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MapConfig Class Reference
Inheritance diagram for MapConfig:
EClass

Public Attributes

string idSceneProfile
 
string idFowProfile
 
string idLiquid = "Default Dark"
 
string idLut
 
string idRefraction = "Reflection"
 
string idSceneTemplate
 
string idBiome
 
bool indoor
 
bool fullWallHeight
 
bool forceHideOutbounds
 
bool forceGodRay
 
bool blossom
 
bool retainDecal
 
Weather.Condition fixedCondition = Weather.Condition.None
 
SerializableColor colorLiquid
 
float heightLightMod
 
float lutBlend = 1f
 
float lutBrightness = 1f
 
float lutContrast = 1f
 
float lutSaturation = 1f
 
float blockHeight
 
float shadowStrength = 1f
 
MapBG bg
 
FogType fog
 
int embarkX
 
int embarkY
 
int seaDir
 
int skyBlockHeight = 20
 
int hour = -1
 
SerializableColor colorScreen = new SerializableColor(0, 0, 0, 0)
 
SerializableColor colorSea = new SerializableColor(0, 0, 0, 0)
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 7 of file MapConfig.cs.

Member Data Documentation

◆ bg

MapBG MapConfig.bg

Definition at line 123 of file MapConfig.cs.

◆ blockHeight

float MapConfig.blockHeight

Definition at line 115 of file MapConfig.cs.

◆ blossom

bool MapConfig.blossom

Definition at line 79 of file MapConfig.cs.

◆ colorLiquid

SerializableColor MapConfig.colorLiquid

Definition at line 91 of file MapConfig.cs.

◆ colorScreen

SerializableColor MapConfig.colorScreen = new SerializableColor(0, 0, 0, 0)

Definition at line 151 of file MapConfig.cs.

◆ colorSea

SerializableColor MapConfig.colorSea = new SerializableColor(0, 0, 0, 0)

Definition at line 155 of file MapConfig.cs.

◆ embarkX

int MapConfig.embarkX

Definition at line 131 of file MapConfig.cs.

◆ embarkY

int MapConfig.embarkY

Definition at line 135 of file MapConfig.cs.

◆ fixedCondition

Weather.Condition MapConfig.fixedCondition = Weather.Condition.None

Definition at line 87 of file MapConfig.cs.

◆ fog

FogType MapConfig.fog

Definition at line 127 of file MapConfig.cs.

◆ forceGodRay

bool MapConfig.forceGodRay

Definition at line 75 of file MapConfig.cs.

◆ forceHideOutbounds

bool MapConfig.forceHideOutbounds

Definition at line 71 of file MapConfig.cs.

◆ fullWallHeight

bool MapConfig.fullWallHeight

Definition at line 67 of file MapConfig.cs.

◆ heightLightMod

float MapConfig.heightLightMod

Definition at line 95 of file MapConfig.cs.

◆ hour

int MapConfig.hour = -1

Definition at line 147 of file MapConfig.cs.

◆ idBiome

string MapConfig.idBiome

Definition at line 59 of file MapConfig.cs.

◆ idFowProfile

string MapConfig.idFowProfile

Definition at line 39 of file MapConfig.cs.

◆ idLiquid

string MapConfig.idLiquid = "Default Dark"

Definition at line 43 of file MapConfig.cs.

◆ idLut

string MapConfig.idLut

Definition at line 47 of file MapConfig.cs.

◆ idRefraction

string MapConfig.idRefraction = "Reflection"

Definition at line 51 of file MapConfig.cs.

◆ idSceneProfile

string MapConfig.idSceneProfile

Definition at line 35 of file MapConfig.cs.

◆ idSceneTemplate

string MapConfig.idSceneTemplate

Definition at line 55 of file MapConfig.cs.

◆ indoor

bool MapConfig.indoor

Definition at line 63 of file MapConfig.cs.

◆ lutBlend

float MapConfig.lutBlend = 1f

Definition at line 99 of file MapConfig.cs.

◆ lutBrightness

float MapConfig.lutBrightness = 1f

Definition at line 103 of file MapConfig.cs.

◆ lutContrast

float MapConfig.lutContrast = 1f

Definition at line 107 of file MapConfig.cs.

◆ lutSaturation

float MapConfig.lutSaturation = 1f

Definition at line 111 of file MapConfig.cs.

◆ retainDecal

bool MapConfig.retainDecal

Definition at line 83 of file MapConfig.cs.

◆ seaDir

int MapConfig.seaDir

Definition at line 139 of file MapConfig.cs.

◆ shadowStrength

float MapConfig.shadowStrength = 1f

Definition at line 119 of file MapConfig.cs.

◆ skyBlockHeight

int MapConfig.skyBlockHeight = 20

Definition at line 143 of file MapConfig.cs.


The documentation for this class was generated from the following file: