Elin Modding Docs Doc
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Classes | |
class | Tab |
class | Transaction |
Public Member Functions | |
void | SetHeader (string s) |
UIInventory.Tab | AddTab (Card c, UIInventory.Mode mode, Thing container=null) |
UIInventory.Tab | AddTab (InvOwner owner, UIInventory.Mode mode=UIInventory.Mode.All) |
void | OnInit () |
void | RefreshWindow () |
void | Close () |
void | SwitchTab (UIInventory.Tab tab) |
void | DoAct (Act act) |
void | CheckDirty () |
void | RefreshDestNum () |
bool | DestNumIsMax () |
void | RefreshMenu () |
Transform | ShowDistribution (UIContextMenu dis, Window.SaveData data) |
Transform | ShowAdvDistribution (UIContextMenu dis, Window.SaveData data) |
void | Sort (bool magicSort=false) |
void | RefreshList () |
void | RefreshHighlight () |
void | RefreshGrid () |
Static Public Member Functions | |
static void | RefreshAllList () |
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static int | rnd (int a) |
Public Attributes | |
UIList | list |
BodySlot | bodySlot |
LayerInventory | layer |
Transform | headerRow |
Transform | transOverflow |
string | idMold |
Func< Thing, bool > | funcList |
Action< Thing > | actionClick |
Window | window |
UIContent | content |
UIInventory.Tab | currentTab |
AIAct | currentAct |
UIInventory.InteractMode | interactMode |
bool | floatMode |
bool | dirty |
bool | isList |
UIInventory.Transaction | lastTransaction |
Image | imageHighlight |
Image | imageHighlightGrid |
UIButton | moldSmallTab |
ButtonGrid | moldButtonGrid |
ButtonGrid | moldButtonGridless |
UIButton | buttonTakeAll |
UIMagicChest | uiMagic |
List< UIInventory.Tab > | tabs = new List<UIInventory.Tab>() |
bool | wasDirty |
Properties | |
InvOwner | owner [get] |
Card | dest [get] |
bool | UseBG [get] |
bool | UseGrid [get] |
bool | IsMagicChest [get] |
bool | IsToolbelt [get] |
bool | IsShop [get] |
CoreRef.InventoryStyle | InvStyle [get] |
bool | IsMainMode [get] |
CurrencyType | CurrencyType [get] |
string | IDCurrency [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static Core | core |
Definition at line 8 of file UIInventory.cs.
enum UIInventory.InteractMode |
Definition at line 1565 of file UIInventory.cs.
enum UIInventory.Mode |
Definition at line 1499 of file UIInventory.cs.
enum UIInventory.SubMode |
Definition at line 1554 of file UIInventory.cs.
UIInventory.Tab UIInventory.AddTab | ( | Card | c, |
UIInventory.Mode | mode, | ||
Thing | container = null ) |
Definition at line 161 of file UIInventory.cs.
UIInventory.Tab UIInventory.AddTab | ( | InvOwner | owner, |
UIInventory.Mode | mode = UIInventory::Mode::All ) |
Definition at line 167 of file UIInventory.cs.
void UIInventory.CheckDirty | ( | ) |
Definition at line 381 of file UIInventory.cs.
void UIInventory.Close | ( | ) |
Definition at line 277 of file UIInventory.cs.
bool UIInventory.DestNumIsMax | ( | ) |
Definition at line 414 of file UIInventory.cs.
void UIInventory.DoAct | ( | Act | act | ) |
Definition at line 332 of file UIInventory.cs.
void UIInventory.OnInit | ( | ) |
Definition at line 180 of file UIInventory.cs.
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Definition at line 145 of file UIInventory.cs.
void UIInventory.RefreshDestNum | ( | ) |
Definition at line 399 of file UIInventory.cs.
void UIInventory.RefreshGrid | ( | ) |
Definition at line 1177 of file UIInventory.cs.
void UIInventory.RefreshHighlight | ( | ) |
Definition at line 1157 of file UIInventory.cs.
void UIInventory.RefreshList | ( | ) |
Definition at line 1072 of file UIInventory.cs.
void UIInventory.RefreshMenu | ( | ) |
Definition at line 421 of file UIInventory.cs.
void UIInventory.RefreshWindow | ( | ) |
Definition at line 238 of file UIInventory.cs.
void UIInventory.SetHeader | ( | string | s | ) |
Definition at line 155 of file UIInventory.cs.
Transform UIInventory.ShowAdvDistribution | ( | UIContextMenu | dis, |
Window.SaveData | data ) |
Definition at line 970 of file UIInventory.cs.
Transform UIInventory.ShowDistribution | ( | UIContextMenu | dis, |
Window.SaveData | data ) |
Definition at line 927 of file UIInventory.cs.
void UIInventory.Sort | ( | bool | magicSort = false | ) |
Definition at line 978 of file UIInventory.cs.
void UIInventory.SwitchTab | ( | UIInventory.Tab | tab | ) |
Definition at line 286 of file UIInventory.cs.
Action<Thing> UIInventory.actionClick |
Definition at line 1414 of file UIInventory.cs.
BodySlot UIInventory.bodySlot |
Definition at line 1396 of file UIInventory.cs.
UIButton UIInventory.buttonTakeAll |
Definition at line 1459 of file UIInventory.cs.
UIContent UIInventory.content |
Definition at line 1420 of file UIInventory.cs.
AIAct UIInventory.currentAct |
Definition at line 1426 of file UIInventory.cs.
UIInventory.Tab UIInventory.currentTab |
Definition at line 1423 of file UIInventory.cs.
bool UIInventory.dirty |
Definition at line 1435 of file UIInventory.cs.
bool UIInventory.floatMode |
Definition at line 1432 of file UIInventory.cs.
Func<Thing, bool> UIInventory.funcList |
Definition at line 1411 of file UIInventory.cs.
Transform UIInventory.headerRow |
Definition at line 1402 of file UIInventory.cs.
string UIInventory.idMold |
Definition at line 1408 of file UIInventory.cs.
Image UIInventory.imageHighlight |
Definition at line 1444 of file UIInventory.cs.
Image UIInventory.imageHighlightGrid |
Definition at line 1447 of file UIInventory.cs.
UIInventory.InteractMode UIInventory.interactMode |
Definition at line 1429 of file UIInventory.cs.
bool UIInventory.isList |
Definition at line 1438 of file UIInventory.cs.
UIInventory.Transaction UIInventory.lastTransaction |
Definition at line 1441 of file UIInventory.cs.
LayerInventory UIInventory.layer |
Definition at line 1399 of file UIInventory.cs.
UIList UIInventory.list |
Definition at line 1393 of file UIInventory.cs.
ButtonGrid UIInventory.moldButtonGrid |
Definition at line 1453 of file UIInventory.cs.
ButtonGrid UIInventory.moldButtonGridless |
Definition at line 1456 of file UIInventory.cs.
UIButton UIInventory.moldSmallTab |
Definition at line 1450 of file UIInventory.cs.
List<UIInventory.Tab> UIInventory.tabs = new List<UIInventory.Tab>() |
Definition at line 1474 of file UIInventory.cs.
Transform UIInventory.transOverflow |
Definition at line 1405 of file UIInventory.cs.
UIMagicChest UIInventory.uiMagic |
Definition at line 1462 of file UIInventory.cs.
bool UIInventory.wasDirty |
Definition at line 1477 of file UIInventory.cs.
Window UIInventory.window |
Definition at line 1417 of file UIInventory.cs.
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Definition at line 117 of file UIInventory.cs.
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Definition at line 22 of file UIInventory.cs.
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Definition at line 127 of file UIInventory.cs.
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Definition at line 82 of file UIInventory.cs.
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Definition at line 52 of file UIInventory.cs.
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Definition at line 92 of file UIInventory.cs.
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Definition at line 72 of file UIInventory.cs.
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Definition at line 62 of file UIInventory.cs.
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Definition at line 12 of file UIInventory.cs.
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Definition at line 32 of file UIInventory.cs.
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Definition at line 42 of file UIInventory.cs.