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Tactics Class Reference
Inheritance diagram for Tactics:
EClass

Public Member Functions

 Tactics (Chara c)
 

Public Attributes

SourceTactics.Row source
 
SourceChara.Row sourceChara
 
Chara owner
 

Properties

static ConfigAutoCombat at [get]
 
int RandomFacotr [get]
 
int DestDist [get]
 
int ChanceMove [get]
 
int ChanceSecondMove [get]
 
int P_Party [get]
 
int P_Melee [get]
 
int P_Range [get]
 
int P_Heal [get]
 
int P_Spell [get]
 
int P_Buff [get]
 
int P_Debuff [get]
 
int P_Summon [get]
 
bool CastPartyBuff [get]
 
int AbilityChance [get]
 
int RangedChance [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 4 of file Tactics.cs.

Constructor & Destructor Documentation

◆ Tactics()

Tactics.Tactics ( Chara c)

Definition at line 227 of file Tactics.cs.

Member Data Documentation

◆ owner

Chara Tactics.owner

Definition at line 284 of file Tactics.cs.

◆ source

SourceTactics.Row Tactics.source

Definition at line 278 of file Tactics.cs.

◆ sourceChara

SourceChara.Row Tactics.sourceChara

Definition at line 281 of file Tactics.cs.

Property Documentation

◆ AbilityChance

int Tactics.AbilityChance
get

Definition at line 192 of file Tactics.cs.

◆ at

ConfigAutoCombat Tactics.at
staticget

Definition at line 8 of file Tactics.cs.

◆ CastPartyBuff

bool Tactics.CastPartyBuff
get

Definition at line 178 of file Tactics.cs.

◆ ChanceMove

int Tactics.ChanceMove
get

Definition at line 50 of file Tactics.cs.

◆ ChanceSecondMove

int Tactics.ChanceSecondMove
get

Definition at line 68 of file Tactics.cs.

◆ DestDist

int Tactics.DestDist
get

Definition at line 32 of file Tactics.cs.

◆ P_Buff

int Tactics.P_Buff
get

Definition at line 148 of file Tactics.cs.

◆ P_Debuff

int Tactics.P_Debuff
get

Definition at line 158 of file Tactics.cs.

◆ P_Heal

int Tactics.P_Heal
get

Definition at line 124 of file Tactics.cs.

◆ P_Melee

int Tactics.P_Melee
get

Definition at line 96 of file Tactics.cs.

◆ P_Party

int Tactics.P_Party
get

Definition at line 86 of file Tactics.cs.

◆ P_Range

int Tactics.P_Range
get

Definition at line 110 of file Tactics.cs.

◆ P_Spell

int Tactics.P_Spell
get

Definition at line 134 of file Tactics.cs.

◆ P_Summon

int Tactics.P_Summon
get

Definition at line 168 of file Tactics.cs.

◆ RandomFacotr

int Tactics.RandomFacotr
get

Definition at line 18 of file Tactics.cs.

◆ RangedChance

int Tactics.RangedChance
get

Definition at line 210 of file Tactics.cs.


The documentation for this class was generated from the following file: