Elin Modding Docs Doc
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Public Types | |
enum | Template { Default } |
Public Member Functions | |
void | Clear () |
DramaActor | GetActor (string id) |
T | GetEvent< T > (string idStep) |
DramaActor | AddActor (string id, Person person) |
void | AddStep (string id) |
DramaEvent | AddEvent (DramaEvent e) |
void | PlayNext () |
void | Play (string id) |
void | Play (int eventID=0) |
void | Exit () |
void | OnUpdate () |
Public Attributes | |
string | id |
DramaManager | manager |
Dictionary< string, int > | steps = new Dictionary<string, int>() |
Dictionary< string, DramaActor > | actors = new Dictionary<string, DramaActor>() |
List< DramaEvent > | events = new List<DramaEvent>() |
bool | isLoop |
bool | canCancel = true |
bool | isExited |
bool | fullPortrait |
DramaEventTalk | firstTalk |
List< DramaEvent > | tempEvents = new List<DramaEvent>() |
string | message = "" |
string | skipJump |
string | lastStep |
string | lastlastStep |
DramaSetup | setup |
Properties | |
DialogDrama | dialog [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 6 of file DramaSequence.cs.
enum DramaSequence.Template |
Definition at line 249 of file DramaSequence.cs.
DramaActor DramaSequence.AddActor | ( | string | id, |
Person | person ) |
Definition at line 59 of file DramaSequence.cs.
DramaEvent DramaSequence.AddEvent | ( | DramaEvent | e | ) |
Definition at line 83 of file DramaSequence.cs.
void DramaSequence.AddStep | ( | string | id | ) |
Definition at line 72 of file DramaSequence.cs.
void DramaSequence.Clear | ( | ) |
Definition at line 19 of file DramaSequence.cs.
void DramaSequence.Exit | ( | ) |
Definition at line 151 of file DramaSequence.cs.
DramaActor DramaSequence.GetActor | ( | string | id | ) |
Definition at line 28 of file DramaSequence.cs.
T DramaSequence.GetEvent< T > | ( | string | idStep | ) |
T | : | DramaEvent |
Definition at line 46 of file DramaSequence.cs.
void DramaSequence.OnUpdate | ( | ) |
Definition at line 159 of file DramaSequence.cs.
void DramaSequence.Play | ( | int | eventID = 0 | ) |
Definition at line 115 of file DramaSequence.cs.
void DramaSequence.Play | ( | string | id | ) |
Definition at line 101 of file DramaSequence.cs.
void DramaSequence.PlayNext | ( | ) |
Definition at line 95 of file DramaSequence.cs.
Dictionary<string, DramaActor> DramaSequence.actors = new Dictionary<string, DramaActor>() |
Definition at line 204 of file DramaSequence.cs.
bool DramaSequence.canCancel = true |
Definition at line 213 of file DramaSequence.cs.
List<DramaEvent> DramaSequence.events = new List<DramaEvent>() |
Definition at line 207 of file DramaSequence.cs.
DramaEventTalk DramaSequence.firstTalk |
Definition at line 222 of file DramaSequence.cs.
bool DramaSequence.fullPortrait |
Definition at line 219 of file DramaSequence.cs.
string DramaSequence.id |
Definition at line 195 of file DramaSequence.cs.
bool DramaSequence.isExited |
Definition at line 216 of file DramaSequence.cs.
bool DramaSequence.isLoop |
Definition at line 210 of file DramaSequence.cs.
string DramaSequence.lastlastStep |
Definition at line 240 of file DramaSequence.cs.
string DramaSequence.lastStep |
Definition at line 237 of file DramaSequence.cs.
DramaManager DramaSequence.manager |
Definition at line 198 of file DramaSequence.cs.
string DramaSequence.message = "" |
Definition at line 231 of file DramaSequence.cs.
DramaSetup DramaSequence.setup |
Definition at line 243 of file DramaSequence.cs.
string DramaSequence.skipJump |
Definition at line 234 of file DramaSequence.cs.
Dictionary<string, int> DramaSequence.steps = new Dictionary<string, int>() |
Definition at line 201 of file DramaSequence.cs.
List<DramaEvent> DramaSequence.tempEvents = new List<DramaEvent>() |
Definition at line 225 of file DramaSequence.cs.
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get |
Definition at line 10 of file DramaSequence.cs.