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EffectIRenderer Class Reference
Inheritance diagram for EffectIRenderer:
Effect SceneObject EMono

Public Member Functions

EffectIRenderer Play (Card _card, Card _origin, Vector3 _to)
 
EffectIRenderer Play (Card _card, Point from, Point to=null, float fixY=0f)
 
override void OnUpdate ()
 
- Public Member Functions inherited from Effect
void Play (float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
 
unsafe Effect Play (Point from, float fixY=0f, Point to=null, Sprite sprite=null)
 
unsafe Effect _Play (Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
 
Effect Play (Vector3 v)
 
Effect Flip (bool x=false, bool y=false)
 
Effect SetStartDelay (float a)
 
virtual void OnPlay ()
 
void Kill ()
 
void OnDisable ()
 
void OnDestroy ()
 
Effect Emit (int num)
 
Effect SetParticleColor (Color c)
 
Effect SetParticleColor (Color color, bool changeMaterial=false, string idCol="_Color")
 
Effect SetScale (float a)
 

Public Attributes

Card card
 
Card origin
 
Point from
 
float snapInterval
 
bool follow
 
TransAnimeData animeData
 
TransAnime anime
 
- Public Attributes inherited from Effect
Effect.Type type
 
float duration = 1f
 
float speed
 
float startDelay
 
bool lookAtTarget
 
bool rotate
 
bool pool
 
SpriteRenderer sr
 
ParticleSystem[] systems
 
Vector3[] dirs
 
Ease ease
 
Vector3 posFix
 
Vector3 randomRange
 
Tween moveTween
 
Sprite[] sprites
 
bool randomFlip
 
bool randomSpeed
 
bool test
 
bool setColor = true
 
Action onComplete
 
int spriteIndex
 
float timer
 
Vector3 fromV
 
Vector3 destV
 
bool pooled
 
Transform poolParent
 
List< Material > materialsToDestroy
 
Point destPos
 
Tween killTimer
 

Additional Inherited Members

- Public Types inherited from Effect
enum  Type { Default , Firework }
 
- Static Public Member Functions inherited from Effect
static Effect Get (Effect original)
 
static Effect Get (string id)
 
static T Get< T > (string id)
 
- Static Public Member Functions inherited from EMono
static int rnd (int a)
 
- Static Public Attributes inherited from EMono
static Core core
 
- Protected Member Functions inherited from Effect
void Activate ()
 
- Protected Attributes inherited from Effect
bool killed
 
- Properties inherited from Effect
static EffectManager manager [get]
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 5 of file EffectIRenderer.cs.

Member Function Documentation

◆ OnUpdate()

override void EffectIRenderer.OnUpdate ( )
virtual

Reimplemented from Effect.

Definition at line 52 of file EffectIRenderer.cs.

◆ Play() [1/2]

EffectIRenderer EffectIRenderer.Play ( Card _card,
Card _origin,
Vector3 _to )

Definition at line 8 of file EffectIRenderer.cs.

◆ Play() [2/2]

EffectIRenderer EffectIRenderer.Play ( Card _card,
Point from,
Point to = null,
float fixY = 0f )

Definition at line 34 of file EffectIRenderer.cs.

Member Data Documentation

◆ anime

TransAnime EffectIRenderer.anime

Definition at line 124 of file EffectIRenderer.cs.

◆ animeData

TransAnimeData EffectIRenderer.animeData

Definition at line 121 of file EffectIRenderer.cs.

◆ card

Card EffectIRenderer.card

Definition at line 106 of file EffectIRenderer.cs.

◆ follow

bool EffectIRenderer.follow

Definition at line 118 of file EffectIRenderer.cs.

◆ from

Point EffectIRenderer.from

Definition at line 112 of file EffectIRenderer.cs.

◆ origin

Card EffectIRenderer.origin

Definition at line 109 of file EffectIRenderer.cs.

◆ snapInterval

float EffectIRenderer.snapInterval

Definition at line 115 of file EffectIRenderer.cs.


The documentation for this class was generated from the following file: