Elin Modding Docs Doc
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Public Member Functions | |
EffectIRenderer | Play (Card _card, Card _origin, Vector3 _to) |
EffectIRenderer | Play (Card _card, Point from, Point to=null, float fixY=0f) |
override void | OnUpdate () |
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void | Play (float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null) |
unsafe Effect | Play (Point from, float fixY=0f, Point to=null, Sprite sprite=null) |
unsafe Effect | _Play (Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null) |
Effect | Play (Vector3 v) |
Effect | Flip (bool x=false, bool y=false) |
Effect | SetStartDelay (float a) |
virtual void | OnPlay () |
void | Kill () |
void | OnDisable () |
void | OnDestroy () |
Effect | Emit (int num) |
Effect | SetParticleColor (Color c) |
Effect | SetParticleColor (Color color, bool changeMaterial=false, string idCol="_Color") |
Effect | SetScale (float a) |
Public Attributes | |
Card | card |
Card | origin |
Point | from |
float | snapInterval |
bool | follow |
TransAnimeData | animeData |
TransAnime | anime |
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Effect.Type | type |
float | duration = 1f |
float | speed |
float | startDelay |
bool | lookAtTarget |
bool | rotate |
bool | pool |
SpriteRenderer | sr |
ParticleSystem[] | systems |
Vector3[] | dirs |
Ease | ease |
Vector3 | posFix |
Vector3 | randomRange |
Tween | moveTween |
Sprite[] | sprites |
bool | randomFlip |
bool | randomSpeed |
bool | test |
bool | setColor = true |
Action | onComplete |
int | spriteIndex |
float | timer |
Vector3 | fromV |
Vector3 | destV |
bool | pooled |
Transform | poolParent |
List< Material > | materialsToDestroy |
Point | destPos |
Tween | killTimer |
Additional Inherited Members | |
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enum | Type { Default , Firework } |
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static Effect | Get (Effect original) |
static Effect | Get (string id) |
static T | Get< T > (string id) |
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static int | rnd (int a) |
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static Core | core |
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void | Activate () |
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bool | killed |
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static EffectManager | manager [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Definition at line 5 of file EffectIRenderer.cs.
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virtual |
Reimplemented from Effect.
Definition at line 52 of file EffectIRenderer.cs.
EffectIRenderer EffectIRenderer.Play | ( | Card | _card, |
Card | _origin, | ||
Vector3 | _to ) |
Definition at line 8 of file EffectIRenderer.cs.
EffectIRenderer EffectIRenderer.Play | ( | Card | _card, |
Point | from, | ||
Point | to = null, | ||
float | fixY = 0f ) |
Definition at line 34 of file EffectIRenderer.cs.
TransAnime EffectIRenderer.anime |
Definition at line 124 of file EffectIRenderer.cs.
TransAnimeData EffectIRenderer.animeData |
Definition at line 121 of file EffectIRenderer.cs.
Card EffectIRenderer.card |
Definition at line 106 of file EffectIRenderer.cs.
bool EffectIRenderer.follow |
Definition at line 118 of file EffectIRenderer.cs.
Point EffectIRenderer.from |
Definition at line 112 of file EffectIRenderer.cs.
Card EffectIRenderer.origin |
Definition at line 109 of file EffectIRenderer.cs.
float EffectIRenderer.snapInterval |
Definition at line 115 of file EffectIRenderer.cs.