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override void | OnInit () |
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override int | GetTile (SourceMaterial.Row mat, int dir=0) |
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void | Init () |
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bool | HasTag (CTAG _tag) |
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virtual string | GetSearchName (bool jp) |
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bool | ContainsTag (string _tag) |
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override void | OnImportData (SourceData data) |
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void | SetRenderData () |
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virtual void | SetTiles () |
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int | ConvertTile (int tile) |
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Sprite | GetSprite (int dir=0, int skin=0, bool snow=false) |
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void | SetSpriteRenderer (SpriteRenderer sr, Sprite sprite=null, int matCol=0, bool setTransform=true, int dir=0) |
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virtual SourcePref | GetPref () |
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void | SetImage (Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0) |
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void | SetRenderParam (RenderParam p, SourceMaterial.Row mat, int dir) |
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virtual unsafe RenderParam | GetRenderParam (SourceMaterial.Row mat, int dir, Point point=null, int bridgeHeight=-1) |
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int | GetColorInt (SourceMaterial.Row mat) |
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Definition at line 126 of file SourceFloor.cs.
◆ GetTile()
◆ OnInit()
override void SourceFloor.Row.OnInit |
( |
| ) |
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virtual |
◆ _bridgeBlock
◆ _defBlock
◆ autotile
int SourceFloor.Row.autotile |
◆ autotileBrightness
float SourceFloor.Row.autotileBrightness |
◆ autotilePriority
int SourceFloor.Row.autotilePriority |
◆ biome
◆ bridgeBlock
string SourceFloor.Row.bridgeBlock |
◆ defBlock
string SourceFloor.Row.defBlock |
◆ detail_L
string SourceFloor.Row.detail_L |
◆ edge
◆ idBiome
string SourceFloor.Row.idBiome |
◆ ignoreTransition
bool SourceFloor.Row.ignoreTransition |
◆ isBeach
bool SourceFloor.Row.isBeach |
◆ name_L
string SourceFloor.Row.name_L |
◆ nonGradient
bool SourceFloor.Row.nonGradient |
◆ reqHarvest
string [] SourceFloor.Row.reqHarvest |
◆ snowtile
bool SourceFloor.Row.snowtile |
◆ defaultRenderData
override RenderData SourceFloor.Row.defaultRenderData |
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get |
◆ GetAlias
override string SourceFloor.Row.GetAlias |
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get |
◆ RecipeID
override string SourceFloor.Row.RecipeID |
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get |
◆ UseAlias
override bool SourceFloor.Row.UseAlias |
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get |
The documentation for this class was generated from the following file: