Elin Modding Docs Doc
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Public Attributes | |
string | idSceneProfile |
string | idFowProfile |
string | idLiquid = "Default Dark" |
string | idLut |
string | idRefraction = "Reflection" |
string | idSceneTemplate |
string | idBiome |
bool | indoor |
bool | fullWallHeight |
bool | forceHideOutbounds |
bool | forceGodRay |
bool | blossom |
bool | retainDecal |
Weather.Condition | fixedCondition = Weather.Condition.None |
SerializableColor | colorLiquid |
float | heightLightMod |
float | lutBlend = 1f |
float | lutBrightness = 1f |
float | lutContrast = 1f |
float | lutSaturation = 1f |
float | blockHeight |
float | shadowStrength = 1f |
MapBG | bg |
FogType | fog |
int | embarkX |
int | embarkY |
int | seaDir |
int | skyBlockHeight = 20 |
int | hour = -1 |
SerializableColor | colorScreen = new SerializableColor(0, 0, 0, 0) |
SerializableColor | colorSea = new SerializableColor(0, 0, 0, 0) |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 7 of file MapConfig.cs.
MapBG MapConfig.bg |
Definition at line 123 of file MapConfig.cs.
float MapConfig.blockHeight |
Definition at line 115 of file MapConfig.cs.
bool MapConfig.blossom |
Definition at line 79 of file MapConfig.cs.
SerializableColor MapConfig.colorLiquid |
Definition at line 91 of file MapConfig.cs.
SerializableColor MapConfig.colorScreen = new SerializableColor(0, 0, 0, 0) |
Definition at line 151 of file MapConfig.cs.
SerializableColor MapConfig.colorSea = new SerializableColor(0, 0, 0, 0) |
Definition at line 155 of file MapConfig.cs.
int MapConfig.embarkX |
Definition at line 131 of file MapConfig.cs.
int MapConfig.embarkY |
Definition at line 135 of file MapConfig.cs.
Weather.Condition MapConfig.fixedCondition = Weather.Condition.None |
Definition at line 87 of file MapConfig.cs.
FogType MapConfig.fog |
Definition at line 127 of file MapConfig.cs.
bool MapConfig.forceGodRay |
Definition at line 75 of file MapConfig.cs.
bool MapConfig.forceHideOutbounds |
Definition at line 71 of file MapConfig.cs.
bool MapConfig.fullWallHeight |
Definition at line 67 of file MapConfig.cs.
float MapConfig.heightLightMod |
Definition at line 95 of file MapConfig.cs.
int MapConfig.hour = -1 |
Definition at line 147 of file MapConfig.cs.
string MapConfig.idBiome |
Definition at line 59 of file MapConfig.cs.
string MapConfig.idFowProfile |
Definition at line 39 of file MapConfig.cs.
string MapConfig.idLiquid = "Default Dark" |
Definition at line 43 of file MapConfig.cs.
string MapConfig.idLut |
Definition at line 47 of file MapConfig.cs.
string MapConfig.idRefraction = "Reflection" |
Definition at line 51 of file MapConfig.cs.
string MapConfig.idSceneProfile |
Definition at line 35 of file MapConfig.cs.
string MapConfig.idSceneTemplate |
Definition at line 55 of file MapConfig.cs.
bool MapConfig.indoor |
Definition at line 63 of file MapConfig.cs.
float MapConfig.lutBlend = 1f |
Definition at line 99 of file MapConfig.cs.
float MapConfig.lutBrightness = 1f |
Definition at line 103 of file MapConfig.cs.
float MapConfig.lutContrast = 1f |
Definition at line 107 of file MapConfig.cs.
float MapConfig.lutSaturation = 1f |
Definition at line 111 of file MapConfig.cs.
bool MapConfig.retainDecal |
Definition at line 83 of file MapConfig.cs.
int MapConfig.seaDir |
Definition at line 139 of file MapConfig.cs.
float MapConfig.shadowStrength = 1f |
Definition at line 119 of file MapConfig.cs.
int MapConfig.skyBlockHeight = 20 |
Definition at line 143 of file MapConfig.cs.