10 private IEnumerable<string> SceneProfileIDs()
13 List<string> list =
new List<string>();
16 list.Add(sceneProfile.name.Replace(
"SceneProfile_",
""));
22 private IEnumerable<string> FowProfileIDs()
25 List<string> list =
new List<string>();
28 list.Add(fowProfile.name.Replace(
"FowProfile_",
""));
35 public string idSceneProfile;
39 public string idFowProfile;
43 public string idLiquid =
"Default Dark";
51 public string idRefraction =
"Reflection";
55 public string idSceneTemplate;
59 public string idBiome;
67 public bool fullWallHeight;
71 public bool forceHideOutbounds;
75 public bool forceGodRay;
83 public bool retainDecal;
87 public Weather.Condition fixedCondition =
Weather.Condition.None;
91 public SerializableColor colorLiquid;
95 public float heightLightMod;
99 public float lutBlend = 1f;
103 public float lutBrightness = 1f;
107 public float lutContrast = 1f;
111 public float lutSaturation = 1f;
115 public float blockHeight;
119 public float shadowStrength = 1f;
143 public int skyBlockHeight = 20;
147 public int hour = -1;
151 public SerializableColor colorScreen =
new SerializableColor(0, 0, 0, 0);
155 public SerializableColor colorSea =
new SerializableColor(0, 0, 0, 0);