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ListPeopleRevive Class Reference
Inheritance diagram for ListPeopleRevive:
BaseListPeople ListOwner< Chara, ItemGeneral > EClass

Public Member Functions

override bool IsDisabled (Chara c)
 
override void OnInstantiate (Chara a, ItemGeneral b)
 
override void OnClick (Chara c, ItemGeneral i)
 
override void OnList ()
 
- Public Member Functions inherited from BaseListPeople
override void List ()
 
override void OnInstantiate (Chara a, ItemGeneral b)
 
virtual void SetSubText (Chara a, ItemGeneral b)
 
override void OnClick (Chara c, ItemGeneral i)
 
override void OnRefreshMenu ()
 
- Public Member Functions inherited from ListOwner< Chara, ItemGeneral >
virtual void OnCreate ()
 
virtual void OnSwitchContent ()
 
void MoveToOther (object c)
 
virtual void OnClick (T1 a, T2 b)
 
virtual void OnInstantiate (T1 a, T2 b)
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from BaseListPeople
Chara owner
 
FactionMemberType memberType
 
- Public Attributes inherited from ListOwner< Chara, ItemGeneral >
Layer layer
 
Window window
 
UIMultiList multi
 
ListOwner other
 
UIList list
 
WindowMenu menu
 
string textTab
 
string textHeader
 
bool main
 
int index
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from BaseListPeople
new LayerPeople layer [get]
 
override string IdHeaderRow [get]
 
virtual bool ShowCharaSheet [get]
 
virtual bool ShowShowMode [get]
 
virtual bool ShowGoto [get]
 
virtual bool ShowHome [get]
 
- Properties inherited from ListOwner< Chara, ItemGeneral >
ListOwner Main [get]
 
virtual string IdTitle [get]
 
virtual string IdHeaderRow [get]
 
virtual string TextTab [get]
 
virtual string TextHeader [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 6 of file ListPeopleRevive.cs.

Member Function Documentation

◆ IsDisabled()

override bool ListPeopleRevive.IsDisabled ( Chara c)
virtual

Reimplemented from BaseListPeople.

Definition at line 9 of file ListPeopleRevive.cs.

◆ OnClick()

override void ListPeopleRevive.OnClick ( Chara c,
ItemGeneral i )

Definition at line 23 of file ListPeopleRevive.cs.

◆ OnInstantiate()

override void ListPeopleRevive.OnInstantiate ( Chara a,
ItemGeneral b )

Definition at line 15 of file ListPeopleRevive.cs.

◆ OnList()

override void ListPeopleRevive.OnList ( )
virtual

Reimplemented from BaseListPeople.

Definition at line 34 of file ListPeopleRevive.cs.


The documentation for this class was generated from the following file: