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ZoneEventDefenseGame Class Reference
Inheritance diagram for ZoneEventDefenseGame:
ZoneEventQuest ZoneEvent EClass

Public Member Functions

virtual Chara CreateChara ()
 
override void OnVisit ()
 
void NextWave ()
 
override void _OnTickRound ()
 
void Horn_Next ()
 
void Horn_Retreat ()
 
void Horn_Ally ()
 
override void OnCharaDie (Chara c)
 
- Public Member Functions inherited from ZoneEventQuest
void Spawn (int num=1)
 
void SpawnBoss ()
 
void AggroEnemy (int chance=100)
 
override void OnTickRound ()
 
virtual ZoneInstance.Status OnReachTimeLimit ()
 
- Public Member Functions inherited from ZoneEvent
virtual string GetText ()
 
void Tick (float delta)
 
void Init ()
 
void OnSimulateHour ()
 
virtual void OnInit ()
 
virtual void OnFirstTick ()
 
virtual void OnTick ()
 
virtual void OnKill ()
 
virtual void OnLeaveZone ()
 
void OnLoad (Zone _zone)
 
void Kill ()
 

Public Attributes

int wave
 
int turns
 
int hornTimer
 
int kills
 
int allyCall
 
int allyTimer
 
bool retreated
 
- Public Attributes inherited from ZoneEventQuest
int uidQuest
 
List< int > enemies = new List<int>()
 
- Public Attributes inherited from ZoneEvent
float time
 
int rounds
 
int hoursElapsed
 
int minElapsed
 
Zone zone
 
bool firstTick = true
 

Properties

ZoneInstanceRandomQuest instance [get]
 
bool CanRetreat [get]
 
bool CanCallAlly [get]
 
override string TextWidgetDate [get]
 
- Properties inherited from ZoneEventQuest
Quest quest [get]
 
virtual bool WarnBoss [get]
 
virtual bool CountEnemy [get]
 
virtual int TimeLimit [get]
 
- Properties inherited from ZoneEvent
SourceQuest.Row source [get]
 
virtual string id [get]
 
virtual string TextWidgetDate [get]
 
virtual float roundInterval [get]
 
virtual Playlist playlist [get]
 
virtual bool debugSkip [get]
 
virtual string RefStr2 [get]
 
virtual string RefStr3 [get]
 
virtual int hoursToKill [get]
 
virtual bool HasReport [get]
 
string Name [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 6 of file ZoneEventDefenseGame.cs.

Member Function Documentation

◆ _OnTickRound()

override void ZoneEventDefenseGame._OnTickRound ( )
virtual

Reimplemented from ZoneEventQuest.

Definition at line 83 of file ZoneEventDefenseGame.cs.

◆ CreateChara()

virtual Chara ZoneEventDefenseGame.CreateChara ( )
virtual

Definition at line 49 of file ZoneEventDefenseGame.cs.

◆ Horn_Ally()

void ZoneEventDefenseGame.Horn_Ally ( )

Definition at line 142 of file ZoneEventDefenseGame.cs.

◆ Horn_Next()

void ZoneEventDefenseGame.Horn_Next ( )

Definition at line 124 of file ZoneEventDefenseGame.cs.

◆ Horn_Retreat()

void ZoneEventDefenseGame.Horn_Retreat ( )

Definition at line 132 of file ZoneEventDefenseGame.cs.

◆ NextWave()

void ZoneEventDefenseGame.NextWave ( )

Definition at line 71 of file ZoneEventDefenseGame.cs.

◆ OnCharaDie()

override void ZoneEventDefenseGame.OnCharaDie ( Chara c)
virtual

Reimplemented from ZoneEvent.

Definition at line 154 of file ZoneEventDefenseGame.cs.

◆ OnVisit()

override void ZoneEventDefenseGame.OnVisit ( )
virtual

Reimplemented from ZoneEvent.

Definition at line 55 of file ZoneEventDefenseGame.cs.

Member Data Documentation

◆ allyCall

int ZoneEventDefenseGame.allyCall

Definition at line 181 of file ZoneEventDefenseGame.cs.

◆ allyTimer

int ZoneEventDefenseGame.allyTimer

Definition at line 185 of file ZoneEventDefenseGame.cs.

◆ hornTimer

int ZoneEventDefenseGame.hornTimer

Definition at line 173 of file ZoneEventDefenseGame.cs.

◆ kills

int ZoneEventDefenseGame.kills

Definition at line 177 of file ZoneEventDefenseGame.cs.

◆ retreated

bool ZoneEventDefenseGame.retreated

Definition at line 189 of file ZoneEventDefenseGame.cs.

◆ turns

int ZoneEventDefenseGame.turns

Definition at line 169 of file ZoneEventDefenseGame.cs.

◆ wave

int ZoneEventDefenseGame.wave

Definition at line 165 of file ZoneEventDefenseGame.cs.

Property Documentation

◆ CanCallAlly

bool ZoneEventDefenseGame.CanCallAlly
get

Definition at line 30 of file ZoneEventDefenseGame.cs.

◆ CanRetreat

bool ZoneEventDefenseGame.CanRetreat
get

Definition at line 20 of file ZoneEventDefenseGame.cs.

◆ instance

ZoneInstanceRandomQuest ZoneEventDefenseGame.instance
get

Definition at line 10 of file ZoneEventDefenseGame.cs.

◆ TextWidgetDate

override string ZoneEventDefenseGame.TextWidgetDate
get

Definition at line 40 of file ZoneEventDefenseGame.cs.


The documentation for this class was generated from the following file: