9 public override bool CountEnemy
19 public override bool WarnBoss
28 public override void OnVisit()
34 EClass._zone._dangerLv = base.quest.DangerLv;
35 base.Spawn(4 + base.quest.difficulty * 2 +
EClass.rnd(5));
37 EClass._zone.SetBGM(102,
true);
38 this.max = this.enemies.Count;
42 public override void OnCharaDie(
Chara c)
48 public override void _OnTickRound()
55 public void CheckClear()
61 this.enemies.ForeachReverse(delegate(
int id)
64 if (chara ==
null || !chara.IsAliveInCurrentZone || !
EClass.pc.IsHostile(chara))
66 this.enemies.Remove(
id);
69 if (this.enemies.Count == 0)
71 EClass._zone.instance.status =
ZoneInstance.Status.Success;
72 Msg.Say(
"subdue_complete");
73 EClass._zone.SetBGM(-1,
true);
74 SE.Play(
"Jingle/fanfare");