Elin Modding Docs Doc
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Public Member Functions | |
bool | IsPlayerContainer (bool includePlayer=false) |
Card | GetPlayerContainer () |
override bool | HeaderIsListOf (int id) |
override void | OnInit () |
override void | OnAfterInit () |
UIInventory | SetInv (int idWindow=0) |
override void | OnUpdateInput () |
override void | OnKill () |
override void | OnRightClick () |
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override void | OnBeforeAddLayer () |
void | InitInspector () |
override void | Init () |
override void | OnAfterAddLayer () |
void | TryShowHelp () |
void | AddLayerToUI (string id) |
void | TryShowHint (string _langHint=null) |
void | TalkHomeMemeber (string id) |
void | TalkMaid (string id) |
override void | OnRightClick () |
Static Public Member Functions | |
static LayerInventory | GetTopLayer (Thing t, bool includePlayer=false, InvOwner exclude=null) |
static LayerInventory | GetPCLayer () |
static void | Close (Thing t) |
static bool | IsOpen (Thing t) |
static void | SetDirty (Thing t) |
static void | SetDirtyAll (bool immediate=false) |
static void | TryShowGuide (UIList list) |
static void | TryShowGuide (List< ButtonGrid > list) |
static LayerInventory | _Create (string path="") |
static LayerInventory | CreatePCBackpack (bool mousePos=false) |
static bool | CloseAllyInv (Chara c) |
static void | CloseAllyInv () |
static LayerInventory | CreateContainerAlly (Chara owner, Card container) |
static bool | IsOpen (Card container) |
static LayerInventory | CreateContainerPC (Card container) |
static LayerInventory | CreateContainer (Card owner) |
static LayerInventory | CreateContainer (Card owner, Card container) |
static LayerInventory | CreateContainer< T > (Card c, Card container, CurrencyType currency=CurrencyType.None) |
static LayerInventory | CreateBuy (Card c, CurrencyType currency=CurrencyType.Money, PriceType price=PriceType.Default) |
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static int | rnd (int a) |
Public Attributes | |
List< UIInventory > | invs = new List<UIInventory>() |
UICurrency | uiCurrency |
bool | floatInv |
bool | mainInv |
WindowCharaMini | mini |
bool | wasInventoryOpen |
Static Public Attributes | |
static List< LayerInventory > | listInv = new List<LayerInventory>() |
static InvOwner | highlightInv |
Properties | |
InvOwner | Inv [get] |
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static Core | core [get] |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static FactionBranch | Branch [get] |
static Faction | Home [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static CoreConfig | config [get] |
static GameSetting | setting [get] |
static ColorProfile | Colors [get] |
static SourceManager | sources [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
bool | IsFloat [get] |
virtual string | IdHelp [get] |
Additional Inherited Members | |
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override void | _Close () |
override void | Kill () |
Definition at line 6 of file LayerInventory.cs.
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Definition at line 331 of file LayerInventory.cs.
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Definition at line 43 of file LayerInventory.cs.
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Definition at line 369 of file LayerInventory.cs.
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Definition at line 355 of file LayerInventory.cs.
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Definition at line 599 of file LayerInventory.cs.
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Definition at line 529 of file LayerInventory.cs.
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Definition at line 550 of file LayerInventory.cs.
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T | : | InvOwner |
Definition at line 575 of file LayerInventory.cs.
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Definition at line 381 of file LayerInventory.cs.
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Definition at line 431 of file LayerInventory.cs.
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Definition at line 341 of file LayerInventory.cs.
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Definition at line 29 of file LayerInventory.cs.
Card LayerInventory.GetPlayerContainer | ( | ) |
Definition at line 208 of file LayerInventory.cs.
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Definition at line 9 of file LayerInventory.cs.
override bool LayerInventory.HeaderIsListOf | ( | int | id | ) |
Definition at line 219 of file LayerInventory.cs.
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Definition at line 415 of file LayerInventory.cs.
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Definition at line 56 of file LayerInventory.cs.
bool LayerInventory.IsPlayerContainer | ( | bool | includePlayer = false | ) |
Definition at line 202 of file LayerInventory.cs.
override void LayerInventory.OnAfterInit | ( | ) |
Definition at line 248 of file LayerInventory.cs.
override void LayerInventory.OnInit | ( | ) |
Definition at line 225 of file LayerInventory.cs.
override void LayerInventory.OnKill | ( | ) |
Definition at line 284 of file LayerInventory.cs.
override void LayerInventory.OnRightClick | ( | ) |
Definition at line 318 of file LayerInventory.cs.
override void LayerInventory.OnUpdateInput | ( | ) |
Definition at line 272 of file LayerInventory.cs.
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Definition at line 72 of file LayerInventory.cs.
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Definition at line 96 of file LayerInventory.cs.
UIInventory LayerInventory.SetInv | ( | int | idWindow = 0 | ) |
Definition at line 263 of file LayerInventory.cs.
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Definition at line 137 of file LayerInventory.cs.
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Definition at line 122 of file LayerInventory.cs.
bool LayerInventory.floatInv |
Definition at line 637 of file LayerInventory.cs.
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Definition at line 628 of file LayerInventory.cs.
List<UIInventory> LayerInventory.invs = new List<UIInventory>() |
Definition at line 631 of file LayerInventory.cs.
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Definition at line 625 of file LayerInventory.cs.
bool LayerInventory.mainInv |
Definition at line 640 of file LayerInventory.cs.
WindowCharaMini LayerInventory.mini |
Definition at line 643 of file LayerInventory.cs.
UICurrency LayerInventory.uiCurrency |
Definition at line 634 of file LayerInventory.cs.
bool LayerInventory.wasInventoryOpen |
Definition at line 647 of file LayerInventory.cs.
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Definition at line 193 of file LayerInventory.cs.