|
int | index [get] |
|
byte | TopHeight [get] |
|
Cell | Front [get] |
|
Cell | Right [get] |
|
Cell | Back [get] |
|
Cell | Left [get] |
|
Cell | FrontRight [get] |
|
Cell | FrontLeft [get] |
|
Cell | BackRight [get] |
|
Cell | BackLeft [get] |
|
GrowSystem | growth [get] |
|
bool | isSurrounded [get, set] |
|
bool | isShadowed [get, set] |
|
bool | hasDoor [get, set] |
|
bool | skipRender [get, set] |
|
bool | isSeen [get, set] |
|
bool | isSurrounded4d [get, set] |
|
bool | isForceFloat [get, set] |
|
bool | blockSight [get, set] |
|
bool | isHarvested [get, set] |
|
bool | isWatered [get, set] |
|
bool | isSlopeEdge [get, set] |
|
bool | isBridgeEdge [get, set] |
|
bool | ignoreObjShadow [get, set] |
|
bool | nonGradient [get, set] |
|
bool | impassable [get, set] |
|
bool | outOfBounds [get, set] |
|
bool | isWallEdge [get, set] |
|
bool | isModified [get, set] |
|
bool | isClearSnow [get, set] |
|
bool | fullWall [get, set] |
|
bool | isFloating [get, set] |
|
bool | lotWall [get, set] |
|
bool | hasDoorBoat [get, set] |
|
bool | isDeck [get, set] |
|
bool | castFloorShadow [get, set] |
|
bool | lotShade [get, set] |
|
bool | isShoreSand [get, set] |
|
bool | isToggleWallPillar [get, set] |
|
bool | hasWindow [get, set] |
|
bool | isCurtainClosed [get, set] |
|
bool | isSkyFloor [get, set] |
|
bool | isClearArea [get, set] |
|
bool | isObjDyed [get, set] |
|
bool | HasObj [get] |
|
bool | HasBlock [get] |
|
bool | HasFloor [get] |
|
bool | HasRoof [get] |
|
bool | HasFloorOrBlock [get] |
|
bool | HasBridge [get] |
|
bool | HasLiquid [get] |
|
bool | HasFire [get] |
|
bool | IsNotWaterEdge [get] |
|
bool | IsTopWater [get] |
|
bool | IsTopWaterAndNoSnow [get] |
|
bool | IsFloorWater [get] |
|
bool | IsFarmField [get] |
|
bool | CanGrowWeed [get] |
|
bool | IsBridgeWater [get] |
|
bool | IsSnowTile [get] |
|
bool | IsDeepWater [get] |
|
bool | IsIceTile [get] |
|
bool | HasFullBlock [get] |
|
bool | HasFullBlockOrWallOrFence [get] |
|
bool | HasWallOrFence [get] |
|
bool | HasWall [get] |
|
bool | HasFence [get] |
|
bool | HasRamp [get] |
|
bool | HasLadder [get] |
|
bool | HasRampOrLadder [get] |
|
bool | HasSlope [get] |
|
bool | HasStairs [get] |
|
bool | HasHalfBlock [get] |
|
bool | HasBlockOrRamp [get] |
|
bool | UseLowBlock [get] |
|
bool | CastShadow [get] |
|
bool | CastAmbientShadow [get] |
|
bool | IsRoomEdge [get] |
|
bool | IsLotEdge [get] |
|
bool | IsBlocked [get] |
|
int | blockDir [get, set] |
|
int | objDir [get, set] |
|
int | floorDir [get, set] |
|
bool | IsSky [get] |
|
int | liquidLv [get] |
|
int | fireAmount [get] |
|
bool | IsVoid [get] |
|
Thing | FirstThing [get] |
|
Thing | Installed [get] |
|
List< Thing > | Things [get] |
|
List< Chara > | Charas [get] |
|
int | gatherCount [get, set] |
|
bool | HasFloodBlock [get] |
|
SourceMaterial.Row | matRoofBlock [get] |
|
SourceMaterial.Row | matBlock [get] |
|
SourceMaterial.Row | matFloor [get] |
|
SourceMaterial.Row | matBridge [get] |
|
SourceMaterial.Row | matObj [get] |
|
SourceMaterial.Row | matObj_fixed [get] |
|
SourceBlock.Row | sourceRoofBlock [get] |
|
SourceBlock.Row | sourceBlock [get] |
|
SourceFloor.Row | sourceFloor [get] |
|
SourceFloor.Row | sourceBridge [get] |
|
SourceFloor.Row | sourceSurface [get] |
|
SourceCellEffect.Row | sourceEffect [get] |
|
SourceObj.Row | sourceObj [get] |
|
BiomeProfile | biome [get] |
|
Definition at line 9 of file Cell.cs.
◆ AddCard()
void Cell.AddCard |
( |
Card | c | ) |
|
◆ CanBuildRamp()
bool Cell.CanBuildRamp |
( |
int | dir | ) |
|
◆ CanGrow()
◆ CanHarvest()
◆ CanMakeStraw()
bool Cell.CanMakeStraw |
( |
| ) |
|
◆ CanReapSeed()
bool Cell.CanReapSeed |
( |
| ) |
|
◆ CanSuffocate()
bool Cell.CanSuffocate |
( |
| ) |
|
◆ Equals()
override bool Cell.Equals |
( |
object | obj | ) |
|
◆ GetBlockName()
string Cell.GetBlockName |
( |
| ) |
|
◆ GetBridgeName()
string Cell.GetBridgeName |
( |
| ) |
|
◆ GetFloorName()
string Cell.GetFloorName |
( |
| ) |
|
◆ GetHashCode()
override int Cell.GetHashCode |
( |
| ) |
|
◆ GetLiquidName()
string Cell.GetLiquidName |
( |
| ) |
|
◆ GetObjName()
string Cell.GetObjName |
( |
| ) |
|
◆ GetOrCreateDetail()
◆ GetPoint()
◆ GetSharedPoint()
Point Cell.GetSharedPoint |
( |
| ) |
|
◆ GetSurfaceHeight()
float Cell.GetSurfaceHeight |
( |
| ) |
|
◆ HasObstacle()
bool Cell.HasObstacle |
( |
| ) |
|
◆ HasZoneStairs()
bool Cell.HasZoneStairs |
( |
bool | includeLocked = true | ) |
|
◆ IsPathBlocked()
override bool Cell.IsPathBlocked |
( |
PathManager.MoveType | moveType | ) |
|
|
virtual |
◆ Refresh()
◆ RemoveCard()
void Cell.RemoveCard |
( |
Card | c | ) |
|
◆ Reset()
◆ RotateAll()
◆ RotateBlock()
void Cell.RotateBlock |
( |
int | a | ) |
|
◆ RotateFloor()
void Cell.RotateFloor |
( |
int | a | ) |
|
◆ RotateObj()
void Cell.RotateObj |
( |
bool | reverse = false, |
|
|
bool | useBlockDir = false ) |
◆ ToString()
override string Cell.ToString |
( |
| ) |
|
◆ TryDespawnDetail()
void Cell.TryDespawnDetail |
( |
| ) |
|
◆ TryGetPlant()
◆ TryGrow()
◆ _block
◆ _blockMat
◆ _bridge
◆ _bridgeMat
◆ _dirs
◆ _floor
◆ _floorMat
◆ _roofBlock
◆ _roofBlockDir
◆ _roofBlockMat
◆ autotile
◆ autotileBridge
◆ autotileObj
◆ bits
◆ bits2
◆ blockList
◆ bridgeHeight
◆ bridgePillar
◆ cells
◆ critter
◆ decal
◆ detail
◆ DIV_LIQUID
const int Cell.DIV_LIQUID = 10 |
|
static |
◆ DivAutotile
const int Cell.DivAutotile = 12 |
|
static |
◆ DivStage
const int Cell.DivStage = 30 |
|
static |
◆ effect
◆ effectList
◆ floorList
◆ height
◆ highlight
◆ light
◆ lightB
◆ lightG
◆ lightR
◆ map
◆ matList
◆ minHeight
◆ obj
◆ objList
◆ objMat
◆ objVal
◆ pcSync
◆ room
◆ shadow
◆ shadowMod
◆ shore
◆ Size
◆ topHeight
◆ Void
◆ Back
◆ BackLeft
◆ BackRight
◆ biome
◆ blockDir
◆ blockSight
◆ CanGrowWeed
◆ CastAmbientShadow
bool Cell.CastAmbientShadow |
|
get |
◆ castFloorShadow
bool Cell.castFloorShadow |
|
getset |
◆ CastShadow
◆ Charas
◆ fireAmount
◆ FirstThing
◆ floorDir
◆ Front
◆ FrontLeft
◆ FrontRight
◆ fullWall
◆ gatherCount
◆ growth
◆ HasBlock
◆ HasBlockOrRamp
◆ HasBridge
◆ hasDoor
◆ hasDoorBoat
◆ HasFence
◆ HasFire
◆ HasFloodBlock
◆ HasFloor
◆ HasFloorOrBlock
bool Cell.HasFloorOrBlock |
|
get |
◆ HasFullBlock
◆ HasFullBlockOrWallOrFence
bool Cell.HasFullBlockOrWallOrFence |
|
get |
◆ HasHalfBlock
◆ HasLadder
◆ HasLiquid
◆ HasObj
◆ HasRamp
◆ HasRampOrLadder
bool Cell.HasRampOrLadder |
|
get |
◆ HasRoof
◆ HasSlope
◆ HasStairs
◆ HasWall
◆ HasWallOrFence
◆ hasWindow
◆ ignoreObjShadow
bool Cell.ignoreObjShadow |
|
getset |
◆ impassable
◆ index
◆ Installed
◆ IsBlocked
◆ isBridgeEdge
◆ IsBridgeWater
◆ isClearArea
◆ isClearSnow
◆ isCurtainClosed
bool Cell.isCurtainClosed |
|
getset |
◆ isDeck
◆ IsDeepWater
◆ IsFarmField
◆ isFloating
◆ IsFloorWater
◆ isForceFloat
◆ isHarvested
◆ IsIceTile
◆ IsLotEdge
◆ isModified
◆ IsNotWaterEdge
◆ isObjDyed
◆ IsRoomEdge
◆ isSeen
◆ isShadowed
◆ isShoreSand
◆ IsSky
◆ isSkyFloor
◆ isSlopeEdge
◆ IsSnowTile
◆ isSurrounded
◆ isSurrounded4d
◆ isToggleWallPillar
bool Cell.isToggleWallPillar |
|
getset |
◆ IsTopWater
◆ IsTopWaterAndNoSnow
bool Cell.IsTopWaterAndNoSnow |
|
get |
◆ IsVoid
◆ isWallEdge
◆ isWatered
◆ Left
◆ liquidLv
◆ lotShade
◆ lotWall
◆ matBlock
◆ matBridge
◆ matFloor
◆ matObj
◆ matObj_fixed
◆ matRoofBlock
◆ nonGradient
◆ objDir
◆ outOfBounds
◆ Right
◆ skipRender
◆ sourceBlock
◆ sourceBridge
◆ sourceEffect
◆ sourceFloor
◆ sourceObj
◆ sourceRoofBlock
◆ sourceSurface
◆ Things
◆ TopHeight
◆ UseLowBlock
The documentation for this class was generated from the following file: