileMap.cs.

◆ tileType

TileType BaseTileMap.tileType
protected

Definition at line 4070 of file BaseTileMap.cs.

◆ totalFire

int BaseTileMap.totalFire
protected

Definition at line 3875 of file BaseTileMap.cs.

◆ transitionFix

Vector3 [] BaseTileMap.transitionFix

Definition at line 3520 of file BaseTileMap.cs.

◆ ugFix

Vector3 BaseTileMap.ugFix

Definition at line 3437 of file BaseTileMap.cs.

◆ ugFixBridge

Vector3 BaseTileMap.ugFixBridge

Definition at line 3440 of file BaseTileMap.cs.

◆ ugFixBridgeBottom

Vector3 BaseTileMap.ugFixBridgeBottom

Definition at line 3443 of file BaseTileMap.cs.

◆ ugFixBridgeTop

Vector3 BaseTileMap.ugFixBridgeTop

Definition at line 3446 of file BaseTileMap.cs.

◆ usingHouseBoard

bool BaseTileMap.usingHouseBoard

Definition at line 3775 of file BaseTileMap.cs.

◆ wallClipMode

BaseTileMap.WallClipMode BaseTileMap.wallClipMode

Definition at line 3481 of file BaseTileMap.cs.

◆ wallHangFix

Vector3 [] BaseTileMap.wallHangFix

Definition at line 3523 of file BaseTileMap.cs.

◆ waterAnimeIndex

int BaseTileMap.waterAnimeIndex
protected

Definition at line 3881 of file BaseTileMap.cs.

◆ waterAnimeTimer

float BaseTileMap.waterAnimeTimer
protected

Definition at line 3929 of file BaseTileMap.cs.

◆ waterEdgeBlockFix

Vector3 [] BaseTileMap.waterEdgeBlockFix

Definition at line 3526 of file BaseTileMap.cs.

◆ waterEdgeBridgeFix

Vector3 BaseTileMap.waterEdgeBridgeFix

Definition at line 3508 of file BaseTileMap.cs.

◆ waterEdgeFix

Vector3 BaseTileMap.waterEdgeFix

Definition at line 3505 of file BaseTileMap.cs.

◆ waterEdgeFixShore

Vector3 BaseTileMap.waterEdgeFixShore

Definition at line 3511 of file BaseTileMap.cs.

◆ waterEdgeFixShoreSand

Vector3 BaseTileMap.waterEdgeFixShoreSand

Definition at line 3514 of file BaseTileMap.cs.

◆ x

int BaseTileMap.x

Definition at line 3715 of file BaseTileMap.cs.

◆ z

int BaseTileMap.z

Definition at line 3719 of file BaseTileMap.cs.

◆ zSetting

GameSetting.RenderSetting.ZSetting BaseTileMap.zSetting
protected

Definition at line 3866 of file BaseTileMap.cs.

Property Documentation

◆ HitPoint

Point BaseTileMap.HitPoint
get

Definition at line 11 of file BaseTileMap.cs.


The documentation for this class was generated from the following file: