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void | Init (EloMapActor _actor) |
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void | SetZone (int gx, int gy, Zone z, bool updateMesh=false) |
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EloMap.Cell | GetCell (Point pos) |
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EloMap.Cell | GetCell (int gx, int gy) |
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EloMap.TileInfo | GetTileInfo (int gx, int gy) |
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List< SourceGlobalTile.Row > | GetSources (int gx, int gy) |
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bool | CanBuildSite (int gx, int gy, int radius=0, ElomapSiteType type=ElomapSiteType.Nefia) |
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bool | IsSnow (int gx, int gy) |
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Zone | GetZone (Point p) |
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Zone | GetZone (int gx, int gy) |
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int | GetRoadDist (int gx, int gy) |
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void | AddLight (int gx, int gy, string id="elolight") |
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void | RemoveLight (int gx, int gy) |
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Definition at line 9 of file EloMap.cs.
◆ AddLight()
void EloMap.AddLight |
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int | gx, |
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int | gy, |
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string | id = "elolight" ) |
◆ CanBuildSite()
bool EloMap.CanBuildSite |
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int | gx, |
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int | gy, |
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int | radius = 0, |
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ElomapSiteType | type = ElomapSiteType::Nefia ) |
◆ GetCell() [1/2]
◆ GetCell() [2/2]
◆ GetRoadDist()
int EloMap.GetRoadDist |
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int | gx, |
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int | gy ) |
◆ GetSources()
◆ GetTileInfo()
◆ GetZone() [1/2]
Zone EloMap.GetZone |
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int | gx, |
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int | gy ) |
◆ GetZone() [2/2]
◆ Init()
◆ IsSnow()
bool EloMap.IsSnow |
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int | gx, |
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int | gy ) |
◆ RemoveLight()
void EloMap.RemoveLight |
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int | gx, |
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int | gy ) |
◆ SetZone()
void EloMap.SetZone |
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int | gx, |
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int | gy, |
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Zone | z, |
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bool | updateMesh = false ) |
◆ _ints
◆ actor
◆ cells
◆ cloudmap
STETilemap EloMap.cloudmap |
◆ extramap
STETilemap EloMap.extramap |
◆ fogmap
◆ group
TilemapGroup EloMap.group |
◆ initialized
◆ minX
◆ minY
◆ objmap
◆ objScatterMap
STETilemap EloMap.objScatterMap |
◆ seaMap
◆ idMap
◆ region
The documentation for this class was generated from the following file: