|
enum | SubType {
None
, Rnd5 = 10
, Rnd10
, Rnd20
,
Pattern = 20
} |
|
enum | DirType { Random8
, RandomSqrt8
, RandomSqrtSqrt8
} |
|
string | _GetThing (string id) |
|
void | _SetThing (ref string id, string value) |
|
IEnumerable< string > | ThingRows () |
|
string | _GetObj (int id) |
|
void | _SetObj (ref int id, string value) |
|
IEnumerable< string > | ObjRows () |
|
string | _GetFloor (int id) |
|
void | _SetFloor (ref int id, string value) |
|
IEnumerable< string > | FloorRows () |
|
string | _GetBlock (int id) |
|
void | _SetBlock (ref int id, string value) |
|
IEnumerable< string > | BlockRows () |
|
string | _GetMat (int id) |
|
void | _SetMat (ref int id, string value) |
|
IEnumerable< string > | MatRows () |
|
string | _GetSpawnList (string id) |
|
void | _SetSpawnList (ref string id, string value) |
|
IEnumerable< string > | _SpawnList () |
|
Definition at line 430 of file BiomeProfile.cs.
◆ GetDir()
int BiomeProfile.Tile.GetDir |
( |
| ) |
|
◆ dirType
BiomeProfile.BaseTile.DirType BiomeProfile.Tile.dirType |
◆ id
◆ idSub
int BiomeProfile.Tile.idSub |
◆ mat
int BiomeProfile.Tile.mat |
◆ matSub
int BiomeProfile.Tile.matSub |
◆ subType
BiomeProfile.BaseTile.SubType BiomeProfile.Tile.subType |
◆ _mat
string BiomeProfile.Tile._mat |
|
getset |
◆ _matSub
string BiomeProfile.Tile._matSub |
|
getset |
The documentation for this class was generated from the following file: