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| void | SetSize (int size, int _poiSize) |
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| void | Generate (ZoneBlueprint _bp) |
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| void | SetFloor (BiomeProfile.Tile t, int x, int z) |
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| void | SetBlock (BiomeProfile.Tile t, int x, int z) |
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| void | SetFloor (int x, int z, int idMat, int idFloor, int direction=0) |
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| void | SetBlock (int x, int z, int idMat, int idBlock, int direction=0) |
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| bool | IsEmpty () |
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| List< Point > | ListEmptyPoint () |
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| GenBounds | GetBounds (int w, int h, bool ignoreBlock) |
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| GenBounds | GetBounds (Map map, Zone zone, int x, int y, int width, int height, int dw, int dh, bool ignoreBlock) |
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| PartialMap | TryAddMapPiece (MapPiece.Type type=MapPiece.Type.Any, float ruin=-1f, string tags=null, Action< PartialMap, GenBounds > onCreate=null) |
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| static GenBounds | Create (Zone z) |
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| static int | rnd (int a) |
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| static int | curve (int a, int start, int step, int rate=75) |
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| static int | rndHalf (int a) |
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| static float | rndf (float a) |
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| static int | rndSqrt (int a) |
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| static void | Wait (float a, Card c) |
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| static void | Wait (float a, Point p) |
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| static int | Bigger (int a, int b) |
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| static int | Smaller (int a, int b) |
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| NoiseLayer | layerHeight |
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| NoiseLayer | layerRiver |
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| NoiseLayer | layerStratum |
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| NoiseLayer | layerBiome |
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| BiomeProfile[] | biomeProfiles |
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| BiomeProfile | biomeShore |
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| BiomeProfile | biomeSand |
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| BiomeProfile | biomeWater |
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| Crawler[] | crawlers |
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| ZoneBlueprint | bp |
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| ZoneProfile | zp |
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| int | blockHeight |
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| int | seed |
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| int | lastSize |
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| int | OX |
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| int | OZ |
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| BiomeProfile[,] | biomes |
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| bool[,] | subBiomes |
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| MapGenVariation | variation |
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| MapHeight | hSetting |
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| Map | map |
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| Zone | zone |
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| int | Size |
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| int | x |
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| int | y |
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| int | width |
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| int | height |
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| int | marginPartial |
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| Func< Cell, bool > | FuncCheckEmpty |
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| static string | err |
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| static Core | core |
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| bool | skipWater |
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| float[,] | heights1 |
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| float[,] | heights2 |
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| float[,] | heights3 |
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| float[,] | waters |
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| float[,] | heights3d |
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| float | waterCount |
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Definition at line 6 of file MapGenRegion.cs.