Elin Modding Docs Doc
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This is the complete list of members for DramaSequence, including all inherited members.
_map (defined in EClass) | EClass | static |
_zone (defined in EClass) | EClass | static |
actors (defined in DramaSequence) | DramaSequence | |
AddActor(string id, Person person) (defined in DramaSequence) | DramaSequence | |
AddEvent(DramaEvent e) (defined in DramaSequence) | DramaSequence | |
AddStep(string id) (defined in DramaSequence) | DramaSequence | |
AdvMode (defined in EClass) | EClass | static |
Bigger(int a, int b) (defined in EClass) | EClass | static |
Branch (defined in EClass) | EClass | static |
BranchOrHomeBranch (defined in EClass) | EClass | static |
canCancel (defined in DramaSequence) | DramaSequence | |
Clear() (defined in DramaSequence) | DramaSequence | |
Colors (defined in EClass) | EClass | static |
core (defined in EClass) | EClass | static |
curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
debug (defined in EClass) | EClass | static |
dialog (defined in DramaSequence) | DramaSequence | |
editorSources (defined in EClass) | EClass | static |
events (defined in DramaSequence) | DramaSequence | |
Exit() (defined in DramaSequence) | DramaSequence | |
firstTalk (defined in DramaSequence) | DramaSequence | |
fullPortrait (defined in DramaSequence) | DramaSequence | |
game (defined in EClass) | EClass | static |
gamedata (defined in EClass) | EClass | static |
GetActor(string id) (defined in DramaSequence) | DramaSequence | |
GetEvent< T >(string idStep) (defined in DramaSequence) | DramaSequence | |
Home (defined in EClass) | EClass | static |
id (defined in DramaSequence) | DramaSequence | |
isExited (defined in DramaSequence) | DramaSequence | |
isLoop (defined in DramaSequence) | DramaSequence | |
lastlastStep (defined in DramaSequence) | DramaSequence | |
lastStep (defined in DramaSequence) | DramaSequence | |
manager (defined in DramaSequence) | DramaSequence | |
message (defined in DramaSequence) | DramaSequence | |
OnUpdate() (defined in DramaSequence) | DramaSequence | |
pc (defined in EClass) | EClass | static |
Play(string id) (defined in DramaSequence) | DramaSequence | |
Play(int eventID=0) (defined in DramaSequence) | DramaSequence | |
player (defined in EClass) | EClass | static |
PlayNext() (defined in DramaSequence) | DramaSequence | |
rnd(int a) (defined in EClass) | EClass | static |
rndf(float a) (defined in EClass) | EClass | static |
rndHalf(int a) (defined in EClass) | EClass | static |
rndSqrt(int a) (defined in EClass) | EClass | static |
scene (defined in EClass) | EClass | static |
screen (defined in EClass) | EClass | static |
setting (defined in EClass) | EClass | static |
setup (defined in DramaSequence) | DramaSequence | |
skipJump (defined in DramaSequence) | DramaSequence | |
Smaller(int a, int b) (defined in EClass) | EClass | static |
Sound (defined in EClass) | EClass | static |
sources (defined in EClass) | EClass | static |
steps (defined in DramaSequence) | DramaSequence | |
tempEvents (defined in DramaSequence) | DramaSequence | |
Template enum name (defined in DramaSequence) | DramaSequence | |
ui (defined in EClass) | EClass | static |
Wait(float a, Card c) (defined in EClass) | EClass | static |
Wait(float a, Point p) (defined in EClass) | EClass | static |
Wilds (defined in EClass) | EClass | static |
world (defined in EClass) | EClass | static |