|
| enum | SubType {
None
, Rnd5 = 10
, Rnd10
, Rnd20
,
Pattern = 20
} |
| |
| enum | DirType { Random8
, RandomSqrt8
, RandomSqrtSqrt8
} |
| |
| string | _GetThing (string id) |
| |
| void | _SetThing (ref string id, string value) |
| |
| IEnumerable< string > | ThingRows () |
| |
| string | _GetObj (int id) |
| |
| void | _SetObj (ref int id, string value) |
| |
| IEnumerable< string > | ObjRows () |
| |
| string | _GetFloor (int id) |
| |
| void | _SetFloor (ref int id, string value) |
| |
| IEnumerable< string > | FloorRows () |
| |
| string | _GetBlock (int id) |
| |
| void | _SetBlock (ref int id, string value) |
| |
| IEnumerable< string > | BlockRows () |
| |
| string | _GetMat (int id) |
| |
| void | _SetMat (ref int id, string value) |
| |
| IEnumerable< string > | MatRows () |
| |
| string | _GetSpawnList (string id) |
| |
| void | _SetSpawnList (ref string id, string value) |
| |
| IEnumerable< string > | _SpawnList () |
| |
Definition at line 430 of file BiomeProfile.cs.
◆ GetDir()
| int BiomeProfile.Tile.GetDir |
( |
| ) |
|
◆ dirType
| BiomeProfile.BaseTile.DirType BiomeProfile.Tile.dirType |
◆ id
◆ idSub
| int BiomeProfile.Tile.idSub |
◆ mat
| int BiomeProfile.Tile.mat |
◆ matSub
| int BiomeProfile.Tile.matSub |
◆ subType
| BiomeProfile.BaseTile.SubType BiomeProfile.Tile.subType |
◆ _mat
| string BiomeProfile.Tile._mat |
|
getset |
◆ _matSub
| string BiomeProfile.Tile._matSub |
|
getset |
The documentation for this class was generated from the following file: