Elin Modding Docs Doc
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This is the complete list of members for Tactics, including all inherited members.
_map (defined in EClass) | EClass | static |
_zone (defined in EClass) | EClass | static |
AbilityChance (defined in Tactics) | Tactics | |
AdvMode (defined in EClass) | EClass | static |
at (defined in Tactics) | Tactics | static |
Bigger(int a, int b) (defined in EClass) | EClass | static |
Branch (defined in EClass) | EClass | static |
BranchOrHomeBranch (defined in EClass) | EClass | static |
CastPartyBuff (defined in Tactics) | Tactics | |
ChanceMove (defined in Tactics) | Tactics | |
ChanceSecondMove (defined in Tactics) | Tactics | |
Colors (defined in EClass) | EClass | static |
core (defined in EClass) | EClass | static |
curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
debug (defined in EClass) | EClass | static |
DestDist (defined in Tactics) | Tactics | |
editorSources (defined in EClass) | EClass | static |
game (defined in EClass) | EClass | static |
gamedata (defined in EClass) | EClass | static |
Home (defined in EClass) | EClass | static |
owner (defined in Tactics) | Tactics | |
P_Buff (defined in Tactics) | Tactics | |
P_Debuff (defined in Tactics) | Tactics | |
P_Heal (defined in Tactics) | Tactics | |
P_Melee (defined in Tactics) | Tactics | |
P_Party (defined in Tactics) | Tactics | |
P_Range (defined in Tactics) | Tactics | |
P_Spell (defined in Tactics) | Tactics | |
P_Summon (defined in Tactics) | Tactics | |
pc (defined in EClass) | EClass | static |
player (defined in EClass) | EClass | static |
RandomFacotr (defined in Tactics) | Tactics | |
RangedChance (defined in Tactics) | Tactics | |
rnd(int a) (defined in EClass) | EClass | static |
rndf(float a) (defined in EClass) | EClass | static |
rndHalf(int a) (defined in EClass) | EClass | static |
rndSqrt(int a) (defined in EClass) | EClass | static |
scene (defined in EClass) | EClass | static |
screen (defined in EClass) | EClass | static |
setting (defined in EClass) | EClass | static |
Smaller(int a, int b) (defined in EClass) | EClass | static |
Sound (defined in EClass) | EClass | static |
source (defined in Tactics) | Tactics | |
sourceChara (defined in Tactics) | Tactics | |
sources (defined in EClass) | EClass | static |
Tactics(Chara c) (defined in Tactics) | Tactics | |
ui (defined in EClass) | EClass | static |
Wait(float a, Card c) (defined in EClass) | EClass | static |
Wait(float a, Point p) (defined in EClass) | EClass | static |
Wilds (defined in EClass) | EClass | static |
world (defined in EClass) | EClass | static |