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BaseListPeople Class Reference
Inheritance diagram for BaseListPeople:
ListOwner< Chara, ItemGeneral > EClass ListPeople ListPeopleBuySlave ListPeopleCallReserve ListPeopleRevive ListPeopleSelect ListPeopleEmbark ListPeopleExpedition

Public Member Functions

virtual bool IsDisabled (Chara c)
 
override void List ()
 
override void OnInstantiate (Chara a, ItemGeneral b)
 
virtual void SetSubText (Chara a, ItemGeneral b)
 
override void OnClick (Chara c, ItemGeneral i)
 
override void OnList ()
 
override void OnRefreshMenu ()
 
- Public Member Functions inherited from ListOwner< Chara, ItemGeneral >
virtual void OnCreate ()
 
virtual void OnSwitchContent ()
 
void MoveToOther (object c)
 
virtual void OnClick (T1 a, T2 b)
 
virtual void OnInstantiate (T1 a, T2 b)
 

Public Attributes

Chara owner
 
FactionMemberType memberType
 
- Public Attributes inherited from ListOwner< Chara, ItemGeneral >
Layer layer
 
Window window
 
UIMultiList multi
 
ListOwner other
 
UIList list
 
WindowMenu menu
 
string textTab
 
string textHeader
 
bool main
 
int index
 

Properties

new LayerPeople layer [get]
 
override string IdHeaderRow [get]
 
virtual bool ShowCharaSheet [get]
 
virtual bool ShowShowMode [get]
 
virtual bool ShowGoto [get]
 
virtual bool ShowHome [get]
 
- Properties inherited from ListOwner< Chara, ItemGeneral >
ListOwner Main [get]
 
virtual string IdTitle [get]
 
virtual string IdHeaderRow [get]
 
virtual string TextTab [get]
 
virtual string TextHeader [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 6 of file BaseListPeople.cs.

Member Function Documentation

◆ IsDisabled()

virtual bool BaseListPeople.IsDisabled ( Chara c)
virtual

Definition at line 69 of file BaseListPeople.cs.

◆ List()

override void BaseListPeople.List ( )
virtual

Reimplemented from ListOwner< Chara, ItemGeneral >.

Definition at line 75 of file BaseListPeople.cs.

◆ OnClick()

override void BaseListPeople.OnClick ( Chara c,
ItemGeneral i )

Definition at line 227 of file BaseListPeople.cs.

◆ OnInstantiate()

override void BaseListPeople.OnInstantiate ( Chara a,
ItemGeneral b )

Definition at line 104 of file BaseListPeople.cs.

◆ OnList()

override void BaseListPeople.OnList ( )
virtual

Reimplemented from ListOwner< Chara, ItemGeneral >.

Definition at line 386 of file BaseListPeople.cs.

◆ OnRefreshMenu()

override void BaseListPeople.OnRefreshMenu ( )
virtual

Reimplemented from ListOwner< Chara, ItemGeneral >.

Definition at line 413 of file BaseListPeople.cs.

◆ SetSubText()

virtual void BaseListPeople.SetSubText ( Chara a,
ItemGeneral b )
virtual

Definition at line 205 of file BaseListPeople.cs.

Member Data Documentation

◆ memberType

FactionMemberType BaseListPeople.memberType

Definition at line 440 of file BaseListPeople.cs.

◆ owner

Chara BaseListPeople.owner

Definition at line 437 of file BaseListPeople.cs.

Property Documentation

◆ IdHeaderRow

override string BaseListPeople.IdHeaderRow
get

Definition at line 20 of file BaseListPeople.cs.

◆ layer

new LayerPeople BaseListPeople.layer
get

Definition at line 10 of file BaseListPeople.cs.

◆ ShowCharaSheet

virtual bool BaseListPeople.ShowCharaSheet
get

Definition at line 30 of file BaseListPeople.cs.

◆ ShowGoto

virtual bool BaseListPeople.ShowGoto
get

Definition at line 50 of file BaseListPeople.cs.

◆ ShowHome

virtual bool BaseListPeople.ShowHome
get

Definition at line 60 of file BaseListPeople.cs.

◆ ShowShowMode

virtual bool BaseListPeople.ShowShowMode
get

Definition at line 40 of file BaseListPeople.cs.


The documentation for this class was generated from the following file: