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VFX Class Reference
Inheritance diagram for VFX:
EMono

Public Member Functions

void OnChangeHour ()
 

Public Attributes

ParticleSystem ps
 
AnimationCurve timeCurve
 
int baseParticleCount
 
bool useSunColor
 
bool dbg
 

Additional Inherited Members

- Static Public Member Functions inherited from EMono
static int rnd (int a)
 
- Static Public Attributes inherited from EMono
static Core core
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 5 of file VFX.cs.

Member Function Documentation

◆ OnChangeHour()

void VFX.OnChangeHour ( )

Definition at line 8 of file VFX.cs.

Member Data Documentation

◆ baseParticleCount

int VFX.baseParticleCount

Definition at line 30 of file VFX.cs.

◆ dbg

bool VFX.dbg

Definition at line 36 of file VFX.cs.

◆ ps

ParticleSystem VFX.ps

Definition at line 24 of file VFX.cs.

◆ timeCurve

AnimationCurve VFX.timeCurve

Definition at line 27 of file VFX.cs.

◆ useSunColor

bool VFX.useSunColor

Definition at line 33 of file VFX.cs.


The documentation for this class was generated from the following file: