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ZoneEventSubdue Class Reference
Inheritance diagram for ZoneEventSubdue:
ZoneEventQuest ZoneEvent EClass

Public Member Functions

override void OnVisit ()
 
override void OnCharaDie (Chara c)
 
override void _OnTickRound ()
 
void CheckClear ()
 
- Public Member Functions inherited from ZoneEventQuest
void Spawn (int num=1)
 
void SpawnBoss ()
 
void AggroEnemy (int chance=100)
 
override void OnTickRound ()
 
virtual ZoneInstance.Status OnReachTimeLimit ()
 
- Public Member Functions inherited from ZoneEvent
virtual string GetText ()
 
void Tick (float delta)
 
void Init ()
 
void OnSimulateHour ()
 
virtual void OnInit ()
 
virtual void OnFirstTick ()
 
virtual void OnTick ()
 
virtual void OnKill ()
 
virtual void OnLeaveZone ()
 
void OnLoad (Zone _zone)
 
void Kill ()
 

Public Attributes

int max
 
- Public Attributes inherited from ZoneEventQuest
int uidQuest
 
List< int > enemies = new List<int>()
 
- Public Attributes inherited from ZoneEvent
float time
 
int rounds
 
int hoursElapsed
 
int minElapsed
 
Zone zone
 
bool firstTick = true
 

Properties

override bool CountEnemy [get]
 
override bool WarnBoss [get]
 
- Properties inherited from ZoneEventQuest
Quest quest [get]
 
virtual bool WarnBoss [get]
 
virtual bool CountEnemy [get]
 
virtual int TimeLimit [get]
 
- Properties inherited from ZoneEvent
SourceQuest.Row source [get]
 
virtual string id [get]
 
virtual string TextWidgetDate [get]
 
virtual float roundInterval [get]
 
virtual Playlist playlist [get]
 
virtual bool debugSkip [get]
 
virtual string RefStr2 [get]
 
virtual string RefStr3 [get]
 
virtual int hoursToKill [get]
 
virtual bool HasReport [get]
 
string Name [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 5 of file ZoneEventSubdue.cs.

Member Function Documentation

◆ _OnTickRound()

override void ZoneEventSubdue._OnTickRound ( )
virtual

Reimplemented from ZoneEventQuest.

Definition at line 48 of file ZoneEventSubdue.cs.

◆ CheckClear()

void ZoneEventSubdue.CheckClear ( )

Definition at line 55 of file ZoneEventSubdue.cs.

◆ OnCharaDie()

override void ZoneEventSubdue.OnCharaDie ( Chara c)
virtual

Reimplemented from ZoneEvent.

Definition at line 42 of file ZoneEventSubdue.cs.

◆ OnVisit()

override void ZoneEventSubdue.OnVisit ( )
virtual

Reimplemented from ZoneEvent.

Definition at line 28 of file ZoneEventSubdue.cs.

Member Data Documentation

◆ max

int ZoneEventSubdue.max

Definition at line 80 of file ZoneEventSubdue.cs.

Property Documentation

◆ CountEnemy

override bool ZoneEventSubdue.CountEnemy
get

Definition at line 9 of file ZoneEventSubdue.cs.

◆ WarnBoss

override bool ZoneEventSubdue.WarnBoss
get

Definition at line 19 of file ZoneEventSubdue.cs.


The documentation for this class was generated from the following file: