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Cell Class Reference
Inheritance diagram for Cell:
Algorithms.WeightCell

Public Member Functions

override bool Equals (object obj)
 
override string ToString ()
 
override int GetHashCode ()
 
Point GetPoint ()
 
Point GetSharedPoint ()
 
bool CanSuffocate ()
 
bool HasObstacle ()
 
bool CanBuildRamp (int dir)
 
void Refresh ()
 
void RotateBlock (int a)
 
void RotateFloor (int a)
 
void RotateObj (bool reverse=false, bool useBlockDir=false)
 
void RotateAll ()
 
void Reset ()
 
CellDetail GetOrCreateDetail ()
 
void TryDespawnDetail ()
 
void AddCard (Card c)
 
void RemoveCard (Card c)
 
string GetBlockName ()
 
string GetFloorName ()
 
string GetBridgeName ()
 
string GetObjName ()
 
string GetLiquidName ()
 
bool CanGrow (SourceObj.Row obj, VirtualDate date)
 
void TryGrow (VirtualDate date=null)
 
bool CanHarvest ()
 
bool CanReapSeed ()
 
bool CanMakeStraw ()
 
PlantData TryGetPlant ()
 
float GetSurfaceHeight ()
 
bool HasZoneStairs (bool includeLocked=true)
 
override bool IsPathBlocked (PathManager.MoveType moveType)
 
- Public Member Functions inherited from Algorithms.WeightCell

Public Attributes

byte _dirs
 
byte _block
 
byte _blockMat
 
byte _floor
 
byte _floorMat
 
byte obj
 
byte objVal
 
byte objMat
 
byte decal
 
byte _bridge
 
byte _bridgeMat
 
byte _roofBlock
 
byte _roofBlockMat
 
byte _roofBlockDir
 
byte x
 
byte z
 
byte light
 
byte autotile
 
byte autotileBridge
 
byte autotileObj
 
byte shore
 
byte shadow
 
byte height
 
byte bridgeHeight
 
byte shadowMod
 
byte topHeight
 
byte minHeight
 
byte bridgePillar
 
byte highlight
 
ushort lightR
 
ushort lightG
 
ushort lightB
 
CellDetail detail
 
CellEffect effect
 
Critter critter
 
BitArray32 bits
 
BitArray32 bits2
 
Room room
 
bool pcSync
 
- Public Attributes inherited from Algorithms.WeightCell
bool blocked
 
byte[] weights = new byte[4]
 
byte baseWeight
 

Static Public Attributes

static Map map
 
static Cell Void = new Cell()
 
static List< SourceMaterial.RowmatList
 
static List< SourceBlock.RowblockList
 
static List< SourceFloor.RowfloorList
 
static List< SourceCellEffect.RoweffectList
 
static List< SourceObj.RowobjList
 
static int Size
 
static Cell[,] cells
 
const int DivAutotile = 12
 
const int DIV_LIQUID = 10
 
const int DivStage = 30
 

Properties

int index [get]
 
byte TopHeight [get]
 
Cell Front [get]
 
Cell Right [get]
 
Cell Back [get]
 
Cell Left [get]
 
Cell FrontRight [get]
 
Cell FrontLeft [get]
 
Cell BackRight [get]
 
Cell BackLeft [get]
 
GrowSystem growth [get]
 
bool isSurrounded [get, set]
 
bool isShadowed [get, set]
 
bool hasDoor [get, set]
 
bool skipRender [get, set]
 
bool isSeen [get, set]
 
bool isSurrounded4d [get, set]
 
bool isForceFloat [get, set]
 
bool blockSight [get, set]
 
bool isHarvested [get, set]
 
bool isWatered [get, set]
 
bool isSlopeEdge [get, set]
 
bool isBridgeEdge [get, set]
 
bool ignoreObjShadow [get, set]
 
bool nonGradient [get, set]
 
bool impassable [get, set]
 
bool outOfBounds [get, set]
 
bool isWallEdge [get, set]
 
bool isModified [get, set]
 
bool isClearSnow [get, set]
 
bool fullWall [get, set]
 
bool isFloating [get, set]
 
bool lotWall [get, set]
 
bool hasDoorBoat [get, set]
 
bool isDeck [get, set]
 
bool castFloorShadow [get, set]
 
bool lotShade [get, set]
 
bool isShoreSand [get, set]
 
bool isToggleWallPillar [get, set]
 
bool hasWindow [get, set]
 
bool isCurtainClosed [get, set]
 
bool isSkyFloor [get, set]
 
bool isClearArea [get, set]
 
bool isObjDyed [get, set]
 
bool HasObj [get]
 
bool HasBlock [get]
 
bool HasFloor [get]
 
bool HasRoof [get]
 
bool HasFloorOrBlock [get]
 
bool HasBridge [get]
 
bool HasLiquid [get]
 
bool HasFire [get]
 
bool IsNotWaterEdge [get]
 
bool IsTopWater [get]
 
bool IsTopWaterAndNoSnow [get]
 
bool IsFloorWater [get]
 
bool IsFarmField [get]
 
bool CanGrowWeed [get]
 
bool IsBridgeWater [get]
 
bool IsSnowTile [get]
 
bool IsDeepWater [get]
 
bool IsIceTile [get]
 
bool HasFullBlock [get]
 
bool HasFullBlockOrWallOrFence [get]
 
bool HasWallOrFence [get]
 
bool HasWall [get]
 
bool HasFence [get]
 
bool HasRamp [get]
 
bool HasLadder [get]
 
bool HasRampOrLadder [get]
 
bool HasSlope [get]
 
bool HasStairs [get]
 
bool HasHalfBlock [get]
 
bool HasBlockOrRamp [get]
 
bool UseLowBlock [get]
 
bool CastShadow [get]
 
bool CastAmbientShadow [get]
 
bool IsRoomEdge [get]
 
bool IsLotEdge [get]
 
bool IsBlocked [get]
 
int blockDir [get, set]
 
int objDir [get, set]
 
int floorDir [get, set]
 
bool IsSky [get]
 
int liquidLv [get]
 
int fireAmount [get]
 
bool IsVoid [get]
 
Thing FirstThing [get]
 
Thing Installed [get]
 
List< ThingThings [get]
 
List< CharaCharas [get]
 
int gatherCount [get, set]
 
bool HasFloodBlock [get]
 
SourceMaterial.Row matRoofBlock [get]
 
SourceMaterial.Row matBlock [get]
 
SourceMaterial.Row matFloor [get]
 
SourceMaterial.Row matBridge [get]
 
SourceMaterial.Row matObj [get]
 
SourceMaterial.Row matObj_fixed [get]
 
SourceBlock.Row sourceRoofBlock [get]
 
SourceBlock.Row sourceBlock [get]
 
SourceFloor.Row sourceFloor [get]
 
SourceFloor.Row sourceBridge [get]
 
SourceFloor.Row sourceSurface [get]
 
SourceCellEffect.Row sourceEffect [get]
 
SourceObj.Row sourceObj [get]
 
BiomeProfile biome [get]
 

Detailed Description

Definition at line 9 of file Cell.cs.

Member Function Documentation

◆ AddCard()

void Cell.AddCard ( Card c)

Definition at line 1833 of file Cell.cs.

◆ CanBuildRamp()

bool Cell.CanBuildRamp ( int dir)

Definition at line 1108 of file Cell.cs.

◆ CanGrow()

bool Cell.CanGrow ( SourceObj.Row obj,
VirtualDate date )

Definition at line 1943 of file Cell.cs.

◆ CanHarvest()

bool Cell.CanHarvest ( )

Definition at line 1962 of file Cell.cs.

◆ CanMakeStraw()

bool Cell.CanMakeStraw ( )

Definition at line 1976 of file Cell.cs.

◆ CanReapSeed()

bool Cell.CanReapSeed ( )

Definition at line 1969 of file Cell.cs.

◆ CanSuffocate()

bool Cell.CanSuffocate ( )

Definition at line 891 of file Cell.cs.

◆ Equals()

override bool Cell.Equals ( object obj)

Definition at line 12 of file Cell.cs.

◆ GetBlockName()

string Cell.GetBlockName ( )

Definition at line 1874 of file Cell.cs.

◆ GetBridgeName()

string Cell.GetBridgeName ( )

Definition at line 1886 of file Cell.cs.

◆ GetFloorName()

string Cell.GetFloorName ( )

Definition at line 1880 of file Cell.cs.

◆ GetHashCode()

override int Cell.GetHashCode ( )

Definition at line 40 of file Cell.cs.

◆ GetLiquidName()

string Cell.GetLiquidName ( )

Definition at line 1937 of file Cell.cs.

◆ GetObjName()

string Cell.GetObjName ( )

Definition at line 1892 of file Cell.cs.

◆ GetOrCreateDetail()

CellDetail Cell.GetOrCreateDetail ( )

Definition at line 1814 of file Cell.cs.

◆ GetPoint()

Point Cell.GetPoint ( )

Definition at line 70 of file Cell.cs.

◆ GetSharedPoint()

Point Cell.GetSharedPoint ( )

Definition at line 76 of file Cell.cs.

◆ GetSurfaceHeight()

float Cell.GetSurfaceHeight ( )

Definition at line 1988 of file Cell.cs.

◆ HasObstacle()

bool Cell.HasObstacle ( )

Definition at line 1102 of file Cell.cs.

◆ HasZoneStairs()

bool Cell.HasZoneStairs ( bool includeLocked = true)

Definition at line 2017 of file Cell.cs.

◆ IsPathBlocked()

override bool Cell.IsPathBlocked ( PathManager.MoveType moveType)
virtual

Reimplemented from Algorithms.WeightCell.

Definition at line 2034 of file Cell.cs.

◆ Refresh()

void Cell.Refresh ( )

Definition at line 1451 of file Cell.cs.

◆ RemoveCard()

void Cell.RemoveCard ( Card c)

Definition at line 1850 of file Cell.cs.

◆ Reset()

void Cell.Reset ( )

Definition at line 1806 of file Cell.cs.

◆ RotateAll()

void Cell.RotateAll ( )

Definition at line 1772 of file Cell.cs.

◆ RotateBlock()

void Cell.RotateBlock ( int a)

Definition at line 1711 of file Cell.cs.

◆ RotateFloor()

void Cell.RotateFloor ( int a)

Definition at line 1728 of file Cell.cs.

◆ RotateObj()

void Cell.RotateObj ( bool reverse = false,
bool useBlockDir = false )

Definition at line 1744 of file Cell.cs.

◆ ToString()

override string Cell.ToString ( )

Definition at line 18 of file Cell.cs.

◆ TryDespawnDetail()

void Cell.TryDespawnDetail ( )

Definition at line 1824 of file Cell.cs.

◆ TryGetPlant()

PlantData Cell.TryGetPlant ( )

Definition at line 1982 of file Cell.cs.

◆ TryGrow()

void Cell.TryGrow ( VirtualDate date = null)

Definition at line 1951 of file Cell.cs.

Member Data Documentation

◆ _block

byte Cell._block

Definition at line 2098 of file Cell.cs.

◆ _blockMat

byte Cell._blockMat

Definition at line 2101 of file Cell.cs.

◆ _bridge

byte Cell._bridge

Definition at line 2122 of file Cell.cs.

◆ _bridgeMat

byte Cell._bridgeMat

Definition at line 2125 of file Cell.cs.

◆ _dirs

byte Cell._dirs

Definition at line 2095 of file Cell.cs.

◆ _floor

byte Cell._floor

Definition at line 2104 of file Cell.cs.

◆ _floorMat

byte Cell._floorMat

Definition at line 2107 of file Cell.cs.

◆ _roofBlock

byte Cell._roofBlock

Definition at line 2128 of file Cell.cs.

◆ _roofBlockDir

byte Cell._roofBlockDir

Definition at line 2134 of file Cell.cs.

◆ _roofBlockMat

byte Cell._roofBlockMat

Definition at line 2131 of file Cell.cs.

◆ autotile

byte Cell.autotile

Definition at line 2146 of file Cell.cs.

◆ autotileBridge

byte Cell.autotileBridge

Definition at line 2149 of file Cell.cs.

◆ autotileObj

byte Cell.autotileObj

Definition at line 2152 of file Cell.cs.

◆ bits

BitArray32 Cell.bits

Definition at line 2200 of file Cell.cs.

◆ bits2

BitArray32 Cell.bits2

Definition at line 2203 of file Cell.cs.

◆ blockList

List<SourceBlock.Row> Cell.blockList
static

Definition at line 2074 of file Cell.cs.

◆ bridgeHeight

byte Cell.bridgeHeight

Definition at line 2164 of file Cell.cs.

◆ bridgePillar

byte Cell.bridgePillar

Definition at line 2176 of file Cell.cs.

◆ cells

Cell [,] Cell.cells
static

Definition at line 2089 of file Cell.cs.

◆ critter

Critter Cell.critter

Definition at line 2197 of file Cell.cs.

◆ decal

byte Cell.decal

Definition at line 2119 of file Cell.cs.

◆ detail

CellDetail Cell.detail

Definition at line 2191 of file Cell.cs.

◆ DIV_LIQUID

const int Cell.DIV_LIQUID = 10
static

Definition at line 2212 of file Cell.cs.

◆ DivAutotile

const int Cell.DivAutotile = 12
static

Definition at line 2092 of file Cell.cs.

◆ DivStage

const int Cell.DivStage = 30
static

Definition at line 2221 of file Cell.cs.

◆ effect

CellEffect Cell.effect

Definition at line 2194 of file Cell.cs.

◆ effectList

List<SourceCellEffect.Row> Cell.effectList
static

Definition at line 2080 of file Cell.cs.

◆ floorList

List<SourceFloor.Row> Cell.floorList
static

Definition at line 2077 of file Cell.cs.

◆ height

byte Cell.height

Definition at line 2161 of file Cell.cs.

◆ highlight

byte Cell.highlight

Definition at line 2179 of file Cell.cs.

◆ light

byte Cell.light

Definition at line 2143 of file Cell.cs.

◆ lightB

ushort Cell.lightB

Definition at line 2188 of file Cell.cs.

◆ lightG

ushort Cell.lightG

Definition at line 2185 of file Cell.cs.

◆ lightR

ushort Cell.lightR

Definition at line 2182 of file Cell.cs.

◆ map

Map Cell.map
static

Definition at line 2065 of file Cell.cs.

◆ matList

List<SourceMaterial.Row> Cell.matList
static

Definition at line 2071 of file Cell.cs.

◆ minHeight

byte Cell.minHeight

Definition at line 2173 of file Cell.cs.

◆ obj

byte Cell.obj

Definition at line 2110 of file Cell.cs.

◆ objList

List<SourceObj.Row> Cell.objList
static

Definition at line 2083 of file Cell.cs.

◆ objMat

byte Cell.objMat

Definition at line 2116 of file Cell.cs.

◆ objVal

byte Cell.objVal

Definition at line 2113 of file Cell.cs.

◆ pcSync

bool Cell.pcSync

Definition at line 2209 of file Cell.cs.

◆ room

Room Cell.room

Definition at line 2206 of file Cell.cs.

◆ shadow

byte Cell.shadow

Definition at line 2158 of file Cell.cs.

◆ shadowMod

byte Cell.shadowMod

Definition at line 2167 of file Cell.cs.

◆ shore

byte Cell.shore

Definition at line 2155 of file Cell.cs.

◆ Size

int Cell.Size
static

Definition at line 2086 of file Cell.cs.

◆ topHeight

byte Cell.topHeight

Definition at line 2170 of file Cell.cs.

◆ Void

Cell Cell.Void = new Cell()
static

Definition at line 2068 of file Cell.cs.

◆ x

byte Cell.x

Definition at line 2137 of file Cell.cs.

◆ z

byte Cell.z

Definition at line 2140 of file Cell.cs.

Property Documentation

◆ Back

Cell Cell.Back
get

Definition at line 111 of file Cell.cs.

◆ BackLeft

Cell Cell.BackLeft
get

Definition at line 181 of file Cell.cs.

◆ BackRight

Cell Cell.BackRight
get

Definition at line 167 of file Cell.cs.

◆ biome

BiomeProfile Cell.biome
get

Definition at line 1438 of file Cell.cs.

◆ blockDir

int Cell.blockDir
getset

Definition at line 1116 of file Cell.cs.

◆ blockSight

bool Cell.blockSight
getset

Definition at line 312 of file Cell.cs.

◆ CanGrowWeed

bool Cell.CanGrowWeed
get

Definition at line 840 of file Cell.cs.

◆ CastAmbientShadow

bool Cell.CastAmbientShadow
get

Definition at line 1063 of file Cell.cs.

◆ castFloorShadow

bool Cell.castFloorShadow
getset

Definition at line 567 of file Cell.cs.

◆ CastShadow

bool Cell.CastShadow
get

Definition at line 1053 of file Cell.cs.

◆ Charas

List<Chara> Cell.Charas
get

Definition at line 1249 of file Cell.cs.

◆ fireAmount

int Cell.fireAmount
get

Definition at line 1185 of file Cell.cs.

◆ FirstThing

Thing Cell.FirstThing
get

Definition at line 1210 of file Cell.cs.

◆ floorDir

int Cell.floorDir
getset

Definition at line 1146 of file Cell.cs.

◆ Front

Cell Cell.Front
get

Definition at line 83 of file Cell.cs.

◆ FrontLeft

Cell Cell.FrontLeft
get

Definition at line 153 of file Cell.cs.

◆ FrontRight

Cell Cell.FrontRight
get

Definition at line 139 of file Cell.cs.

◆ fullWall

bool Cell.fullWall
getset

Definition at line 492 of file Cell.cs.

◆ gatherCount

int Cell.gatherCount
getset

Definition at line 1260 of file Cell.cs.

◆ growth

GrowSystem Cell.growth
get

Definition at line 195 of file Cell.cs.

◆ HasBlock

bool Cell.HasBlock
get

Definition at line 711 of file Cell.cs.

◆ HasBlockOrRamp

bool Cell.HasBlockOrRamp
get

Definition at line 1033 of file Cell.cs.

◆ HasBridge

bool Cell.HasBridge
get

Definition at line 751 of file Cell.cs.

◆ hasDoor

bool Cell.hasDoor
getset

Definition at line 237 of file Cell.cs.

◆ hasDoorBoat

bool Cell.hasDoorBoat
getset

Definition at line 537 of file Cell.cs.

◆ HasFence

bool Cell.HasFence
get

Definition at line 963 of file Cell.cs.

◆ HasFire

bool Cell.HasFire
get

Definition at line 772 of file Cell.cs.

◆ HasFloodBlock

bool Cell.HasFloodBlock
get

Definition at line 1289 of file Cell.cs.

◆ HasFloor

bool Cell.HasFloor
get

Definition at line 721 of file Cell.cs.

◆ HasFloorOrBlock

bool Cell.HasFloorOrBlock
get

Definition at line 741 of file Cell.cs.

◆ HasFullBlock

bool Cell.HasFullBlock
get

Definition at line 923 of file Cell.cs.

◆ HasFullBlockOrWallOrFence

bool Cell.HasFullBlockOrWallOrFence
get

Definition at line 933 of file Cell.cs.

◆ HasHalfBlock

bool Cell.HasHalfBlock
get

Definition at line 1023 of file Cell.cs.

◆ HasLadder

bool Cell.HasLadder
get

Definition at line 983 of file Cell.cs.

◆ HasLiquid

bool Cell.HasLiquid
get

Definition at line 761 of file Cell.cs.

◆ HasObj

bool Cell.HasObj
get

Definition at line 701 of file Cell.cs.

◆ HasRamp

bool Cell.HasRamp
get

Definition at line 973 of file Cell.cs.

◆ HasRampOrLadder

bool Cell.HasRampOrLadder
get

Definition at line 993 of file Cell.cs.

◆ HasRoof

bool Cell.HasRoof
get

Definition at line 731 of file Cell.cs.

◆ HasSlope

bool Cell.HasSlope
get

Definition at line 1003 of file Cell.cs.

◆ HasStairs

bool Cell.HasStairs
get

Definition at line 1013 of file Cell.cs.

◆ HasWall

bool Cell.HasWall
get

Definition at line 953 of file Cell.cs.

◆ HasWallOrFence

bool Cell.HasWallOrFence
get

Definition at line 943 of file Cell.cs.

◆ hasWindow

bool Cell.hasWindow
getset

Definition at line 627 of file Cell.cs.

◆ ignoreObjShadow

bool Cell.ignoreObjShadow
getset

Definition at line 387 of file Cell.cs.

◆ impassable

bool Cell.impassable
getset

Definition at line 417 of file Cell.cs.

◆ index

int Cell.index
get

Definition at line 47 of file Cell.cs.

◆ Installed

Thing Cell.Installed
get

Definition at line 1225 of file Cell.cs.

◆ IsBlocked

bool Cell.IsBlocked
get

Definition at line 1093 of file Cell.cs.

◆ isBridgeEdge

bool Cell.isBridgeEdge
getset

Definition at line 372 of file Cell.cs.

◆ IsBridgeWater

bool Cell.IsBridgeWater
get

Definition at line 862 of file Cell.cs.

◆ isClearArea

bool Cell.isClearArea
getset

Definition at line 672 of file Cell.cs.

◆ isClearSnow

bool Cell.isClearSnow
getset

Definition at line 477 of file Cell.cs.

◆ isCurtainClosed

bool Cell.isCurtainClosed
getset

Definition at line 642 of file Cell.cs.

◆ isDeck

bool Cell.isDeck
getset

Definition at line 552 of file Cell.cs.

◆ IsDeepWater

bool Cell.IsDeepWater
get

Definition at line 882 of file Cell.cs.

◆ IsFarmField

bool Cell.IsFarmField
get

Definition at line 826 of file Cell.cs.

◆ isFloating

bool Cell.isFloating
getset

Definition at line 507 of file Cell.cs.

◆ IsFloorWater

bool Cell.IsFloorWater
get

Definition at line 816 of file Cell.cs.

◆ isForceFloat

bool Cell.isForceFloat
getset

Definition at line 297 of file Cell.cs.

◆ isHarvested

bool Cell.isHarvested
getset

Definition at line 327 of file Cell.cs.

◆ IsIceTile

bool Cell.IsIceTile
get

Definition at line 913 of file Cell.cs.

◆ IsLotEdge

bool Cell.IsLotEdge
get

Definition at line 1083 of file Cell.cs.

◆ isModified

bool Cell.isModified
getset

Definition at line 462 of file Cell.cs.

◆ IsNotWaterEdge

bool Cell.IsNotWaterEdge
get

Definition at line 782 of file Cell.cs.

◆ isObjDyed

bool Cell.isObjDyed
getset

Definition at line 687 of file Cell.cs.

◆ IsRoomEdge

bool Cell.IsRoomEdge
get

Definition at line 1073 of file Cell.cs.

◆ isSeen

bool Cell.isSeen
getset

Definition at line 267 of file Cell.cs.

◆ isShadowed

bool Cell.isShadowed
getset

Definition at line 222 of file Cell.cs.

◆ isShoreSand

bool Cell.isShoreSand
getset

Definition at line 597 of file Cell.cs.

◆ IsSky

bool Cell.IsSky
get

Definition at line 1160 of file Cell.cs.

◆ isSkyFloor

bool Cell.isSkyFloor
getset

Definition at line 657 of file Cell.cs.

◆ isSlopeEdge

bool Cell.isSlopeEdge
getset

Definition at line 357 of file Cell.cs.

◆ IsSnowTile

bool Cell.IsSnowTile
get

Definition at line 872 of file Cell.cs.

◆ isSurrounded

bool Cell.isSurrounded
getset

Definition at line 207 of file Cell.cs.

◆ isSurrounded4d

bool Cell.isSurrounded4d
getset

Definition at line 282 of file Cell.cs.

◆ isToggleWallPillar

bool Cell.isToggleWallPillar
getset

Definition at line 612 of file Cell.cs.

◆ IsTopWater

bool Cell.IsTopWater
get

Definition at line 792 of file Cell.cs.

◆ IsTopWaterAndNoSnow

bool Cell.IsTopWaterAndNoSnow
get

Definition at line 806 of file Cell.cs.

◆ IsVoid

bool Cell.IsVoid
get

Definition at line 1200 of file Cell.cs.

◆ isWallEdge

bool Cell.isWallEdge
getset

Definition at line 447 of file Cell.cs.

◆ isWatered

bool Cell.isWatered
getset

Definition at line 342 of file Cell.cs.

◆ Left

Cell Cell.Left
get

Definition at line 125 of file Cell.cs.

◆ liquidLv

int Cell.liquidLv
get

Definition at line 1170 of file Cell.cs.

◆ lotShade

bool Cell.lotShade
getset

Definition at line 582 of file Cell.cs.

◆ lotWall

bool Cell.lotWall
getset

Definition at line 522 of file Cell.cs.

◆ matBlock

SourceMaterial.Row Cell.matBlock
get

Definition at line 1309 of file Cell.cs.

◆ matBridge

SourceMaterial.Row Cell.matBridge
get

Definition at line 1329 of file Cell.cs.

◆ matFloor

SourceMaterial.Row Cell.matFloor
get

Definition at line 1319 of file Cell.cs.

◆ matObj

SourceMaterial.Row Cell.matObj
get

Definition at line 1339 of file Cell.cs.

◆ matObj_fixed

SourceMaterial.Row Cell.matObj_fixed
get

Definition at line 1349 of file Cell.cs.

◆ matRoofBlock

SourceMaterial.Row Cell.matRoofBlock
get

Definition at line 1299 of file Cell.cs.

◆ nonGradient

bool Cell.nonGradient
getset

Definition at line 402 of file Cell.cs.

◆ objDir

int Cell.objDir
getset

Definition at line 1131 of file Cell.cs.

◆ outOfBounds

bool Cell.outOfBounds
getset

Definition at line 432 of file Cell.cs.

◆ Right

Cell Cell.Right
get

Definition at line 97 of file Cell.cs.

◆ skipRender

bool Cell.skipRender
getset

Definition at line 252 of file Cell.cs.

◆ sourceBlock

SourceBlock.Row Cell.sourceBlock
get

Definition at line 1373 of file Cell.cs.

◆ sourceBridge

SourceFloor.Row Cell.sourceBridge
get

Definition at line 1393 of file Cell.cs.

◆ sourceEffect

SourceCellEffect.Row Cell.sourceEffect
get

Definition at line 1417 of file Cell.cs.

◆ sourceFloor

SourceFloor.Row Cell.sourceFloor
get

Definition at line 1383 of file Cell.cs.

◆ sourceObj

SourceObj.Row Cell.sourceObj
get

Definition at line 1428 of file Cell.cs.

◆ sourceRoofBlock

SourceBlock.Row Cell.sourceRoofBlock
get

Definition at line 1363 of file Cell.cs.

◆ sourceSurface

SourceFloor.Row Cell.sourceSurface
get

Definition at line 1403 of file Cell.cs.

◆ Things

List<Thing> Cell.Things
get

Definition at line 1239 of file Cell.cs.

◆ TopHeight

byte Cell.TopHeight
get

Definition at line 57 of file Cell.cs.

◆ UseLowBlock

bool Cell.UseLowBlock
get

Definition at line 1043 of file Cell.cs.


The documentation for this class was generated from the following file: