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ZoneBlueprint Class Reference
Inheritance diagram for ZoneBlueprint:
EClass GameBlueprint

Classes

struct  MapGenSetting
 

Public Member Functions

void Create ()
 
virtual void OnCreate ()
 
void GenerateMap (Zone zone)
 

Public Attributes

Map map
 
Zone zone
 
ZoneProfile zoneProfile
 
List< Characharas = new List<Chara>()
 
List< Thingthings = new List<Thing>()
 
ZoneBlueprint.MapGenSetting genSetting
 
int idDebug
 
EloMap.TileInfo[,] surrounding
 
bool customMap
 
bool ignoreRoad
 

Static Public Attributes

static int debugCount
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

EloMap.TileInfo tileCenter [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Detailed Description

Definition at line 5 of file ZoneBlueprint.cs.

Member Function Documentation

◆ Create()

void ZoneBlueprint.Create ( )

Definition at line 22 of file ZoneBlueprint.cs.

◆ GenerateMap()

void ZoneBlueprint.GenerateMap ( Zone zone)

Definition at line 33 of file ZoneBlueprint.cs.

◆ OnCreate()

virtual void ZoneBlueprint.OnCreate ( )
virtual

Definition at line 28 of file ZoneBlueprint.cs.

Member Data Documentation

◆ charas

List<Chara> ZoneBlueprint.charas = new List<Chara>()

Definition at line 83 of file ZoneBlueprint.cs.

◆ customMap

bool ZoneBlueprint.customMap

Definition at line 101 of file ZoneBlueprint.cs.

◆ debugCount

int ZoneBlueprint.debugCount
static

Definition at line 98 of file ZoneBlueprint.cs.

◆ genSetting

ZoneBlueprint.MapGenSetting ZoneBlueprint.genSetting

Definition at line 89 of file ZoneBlueprint.cs.

◆ idDebug

int ZoneBlueprint.idDebug

Definition at line 92 of file ZoneBlueprint.cs.

◆ ignoreRoad

bool ZoneBlueprint.ignoreRoad

Definition at line 104 of file ZoneBlueprint.cs.

◆ map

Map ZoneBlueprint.map

Definition at line 74 of file ZoneBlueprint.cs.

◆ surrounding

EloMap.TileInfo [,] ZoneBlueprint.surrounding

Definition at line 95 of file ZoneBlueprint.cs.

◆ things

List<Thing> ZoneBlueprint.things = new List<Thing>()

Definition at line 86 of file ZoneBlueprint.cs.

◆ zone

Zone ZoneBlueprint.zone

Definition at line 77 of file ZoneBlueprint.cs.

◆ zoneProfile

ZoneProfile ZoneBlueprint.zoneProfile

Definition at line 80 of file ZoneBlueprint.cs.

Property Documentation

◆ tileCenter

EloMap.TileInfo ZoneBlueprint.tileCenter
get

Definition at line 9 of file ZoneBlueprint.cs.


The documentation for this class was generated from the following file: