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DramaEventTalk Class Reference
Inheritance diagram for DramaEventTalk:
DramaEvent EClass

Public Member Functions

 DramaEventTalk (string _idActor, Func< string > func)
 
 DramaEventTalk (string _idActor, string _text, List< DramaChoice > listChoice=null)
 
void AddChoice (DramaChoice choice)
 
override bool Play ()
 
void InitDialog ()
 
void ResetDialog ()
 
- Public Member Functions inherited from DramaEvent
virtual void Reset ()
 

Public Attributes

string text
 
string idCancelJump
 
List< DramaChoicechoices = new List<DramaChoice>()
 
bool center
 
bool canCancel
 
bool unknown
 
float timer
 
Func< string > funcText
 
- Public Attributes inherited from DramaEvent
int progress
 
string idJump
 
string idActor
 
string step
 
float time
 
bool temp
 
DramaSequence sequence
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from DramaEvent
DramaActor actor [get]
 
DramaManager manager [get]
 
LayerDrama layer [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 6 of file DramaEventTalk.cs.

Constructor & Destructor Documentation

◆ DramaEventTalk() [1/3]

DramaEventTalk.DramaEventTalk ( )

Definition at line 9 of file DramaEventTalk.cs.

◆ DramaEventTalk() [2/3]

DramaEventTalk.DramaEventTalk ( string _idActor,
Func< string > func )

Definition at line 14 of file DramaEventTalk.cs.

◆ DramaEventTalk() [3/3]

DramaEventTalk.DramaEventTalk ( string _idActor,
string _text,
List< DramaChoice > listChoice = null )

Definition at line 25 of file DramaEventTalk.cs.

Member Function Documentation

◆ AddChoice()

void DramaEventTalk.AddChoice ( DramaChoice choice)

Definition at line 43 of file DramaEventTalk.cs.

◆ InitDialog()

void DramaEventTalk.InitDialog ( )

Definition at line 152 of file DramaEventTalk.cs.

◆ Play()

override bool DramaEventTalk.Play ( )
virtual

Reimplemented from DramaEvent.

Definition at line 49 of file DramaEventTalk.cs.

◆ ResetDialog()

void DramaEventTalk.ResetDialog ( )

Definition at line 166 of file DramaEventTalk.cs.

Member Data Documentation

◆ canCancel

bool DramaEventTalk.canCancel

Definition at line 188 of file DramaEventTalk.cs.

◆ center

bool DramaEventTalk.center

Definition at line 185 of file DramaEventTalk.cs.

◆ choices

List<DramaChoice> DramaEventTalk.choices = new List<DramaChoice>()

Definition at line 182 of file DramaEventTalk.cs.

◆ funcText

Func<string> DramaEventTalk.funcText

Definition at line 197 of file DramaEventTalk.cs.

◆ idCancelJump

string DramaEventTalk.idCancelJump

Definition at line 179 of file DramaEventTalk.cs.

◆ text

string DramaEventTalk.text

Definition at line 176 of file DramaEventTalk.cs.

◆ timer

float DramaEventTalk.timer

Definition at line 194 of file DramaEventTalk.cs.

◆ unknown

bool DramaEventTalk.unknown

Definition at line 191 of file DramaEventTalk.cs.


The documentation for this class was generated from the following file: