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TraitChara Class Reference
Inheritance diagram for TraitChara:
Trait EClass TraitAdventurer TraitCitizen TraitFollower TraitLittleOne TraitUniqueChara TraitAdventurerBacker TraitAnimalTamer TraitBanker TraitBard TraitBitch TraitGuard TraitGuildPersonnel TraitHealer TraitInformer TraitMaid TraitMayor TraitMerchant TraitSecretary TraitSlaver TraitTrainer TraitAshland TraitBigSister TraitCorgon TraitDemitas TraitEureka TraitGarokk TraitKettle TraitMiko_Mifu TraitMiko_Nefu TraitOlderYoungerSister TraitPuppy TraitQuru TraitStrangeGirl TraitUniqueMerchant

Public Types

enum  Adv_Type { None , Adv , Adv_Fairy , Adv_Backer }
 
- Public Types inherited from Trait
enum  TileMode { Default , Door , Illumination , DefaultNoAnime }
 
enum  CopyShopType { None , Item , Spellbook }
 

Public Member Functions

virtual bool IdleAct ()
 
virtual string GetDramaText ()
 
override int GetValue ()
 
int GetAdvRank ()
 
string GetAdvRankText ()
 
- Public Member Functions inherited from Trait
string GetParam (int i, string def=null)
 
int GetParamInt (int i, int def)
 
virtual bool Contains (RecipeSource r)
 
virtual bool CanStackTo (Thing to)
 
virtual string GetHoverText ()
 
virtual Action GetHealAction (Chara c)
 
virtual bool CanBlend (Thing t)
 
virtual void OnBlend (Thing t, Chara c)
 
virtual int GetActDuration (Chara c)
 
virtual SourceElement.Row GetRefElement ()
 
virtual Sprite GetRefSprite ()
 
virtual void OnRenderExtra (RenderParam p)
 
virtual Emo2 GetHeldEmo (Chara c)
 
virtual void SetOwner (Card _owner)
 
virtual bool IdleUse (Chara c, int dist)
 
virtual void OnSetOwner ()
 
virtual void OnImportMap ()
 
virtual void SetParams (params string[] s)
 
virtual void OnCrafted (Recipe recipe)
 
virtual void OnCreate (int lv)
 
virtual void OnChangePlaceState (PlaceState state)
 
virtual void OnAddedToZone ()
 
virtual void OnRemovedFromZone ()
 
virtual void OnSimulateHour (VirtualDate date)
 
virtual string GetName ()
 
virtual void SetName (ref string s)
 
virtual unsafe void OnRenderTile (Point point, HitResult result, int dir)
 
virtual int CompareTo (Card b)
 
virtual bool CanBuiltAt (Point p)
 
virtual void Update ()
 
Point GetPoint ()
 
Point GetRandomPoint (Func< Point, bool > func=null)
 
virtual List< PointListPoints (Point center=null, bool onlyPassable=true)
 
virtual Recipe GetRecipe ()
 
virtual Recipe GetBuildModeRecipe ()
 
virtual bool CanCook (Card c)
 
void CookProgress ()
 
virtual bool CanOffer (Card tg)
 
void OfferProcess (Chara cc)
 
void Offer (Chara cc)
 
virtual bool TryProgress (AIProgress p)
 
virtual LockOpenState TryOpenLock (Chara cc, bool msgFail=true)
 
virtual void WriteNote (UINote n, bool identified)
 
int GetSortVal (UIList.SortMode m)
 
virtual HotItem GetHotItem ()
 
virtual bool CanRead (Chara c)
 
virtual void OnRead (Chara c)
 
virtual bool CanEat (Chara c)
 
virtual void OnEat (Chara c)
 
virtual bool CanDrink (Chara c)
 
virtual void OnDrink (Chara c)
 
virtual void OnThrowGround (Chara c, Point p)
 
virtual bool CanUse (Chara c)
 
virtual bool CanUse (Chara c, Card tg)
 
virtual bool CanUse (Chara c, Point p)
 
virtual bool OnUse (Chara c)
 
virtual bool OnUse (Chara c, Card tg)
 
virtual bool OnUse (Chara c, Point p)
 
virtual void TrySetAct (ActPlan p)
 
virtual void TrySetHeldAct (ActPlan p)
 
virtual void OnHeld ()
 
virtual void OnTickHeld ()
 
virtual void OnSetCurrentItem ()
 
virtual void OnUnsetCurrentItem ()
 
virtual bool OnChildDecay (Card c)
 
virtual bool CanChildDecay (Card c)
 
virtual void OnSetCardGrid (ButtonGrid b)
 
virtual void OnStepped (Chara c)
 
virtual void OnSteppedOut (Chara c)
 
virtual void OnOpenDoor (Chara c)
 
void Install (bool byPlayer)
 
void Uninstall ()
 
virtual void OnInstall (bool byPlayer)
 
virtual void OnUninstall ()
 
virtual void TryToggle ()
 
virtual void Toggle (bool on, bool silent=false)
 
virtual void OnToggle ()
 
virtual void TrySetToggleAct (ActPlan p)
 
bool IsFuelEnough (int num=1, List< Thing > excludes=null, bool tryRefuel=true)
 
bool IsFuel (string s)
 
bool IsFuel (Thing t)
 
int GetFuelValue (Thing t)
 
int GetFuelValue (string id)
 
void Refuel (Thing t)
 
void TryRefuel (int dest, List< Thing > excludes)
 
virtual void OnEnterScreen ()
 
virtual void RefreshRenderer ()
 
virtual void SetMainText (UIText t, bool hotitem)
 
virtual bool CanCopy (Thing t)
 
string GetTextRestock (string lang, bool pet)
 
Emo2 GetRestockedIcon ()
 
Thing FindShopChest ()
 
void OnBarter ()
 
Thing CreateStock ()
 

Static Public Attributes

static string[] ListRank
 
- Static Public Attributes inherited from Trait
static TraitSelfFactory SelfFactory = new TraitSelfFactory()
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

new Chara owner [get]
 
virtual AI_Idle.Behaviour IdleBehaviour [get]
 
virtual bool CanAutoRevive [get]
 
virtual bool IsCitizen [get]
 
virtual bool IsUnique [get]
 
virtual bool CanRevive [get]
 
virtual bool CanGuide [get]
 
virtual bool CanIdentify [get]
 
virtual bool CanPicklock [get]
 
virtual bool CanInvest [get]
 
virtual string IDTrainer [get]
 
virtual bool CanJoinParty [get]
 
virtual bool CanJoinPartyResident [get]
 
virtual bool CanSellStolenGoods [get]
 
virtual bool CanBeBanished [get]
 
virtual bool CanInvite [get]
 
virtual bool CanInvestTown [get]
 
virtual bool CanSellPlan [get]
 
virtual bool CanHeal [get]
 
virtual bool CanWhore [get]
 
virtual bool CanServeFood [get]
 
virtual bool HaveNews [get]
 
virtual bool CanBout [get]
 
virtual bool UseGlobalGoal [get]
 
virtual bool ShowAdvRank [get]
 
virtual bool UseRandomAbility [get]
 
virtual TraitChara.Adv_Type AdvType [get]
 
virtual bool EnableTone [get]
 
virtual bool CanBeTamed [get]
 
virtual bool CanBePushed [get]
 
virtual bool CanGiveRandomQuest [get]
 
virtual bool UseRandomAlias [get]
 
override string IDInvStyle [get]
 
virtual string IDRumor [get]
 
virtual string IdAmbience [get]
 
virtual bool CanFish [get]
 
- Properties inherited from Trait
string[] Params [get]
 
virtual byte WeightMod [get]
 
virtual string Name [get]
 
virtual TileType tileType [get]
 
virtual RefCardName RefCardName [get]
 
virtual bool IsBlockPath [get]
 
virtual bool IsBlockSight [get]
 
virtual bool IsDoor [get]
 
virtual bool IsOpenSight [get]
 
virtual bool IsOpenPath [get]
 
virtual bool IsFloating [get]
 
virtual bool IsGround [get]
 
virtual bool InvertHeldSprite [get]
 
virtual bool IsChangeFloorHeight [get]
 
virtual bool ShouldRefreshTile [get]
 
virtual bool ShouldTryRefreshRoom [get]
 
virtual bool CanHarvest [get]
 
virtual int radius [get]
 
virtual bool CanUseRoomRadius [get]
 
virtual int GuidePriotiy [get]
 
virtual int Electricity [get]
 
virtual bool IgnoreLastStackHeight [get]
 
virtual int Decay [get]
 
virtual int DecaySpeed [get]
 
virtual int DecaySpeedChild [get]
 
virtual bool IsFridge [get]
 
virtual int DefaultStock [get]
 
virtual bool HoldAsDefaultInteraction [get]
 
virtual int CraftNum [get]
 
virtual bool ShowOrbit [get]
 
virtual bool HaveUpdate [get]
 
virtual bool IsSpot [get]
 
virtual bool IsFactory [get]
 
virtual bool CanAutofire [get]
 
virtual bool CanName [get]
 
virtual bool CanPutAway [get]
 
virtual bool CanStack [get]
 
virtual bool CanCopyInBlueprint [get]
 
virtual bool CanBeAttacked [get]
 
virtual bool CanExtendBuild [get]
 
virtual string langNote [get]
 
virtual string IDInvStyle [get]
 
virtual string IDActorEx [get]
 
virtual bool MaskOnBuild [get]
 
virtual bool ShowContextOnPick [get]
 
virtual bool IsThrowMainAction [get]
 
virtual bool LevelAsQuality [get]
 
virtual bool UseDummyTile [get]
 
virtual bool RequireFullStackCheck [get]
 
virtual InvGridSize InvGridSize [get]
 
virtual bool IsContainer [get]
 
virtual bool CanOpenContainer [get]
 
virtual bool IsSpecialContainer [get]
 
virtual ContainerType ContainerType [get]
 
virtual ThrowType ThrowType [get]
 
virtual EffectDead EffectDead [get]
 
virtual bool IsHomeItem [get]
 
virtual bool IsAltar [get]
 
virtual bool IsRestSpot [get]
 
virtual bool CanBeMasked [get]
 
virtual bool IsBlendBase [get]
 
virtual bool CanBeOnlyBuiltInHome [get]
 
virtual bool CanBuildInTown [get]
 
virtual bool CanBeHeld [get]
 
virtual bool CanBeStolen [get]
 
virtual bool CanOnlyCarry [get]
 
virtual bool CanBeDestroyed [get]
 
virtual bool CanBeHallucinated [get]
 
virtual bool CanSearchContents [get]
 
virtual bool CanBeDropped [get]
 
virtual string ReqHarvest [get]
 
virtual bool CanBeDisassembled [get]
 
virtual bool CanBeShipped [get]
 
virtual bool HasCharges [get]
 
virtual bool ShowCharges [get]
 
virtual bool ShowChildrenNumber [get]
 
virtual bool ShowAsTool [get]
 
virtual bool CanBeHeldAsFurniture [get]
 
virtual bool HideInAdv [get]
 
virtual bool NoHeldDir [get]
 
virtual bool AlwaysHideOnLowWall [get]
 
bool ExistsOnMap [get]
 
virtual bool RenderExtra [get]
 
virtual float DropChance [get]
 
virtual string IdNoRestock [get]
 
virtual int IdleUseChance [get]
 
virtual string RecipeCat [get]
 
virtual bool IsTool [get]
 
virtual string LangUse [get]
 
virtual bool IsOn [get]
 
virtual bool IsAnimeOn [get]
 
bool IsToggle [get]
 
virtual bool AutoToggle [get]
 
bool IsLighting [get]
 
virtual bool IsLightOn [get]
 
virtual bool IsNightOnlyLight [get]
 
virtual Trait.TileMode tileMode [get]
 
virtual bool UseAltTiles [get]
 
virtual bool UseLowblock [get]
 
virtual bool UseExtra [get]
 
virtual bool UseLightColor [get]
 
virtual ? Color ColorExtra [get]
 
virtual int MaxFuel [get]
 
virtual int FuelCost [get]
 
virtual bool ShowFuelWindow [get]
 
bool IsRequireFuel [get]
 
string IdToggleExtra [get]
 
virtual ToggleType ToggleType [get]
 
virtual int ShopLv [get]
 
virtual Trait.CopyShopType CopyShop [get]
 
virtual int NumCopyItem [get]
 
virtual ShopType ShopType [get]
 
virtual CurrencyType CurrencyType [get]
 
virtual PriceType PriceType [get]
 
virtual bool AllowSell [get]
 
virtual int CostRerollShop [get]
 
virtual bool AllowCriminal [get]
 
virtual int RestockDay [get]
 
virtual SlaverType SlaverType [get]
 
virtual string LangBarter [get]
 
string TextNextRestock [get]
 
string TextNextRestockPet [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from Trait
Card owner
 
- Static Protected Attributes inherited from Trait
static List< PointlistRadiusPoints = new List<Point>()
 
- Static Package Functions inherited from Trait

Detailed Description

Definition at line 5 of file TraitChara.cs.

Member Enumeration Documentation

◆ Adv_Type

enum TraitChara.Adv_Type

Definition at line 421 of file TraitChara.cs.

Member Function Documentation

◆ GetAdvRank()

int TraitChara.GetAdvRank ( )

Definition at line 390 of file TraitChara.cs.

◆ GetAdvRankText()

string TraitChara.GetAdvRankText ( )

Definition at line 402 of file TraitChara.cs.

◆ GetDramaText()

virtual string TraitChara.GetDramaText ( )
virtual

Definition at line 374 of file TraitChara.cs.

◆ GetValue()

override int TraitChara.GetValue ( )
virtual

Reimplemented from Trait.

Definition at line 384 of file TraitChara.cs.

◆ IdleAct()

virtual bool TraitChara.IdleAct ( )
virtual

Definition at line 348 of file TraitChara.cs.

Member Data Documentation

◆ ListRank

string [] TraitChara.ListRank
static
Initial value:
= new string[]
{
"E",
"D",
"C",
"B",
"A",
"S",
"S"
}

Definition at line 409 of file TraitChara.cs.

Property Documentation

◆ AdvType

virtual TraitChara.Adv_Type TraitChara.AdvType
get

Definition at line 269 of file TraitChara.cs.

◆ CanAutoRevive

virtual bool TraitChara.CanAutoRevive
get

Definition at line 29 of file TraitChara.cs.

◆ CanBeBanished

virtual bool TraitChara.CanBeBanished
get

Definition at line 149 of file TraitChara.cs.

◆ CanBePushed

virtual bool TraitChara.CanBePushed
get

Definition at line 299 of file TraitChara.cs.

◆ CanBeTamed

virtual bool TraitChara.CanBeTamed
get

Definition at line 289 of file TraitChara.cs.

◆ CanBout

virtual bool TraitChara.CanBout
get

Definition at line 229 of file TraitChara.cs.

◆ CanFish

virtual bool TraitChara.CanFish
get

Definition at line 365 of file TraitChara.cs.

◆ CanGiveRandomQuest

virtual bool TraitChara.CanGiveRandomQuest
get

Definition at line 309 of file TraitChara.cs.

◆ CanGuide

virtual bool TraitChara.CanGuide
get

Definition at line 69 of file TraitChara.cs.

◆ CanHeal

virtual bool TraitChara.CanHeal
get

Definition at line 189 of file TraitChara.cs.

◆ CanIdentify

virtual bool TraitChara.CanIdentify
get

Definition at line 79 of file TraitChara.cs.

◆ CanInvest

virtual bool TraitChara.CanInvest
get

Definition at line 99 of file TraitChara.cs.

◆ CanInvestTown

virtual bool TraitChara.CanInvestTown
get

Definition at line 169 of file TraitChara.cs.

◆ CanInvite

virtual bool TraitChara.CanInvite
get

Definition at line 159 of file TraitChara.cs.

◆ CanJoinParty

virtual bool TraitChara.CanJoinParty
get

Definition at line 119 of file TraitChara.cs.

◆ CanJoinPartyResident

virtual bool TraitChara.CanJoinPartyResident
get

Definition at line 129 of file TraitChara.cs.

◆ CanPicklock

virtual bool TraitChara.CanPicklock
get

Definition at line 89 of file TraitChara.cs.

◆ CanRevive

virtual bool TraitChara.CanRevive
get

Definition at line 59 of file TraitChara.cs.

◆ CanSellPlan

virtual bool TraitChara.CanSellPlan
get

Definition at line 179 of file TraitChara.cs.

◆ CanSellStolenGoods

virtual bool TraitChara.CanSellStolenGoods
get

Definition at line 139 of file TraitChara.cs.

◆ CanServeFood

virtual bool TraitChara.CanServeFood
get

Definition at line 209 of file TraitChara.cs.

◆ CanWhore

virtual bool TraitChara.CanWhore
get

Definition at line 199 of file TraitChara.cs.

◆ EnableTone

virtual bool TraitChara.EnableTone
get

Definition at line 279 of file TraitChara.cs.

◆ HaveNews

virtual bool TraitChara.HaveNews
get

Definition at line 219 of file TraitChara.cs.

◆ IdAmbience

virtual string TraitChara.IdAmbience
get

Definition at line 355 of file TraitChara.cs.

◆ IDInvStyle

override string TraitChara.IDInvStyle
get

Definition at line 329 of file TraitChara.cs.

◆ IdleBehaviour

virtual AI_Idle.Behaviour TraitChara.IdleBehaviour
get

Definition at line 19 of file TraitChara.cs.

◆ IDRumor

virtual string TraitChara.IDRumor
get

Definition at line 339 of file TraitChara.cs.

◆ IDTrainer

virtual string TraitChara.IDTrainer
get

Definition at line 109 of file TraitChara.cs.

◆ IsCitizen

virtual bool TraitChara.IsCitizen
get

Definition at line 39 of file TraitChara.cs.

◆ IsUnique

virtual bool TraitChara.IsUnique
get

Definition at line 49 of file TraitChara.cs.

◆ owner

new Chara TraitChara.owner
get

Definition at line 9 of file TraitChara.cs.

◆ ShowAdvRank

virtual bool TraitChara.ShowAdvRank
get

Definition at line 249 of file TraitChara.cs.

◆ UseGlobalGoal

virtual bool TraitChara.UseGlobalGoal
get

Definition at line 239 of file TraitChara.cs.

◆ UseRandomAbility

virtual bool TraitChara.UseRandomAbility
get

Definition at line 259 of file TraitChara.cs.

◆ UseRandomAlias

virtual bool TraitChara.UseRandomAlias
get

Definition at line 319 of file TraitChara.cs.


The documentation for this class was generated from the following file: