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Elin Modding Docs Doc
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Public Types | |
| enum | Template { Default } |
Public Member Functions | |
| void | Clear () |
| DramaActor | GetActor (string id) |
| T | GetEvent< T > (string idStep) |
| DramaActor | AddActor (string id, Person person) |
| void | AddStep (string id) |
| DramaEvent | AddEvent (DramaEvent e) |
| void | PlayNext () |
| void | Play (string id) |
| void | Play (int eventID=0) |
| void | Exit () |
| void | OnUpdate () |
Public Attributes | |
| string | id |
| DramaManager | manager |
| Dictionary< string, int > | steps = new Dictionary<string, int>() |
| Dictionary< string, DramaActor > | actors = new Dictionary<string, DramaActor>() |
| List< DramaEvent > | events = new List<DramaEvent>() |
| bool | isLoop |
| bool | canCancel = true |
| bool | isExited |
| bool | fullPortrait |
| DramaEventTalk | firstTalk |
| List< DramaEvent > | tempEvents = new List<DramaEvent>() |
| string | message = "" |
| string | skipJump |
| string | lastStep |
| string | lastlastStep |
| DramaSetup | setup |
Properties | |
| DialogDrama | dialog [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Definition at line 6 of file DramaSequence.cs.
| enum DramaSequence.Template |
Definition at line 249 of file DramaSequence.cs.
| DramaActor DramaSequence.AddActor | ( | string | id, |
| Person | person ) |
Definition at line 59 of file DramaSequence.cs.
| DramaEvent DramaSequence.AddEvent | ( | DramaEvent | e | ) |
Definition at line 83 of file DramaSequence.cs.
| void DramaSequence.AddStep | ( | string | id | ) |
Definition at line 72 of file DramaSequence.cs.
| void DramaSequence.Clear | ( | ) |
Definition at line 19 of file DramaSequence.cs.
| void DramaSequence.Exit | ( | ) |
Definition at line 151 of file DramaSequence.cs.
| DramaActor DramaSequence.GetActor | ( | string | id | ) |
Definition at line 28 of file DramaSequence.cs.
| T DramaSequence.GetEvent< T > | ( | string | idStep | ) |
| T | : | DramaEvent |
Definition at line 46 of file DramaSequence.cs.
| void DramaSequence.OnUpdate | ( | ) |
Definition at line 159 of file DramaSequence.cs.
| void DramaSequence.Play | ( | int | eventID = 0 | ) |
Definition at line 115 of file DramaSequence.cs.
| void DramaSequence.Play | ( | string | id | ) |
Definition at line 101 of file DramaSequence.cs.
| void DramaSequence.PlayNext | ( | ) |
Definition at line 95 of file DramaSequence.cs.
| Dictionary<string, DramaActor> DramaSequence.actors = new Dictionary<string, DramaActor>() |
Definition at line 204 of file DramaSequence.cs.
| bool DramaSequence.canCancel = true |
Definition at line 213 of file DramaSequence.cs.
| List<DramaEvent> DramaSequence.events = new List<DramaEvent>() |
Definition at line 207 of file DramaSequence.cs.
| DramaEventTalk DramaSequence.firstTalk |
Definition at line 222 of file DramaSequence.cs.
| bool DramaSequence.fullPortrait |
Definition at line 219 of file DramaSequence.cs.
| string DramaSequence.id |
Definition at line 195 of file DramaSequence.cs.
| bool DramaSequence.isExited |
Definition at line 216 of file DramaSequence.cs.
| bool DramaSequence.isLoop |
Definition at line 210 of file DramaSequence.cs.
| string DramaSequence.lastlastStep |
Definition at line 240 of file DramaSequence.cs.
| string DramaSequence.lastStep |
Definition at line 237 of file DramaSequence.cs.
| DramaManager DramaSequence.manager |
Definition at line 198 of file DramaSequence.cs.
| string DramaSequence.message = "" |
Definition at line 231 of file DramaSequence.cs.
| DramaSetup DramaSequence.setup |
Definition at line 243 of file DramaSequence.cs.
| string DramaSequence.skipJump |
Definition at line 234 of file DramaSequence.cs.
| Dictionary<string, int> DramaSequence.steps = new Dictionary<string, int>() |
Definition at line 201 of file DramaSequence.cs.
| List<DramaEvent> DramaSequence.tempEvents = new List<DramaEvent>() |
Definition at line 225 of file DramaSequence.cs.
|
get |
Definition at line 10 of file DramaSequence.cs.