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void | SetSize (int size, int _poiSize) |
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void | Generate (ZoneBlueprint _bp) |
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void | SetFloor (BiomeProfile.Tile t, int x, int z) |
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void | SetBlock (BiomeProfile.Tile t, int x, int z) |
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void | SetFloor (int x, int z, int idMat, int idFloor, int direction=0) |
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void | SetBlock (int x, int z, int idMat, int idBlock, int direction=0) |
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bool | IsEmpty () |
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List< Point > | ListEmptyPoint () |
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GenBounds | GetBounds (int w, int h, bool ignoreBlock) |
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GenBounds | GetBounds (Map map, Zone zone, int x, int y, int width, int height, int dw, int dh, bool ignoreBlock) |
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PartialMap | TryAddMapPiece (MapPiece.Type type=MapPiece.Type.Any, float ruin=-1f, string tags=null, Action< PartialMap, GenBounds > onCreate=null) |
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static GenBounds | Create (Zone z) |
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static int | rnd (int a) |
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static int | curve (int a, int start, int step, int rate=75) |
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static int | rndHalf (int a) |
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static float | rndf (float a) |
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static int | rndSqrt (int a) |
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static void | Wait (float a, Card c) |
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static void | Wait (float a, Point p) |
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static int | Bigger (int a, int b) |
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static int | Smaller (int a, int b) |
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NoiseLayer | layerHeight |
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NoiseLayer | layerRiver |
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NoiseLayer | layerStratum |
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NoiseLayer | layerBiome |
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BiomeProfile[] | biomeProfiles |
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BiomeProfile | biomeShore |
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BiomeProfile | biomeSand |
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BiomeProfile | biomeWater |
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Crawler[] | crawlers |
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ZoneBlueprint | bp |
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ZoneProfile | zp |
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int | blockHeight |
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int | seed |
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int | lastSize |
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int | OX |
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int | OZ |
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BiomeProfile[,] | biomes |
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bool[,] | subBiomes |
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MapGenVariation | variation |
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MapHeight | hSetting |
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Map | map |
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Zone | zone |
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int | Size |
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int | x |
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int | y |
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int | width |
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int | height |
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int | marginPartial |
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Func< Cell, bool > | FuncCheckEmpty |
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static string | err |
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static Core | core |
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bool | skipWater |
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float[,] | heights1 |
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float[,] | heights2 |
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float[,] | heights3 |
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float[,] | waters |
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float[,] | heights3d |
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float | waterCount |
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Definition at line 6 of file MapGenRegion.cs.