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ZoneEventQuest Class Reference
Inheritance diagram for ZoneEventQuest:
ZoneEvent EClass ZoneEventDefenseGame ZoneEventHarvest ZoneEventMusic ZoneEventSubdue

Public Member Functions

void Spawn (int num=1)
 
void SpawnBoss ()
 
void AggroEnemy (int chance=100)
 
override void OnTickRound ()
 
virtual void _OnTickRound ()
 
virtual ZoneInstance.Status OnReachTimeLimit ()
 
- Public Member Functions inherited from ZoneEvent
virtual string GetText ()
 
void Tick (float delta)
 
void Init ()
 
void OnSimulateHour ()
 
virtual void OnVisit ()
 
virtual void OnInit ()
 
virtual void OnFirstTick ()
 
virtual void OnTick ()
 
virtual void OnKill ()
 
virtual void OnCharaDie (Chara c)
 
virtual void OnLeaveZone ()
 
void OnLoad (Zone _zone)
 
void Kill ()
 

Public Attributes

int uidQuest
 
List< int > enemies = new List<int>()
 
- Public Attributes inherited from ZoneEvent
float time
 
int rounds
 
int hoursElapsed
 
int minElapsed
 
Zone zone
 
bool firstTick = true
 

Properties

Quest quest [get]
 
virtual bool WarnBoss [get]
 
virtual bool CountEnemy [get]
 
virtual int TimeLimit [get]
 
- Properties inherited from ZoneEvent
SourceQuest.Row source [get]
 
virtual string id [get]
 
virtual string TextWidgetDate [get]
 
virtual float roundInterval [get]
 
virtual Playlist playlist [get]
 
virtual bool debugSkip [get]
 
virtual string RefStr2 [get]
 
virtual string RefStr3 [get]
 
virtual int hoursToKill [get]
 
virtual bool HasReport [get]
 
string Name [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 6 of file ZoneEventQuest.cs.

Member Function Documentation

◆ _OnTickRound()

virtual void ZoneEventQuest._OnTickRound ( )
virtual

Definition at line 108 of file ZoneEventQuest.cs.

◆ AggroEnemy()

void ZoneEventQuest.AggroEnemy ( int chance = 100)

Definition at line 81 of file ZoneEventQuest.cs.

◆ OnReachTimeLimit()

virtual ZoneInstance.Status ZoneEventQuest.OnReachTimeLimit ( )
virtual

Definition at line 113 of file ZoneEventQuest.cs.

◆ OnTickRound()

override void ZoneEventQuest.OnTickRound ( )
sealedvirtual

Reimplemented from ZoneEvent.

Definition at line 94 of file ZoneEventQuest.cs.

◆ Spawn()

void ZoneEventQuest.Spawn ( int num = 1)

Definition at line 49 of file ZoneEventQuest.cs.

◆ SpawnBoss()

void ZoneEventQuest.SpawnBoss ( )

Definition at line 64 of file ZoneEventQuest.cs.

Member Data Documentation

◆ enemies

List<int> ZoneEventQuest.enemies = new List<int>()

Definition at line 124 of file ZoneEventQuest.cs.

◆ uidQuest

int ZoneEventQuest.uidQuest

Definition at line 120 of file ZoneEventQuest.cs.

Property Documentation

◆ CountEnemy

virtual bool ZoneEventQuest.CountEnemy
get

Definition at line 30 of file ZoneEventQuest.cs.

◆ quest

Quest ZoneEventQuest.quest
get

Definition at line 10 of file ZoneEventQuest.cs.

◆ TimeLimit

virtual int ZoneEventQuest.TimeLimit
get

Definition at line 40 of file ZoneEventQuest.cs.

◆ WarnBoss

virtual bool ZoneEventQuest.WarnBoss
get

Definition at line 20 of file ZoneEventQuest.cs.


The documentation for this class was generated from the following file: