Elin Modding Docs Doc
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Public Member Functions | |
void | OnLoad () |
void | AssignCharas () |
void | RefreshAll () |
void | Refresh () |
void | AssignUID (BaseArea a) |
Area | AddArea (Area a, Point p) |
Area | TryAddArea (Point p, Area existingArea) |
void | RemoveArea (Area a) |
Room | AddRoom (Room r) |
void | RemoveRoom (Room r) |
HitResult | GetHitResult (Point point, Point start) |
void | RebuildLots () |
BaseArea | FindBaseArea (string id) |
Public Attributes | |
List< Area > | listArea = new List<Area>() |
List< Room > | listRoom = new List<Room>() |
int | uidRoom = 1 |
Dictionary< int, BaseArea > | mapIDs = new Dictionary<int, BaseArea>() |
List< Lot > | listLot = new List<Lot>() |
bool | dirtyLots |
bool | dirtyRooms |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 7 of file RoomManager.cs.
Definition at line 65 of file RoomManager.cs.
Definition at line 102 of file RoomManager.cs.
void RoomManager.AssignCharas | ( | ) |
Definition at line 24 of file RoomManager.cs.
void RoomManager.AssignUID | ( | BaseArea | a | ) |
Definition at line 58 of file RoomManager.cs.
BaseArea RoomManager.FindBaseArea | ( | string | id | ) |
Definition at line 160 of file RoomManager.cs.
Definition at line 120 of file RoomManager.cs.
void RoomManager.OnLoad | ( | ) |
Definition at line 10 of file RoomManager.cs.
void RoomManager.RebuildLots | ( | ) |
Definition at line 134 of file RoomManager.cs.
void RoomManager.Refresh | ( | ) |
Definition at line 39 of file RoomManager.cs.
void RoomManager.RefreshAll | ( | ) |
Definition at line 29 of file RoomManager.cs.
void RoomManager.RemoveArea | ( | Area | a | ) |
Definition at line 94 of file RoomManager.cs.
void RoomManager.RemoveRoom | ( | Room | r | ) |
Definition at line 112 of file RoomManager.cs.
Definition at line 77 of file RoomManager.cs.
bool RoomManager.dirtyLots |
Definition at line 199 of file RoomManager.cs.
bool RoomManager.dirtyRooms |
Definition at line 202 of file RoomManager.cs.
Definition at line 182 of file RoomManager.cs.
Definition at line 196 of file RoomManager.cs.
Definition at line 186 of file RoomManager.cs.
Definition at line 193 of file RoomManager.cs.
int RoomManager.uidRoom = 1 |
Definition at line 190 of file RoomManager.cs.