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Elin Modding Docs Doc
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This is the complete list of members for GameUpdater, including all inherited members.
| _map (defined in EClass) | EClass | static |
| _zone (defined in EClass) | EClass | static |
| AdvMode (defined in EClass) | EClass | static |
| all (defined in GameUpdater) | GameUpdater | |
| area (defined in GameUpdater) | GameUpdater | |
| Bigger(int a, int b) (defined in EClass) | EClass | static |
| Branch (defined in EClass) | EClass | static |
| BranchOrHomeBranch (defined in EClass) | EClass | static |
| chara (defined in GameUpdater) | GameUpdater | |
| Colors (defined in EClass) | EClass | static |
| condition (defined in GameUpdater) | GameUpdater | |
| core (defined in EClass) | EClass | static |
| curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
| debug (defined in EClass) | EClass | static |
| delta (defined in GameUpdater) | GameUpdater | static |
| editorSources (defined in EClass) | EClass | static |
| fire (defined in GameUpdater) | GameUpdater | |
| FixedUpdate() (defined in GameUpdater) | GameUpdater | |
| game (defined in EClass) | EClass | static |
| gamedata (defined in EClass) | EClass | static |
| GetText() (defined in GameUpdater) | GameUpdater | |
| Home (defined in EClass) | EClass | static |
| pc (defined in EClass) | EClass | static |
| player (defined in EClass) | EClass | static |
| recipe (defined in GameUpdater) | GameUpdater | |
| Reset() (defined in GameUpdater) | GameUpdater | |
| rnd(int a) (defined in EClass) | EClass | static |
| rndf(float a) (defined in EClass) | EClass | static |
| rndHalf(int a) (defined in EClass) | EClass | static |
| rndSqrt(int a) (defined in EClass) | EClass | static |
| scene (defined in EClass) | EClass | static |
| screen (defined in EClass) | EClass | static |
| sensor (defined in GameUpdater) | GameUpdater | |
| setting (defined in EClass) | EClass | static |
| Smaller(int a, int b) (defined in EClass) | EClass | static |
| Sound (defined in EClass) | EClass | static |
| sources (defined in EClass) | EClass | static |
| surface (defined in GameUpdater) | GameUpdater | |
| surfaceFast (defined in GameUpdater) | GameUpdater | |
| thing (defined in GameUpdater) | GameUpdater | |
| ui (defined in EClass) | EClass | static |
| Update() (defined in GameUpdater) | GameUpdater | |
| Update100ms() (defined in GameUpdater) | GameUpdater | |
| Wait(float a, Card c) (defined in EClass) | EClass | static |
| Wait(float a, Point p) (defined in EClass) | EClass | static |
| Wilds (defined in EClass) | EClass | static |
| world (defined in EClass) | EClass | static |